Player Matchup

Rama
Rama
 
Rama
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
IlDeathSkull
Bacchus
Level 102
God Stats
3W - 1L
1,993 SR
Queue Stats
179W - 183L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
vMissVixenv
Nu Wa
Level 49
God Stats
17W - 13L
1,554 SR
Queue Stats
57W - 45L
1,446 Elo+
Party 1
Team Averages
Level 72
1,682 SR
1,471 Elo+

VS

Team Averages
Level 47
1,635 SR
1,405 Elo+
Osiris
Osiris
BadassatuiedV2
Osiris
Level 8
God Stats
0W - 1L
1,785 SR
Queue Stats
4W - 7L
1,299 Elo+
Party 2
Anubis
Anubis
Repoed Alpaca
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Skadi
Skadi
SpicyBrownPoo
Skadi
Level 103
God Stats
1W - 1L
1,619 SR
Queue Stats
15W - 18L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
8 / 1 / 7
9,646
877
6,779
6,406
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
IlDeathSkull
Bacchus
13
6 / 1 / 8
9,006
819
8,393
8,955
9,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 7
7,346
668
3,477
2,887
602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,616
601
2,775
7,585
6,887
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 7 / 2
6,877
625
2,007
8,600
2,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 2 / 0
8,039
731
6,279
6,423
1,993
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
3
3
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
1
7
11.5
L
0
6
2
0.17
W
Bacchus
IlDeathSkull
Bacchus
6
1
8
10
L
0
7
2
0.14
L
3
2
0
1.5
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,649
Damage
11,061
18,248
Taken
22,608
12,562
Mitigated
11,677
3,057
Healing
1,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,779
4,837
0
1,193
6,406
2,487
1,329
875
5,531
0
32,357
L
2,775
549
0
8
7,585
6,887
0
3,662
3,809
0
17,193
W
Bacchus
IlDeathSkull
Bacchus
8,393
1,265
0
1,560
8,955
9,473
0
961
7,994
18,062
0
L
2,007
736
0
857
8,600
2,797
0
5,410
3,073
7,844
0
L
6,279
2,317
0
230
6,423
1,993
0
2,388
3,856
0
40,066
W
3,477
867
0
304
2,887
602
0
171
2,716
17,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,998
Gold Earned
21,532
102
Minions Killed
105
0
Camps Cleared
0
587,021
Distance Traveled
540,621
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,646
877
64
6
0
182,302
1
L
Osiris
6,616
601
35
3
0
181,622
1
W
Bacchus
9,006
819
16
1
0
211,717
4
L
Anubis
6,877
625
10
1
0
153,529
0
L
Skadi
8,039
731
60
5
0
205,470
1
W
Nu Wa
7,346
668
22
2
0
193,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role