Player Matchup

Rama
Rama
Actualtro
Rama
Level 109
God Stats
1W - 0L
1,709 SR
Queue Stats
277W - 242L
1,573 Elo+
Party 1
Scylla
Scylla
RawEcho
Scylla
Level 144
God Stats
1W - 6L
1,333 SR
Queue Stats
74W - 70L
1,615 Elo+
Party 1
Nemesis
Nemesis
Stokeleyy
Nemesis
Level 146
God Stats
9W - 9L
1,747 SR
Queue Stats
353W - 323L
1,612 Elo+
Party 1
Sylvanus
Sylvanus
TheDinoJuvenile
Sylvanus
Level 18
God Stats
5W - 2L
1,900 SR
Queue Stats
18W - 22L
1,412 Elo+
Party 1
Sun Wukong
Sun Wukong
XbXav
Sun Wukong
Level 37
God Stats
9W - 7L
1,676 SR
Queue Stats
36W - 32L
1,572 Elo+
Party 1
Team Averages
Level 91
1,673 SR
1,557 Elo+

VS

Team Averages
Level 57
1,521 SR
1,429 Elo+
King Arthur
King Arthur
AdmiralMercy
King Arthur
Level 16
God Stats
0W - 3L
1,267 SR
Queue Stats
97W - 118L
1,385 Elo+
Party 3
Artemis
Artemis
Big Agartha
Artemis
Level 37
God Stats
1W - 3L
1,523 SR
Queue Stats
90W - 79L
1,431 Elo+
Party 2
Scylla
Scylla
Deuz LuL
Scylla
Level 122
God Stats
6W - 11L
1,604 SR
Queue Stats
84W - 66L
1,489 Elo+
Party 2
Tsukuyomi
Tsukuyomi
blastingstorm23
Tsukuyomi
Level 96
God Stats
2W - 4L
1,674 SR
Queue Stats
288W - 277L
1,469 Elo+
Party 3
Ymir
Ymir
l HoruzZ l
Ymir
Level 14
God Stats
6W - 5L
1,538 SR
Queue Stats
8W - 10L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
4 / 1 / 1
6,918
629
4,407
6,379
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
RawEcho
Scylla
12
8 / 2 / 5
7,460
678
10,181
6,985
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Stokeleyy
Nemesis
11
7 / 3 / 3
7,083
644
7,270
8,031
2,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
11
4 / 1 / 10
6,675
607
3,445
9,124
7,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
XbXav
Sun Wukong
12
2 / 1 / 2
6,733
612
2,767
4,721
2,957
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdmiralMercy
King Arthur
8
0 / 3 / 0
4,739
431
2,348
6,193
3,444
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Big Agartha
Artemis
9
1 / 6 / 2
5,308
483
5,381
7,159
1,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Deuz LuL
Scylla
9
1 / 7 / 0
5,258
478
2,702
7,254
2,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
blastingstorm23
Tsukuyomi
11
6 / 5 / 0
7,004
637
6,661
9,047
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 4 / 1
4,414
401
634
8,949
3,884
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
25
Kills
8
8
Deaths
25
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
4
1
1
4.5
L
King Arthur
AdmiralMercy
King Arthur
0
3
0
0
L
Artemis
Big Agartha
Artemis
1
6
2
0.33
L
Scylla
Deuz LuL
Scylla
1
7
0
0.14
W
Scylla
RawEcho
Scylla
8
2
5
5.25
W
Nemesis
Stokeleyy
Nemesis
7
3
3
2.83
W
Sylvanus
4
1
10
9
W
Sun Wukong
XbXav
Sun Wukong
2
1
2
3
L
Tsukuyomi
blastingstorm23
Tsukuyomi
6
5
0
1.2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,070
Damage
17,726
35,240
Taken
38,602
17,457
Mitigated
13,547
11,231
Healing
4,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
4,407
3,508
0
2,554
6,379
1,753
737
551
5,828
0
48,131
L
King Arthur
AdmiralMercy
King Arthur
2,348
560
0
250
6,193
3,444
0
0
6,193
0
18,464
L
Artemis
Big Agartha
Artemis
5,381
3,278
0
1,013
7,159
1,688
0
3,249
3,858
0
23,362
L
Scylla
Deuz LuL
Scylla
2,702
226
0
563
7,254
2,177
0
4,167
2,883
28,075
0
W
Scylla
RawEcho
Scylla
10,181
828
0
1,591
6,985
2,348
135
1,223
5,762
38,259
0
W
Nemesis
Stokeleyy
Nemesis
7,270
3,376
0
492
8,031
2,788
0
387
7,644
0
36,513
W
Sylvanus
3,445
1,161
1,874
4,406
9,124
7,611
417
1,175
7,949
14,304
0
W
Sun Wukong
XbXav
Sun Wukong
2,767
470
0
314
4,721
2,957
657
0
4,721
0
33,836
L
Tsukuyomi
blastingstorm23
Tsukuyomi
6,661
2,730
0
2,297
9,047
2,354
0
2,027
6,941
0
31,177
L
634
197
0
250
8,949
3,884
0
3,744
5,101
10,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,869
Gold Earned
26,723
318
Minions Killed
199
0
Camps Cleared
0
1,032,194
Distance Traveled
1,013,538
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,918
629
86
8
0
178,352
0
L
King Arthur
4,739
431
34
3
0
220,188
2
L
Artemis
5,308
483
36
3
0
184,894
3
L
Scylla
5,258
478
44
4
0
188,367
3
W
Scylla
7,460
678
69
6
0
212,567
4
W
Nemesis
7,083
644
65
6
0
237,486
4
W
Sylvanus
6,675
607
24
2
0
189,818
3
W
Sun Wukong
6,733
612
74
7
0
213,971
0
L
Tsukuyomi
7,004
637
64
6
0
221,578
3
L
Ymir
4,414
401
21
2
0
198,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role