Player Matchup

Susano
Susano
DcF_mOnKeY
Susano
Level 82
God Stats
0W - 1L
1,404 SR
Queue Stats
67W - 82L
1,388 Elo+
Party 1
Merlin
Merlin
Missionwhale50
Merlin
Level 55
God Stats
5W - 6L
1,436 SR
Queue Stats
60W - 65L
1,395 Elo+
Party 1
Guan Yu
Guan Yu
TheyCallMeMurica
Guan Yu
Level 89
God Stats
6W - 9L
1,546 SR
Queue Stats
70W - 79L
1,346 Elo+
Party 1
Mercury
Mercury
Vendellacade
Mercury
Level 18
God Stats
0W - 2L
1,351 SR
Queue Stats
24W - 25L
1,241 Elo+
Party 1
Sobek
Sobek
ninja_terco67100
Sobek
Level 40
God Stats
4W - 4L
1,416 SR
Queue Stats
210W - 252L
1,294 Elo+
Solo
Team Averages
Level 57
1,431 SR
1,333 Elo+

VS

Team Averages
Level 67
1,516 SR
1,387 Elo+
Ravana
Ravana
HoLLow-_Movement
Ravana
Level 64
God Stats
13W - 11L
1,403 SR
Queue Stats
136W - 148L
1,380 Elo+
Party 2
Thanatos
Thanatos
SoHCodebreaker
Thanatos
Level 127
God Stats
6W - 7L
1,564 SR
Queue Stats
290W - 312L
1,472 Elo+
Party 2
Izanami
Izanami
TsunamicSaucer
Izanami
Level 37
God Stats
11W - 6L
1,616 SR
Queue Stats
36W - 37L
1,388 Elo+
Party 2
Janus
Janus
Youve_Been_Had_
Janus
Level 63
God Stats
3W - 3L
1,498 SR
Queue Stats
203W - 276L
1,355 Elo+
Party 2
Kuzenbo
Kuzenbo
polygonmelt
Kuzenbo
Level 46
God Stats
14W - 14L
1,500 SR
Queue Stats
261W - 317L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DcF_mOnKeY
Susano
8
1 / 4 / 0
4,756
476
2,322
5,776
1,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
3 / 1 / 0
5,934
593
3,083
6,353
2,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 0
4,863
486
2,705
6,016
3,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mercury
Vendellacade
Mercury
8
1 / 1 / 2
4,792
479
2,282
3,891
1,203
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 1 / 1
4,981
498
1,869
6,475
4,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
6,275
628
3,883
3,035
1,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
11
4 / 0 / 2
6,554
655
4,858
4,923
2,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

7
2 / 3 / 0
4,834
483
4,736
4,690
1,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 0
5,448
545
3,375
4,214
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
polygonmelt
Kuzenbo
7
0 / 1 / 2
5,041
504
1,444
7,603
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
7
Kills
10
10
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Susano
DcF_mOnKeY
Susano
1
4
0
0.25
W
4
0
1
4.5
L
3
1
0
3
W
Thanatos
4
0
2
5
L
0
3
0
0
W
2
3
0
0.67
L
Mercury
Vendellacade
Mercury
1
1
2
2
W
0
3
0
0
L
2
1
1
2.5
W
Kuzenbo
polygonmelt
Kuzenbo
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,261
Damage
18,296
28,511
Taken
24,465
12,834
Mitigated
11,383
9,552
Healing
10,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
DcF_mOnKeY
Susano
2,322
624
0
1,543
5,776
1,345
0
119
5,657
0
20,600
W
3,883
1,083
126
1,070
3,035
1,635
270
178
2,819
0
29,759
L
3,083
287
0
2,572
6,353
2,261
984
3,375
2,978
29,186
0
W
Thanatos
4,858
1,438
0
5,938
4,923
2,377
470
0
4,485
0
27,923
L
2,705
879
0
2,093
6,016
3,277
0
0
6,016
0
18,571
W
4,736
3,120
0
774
4,690
1,511
280
1,016
3,674
0
25,131
L
Mercury
Vendellacade
Mercury
2,282
786
0
0
3,891
1,203
0
758
3,133
0
15,093
W
3,375
429
0
566
4,214
1,320
64
2,905
1,309
30,284
0
L
1,869
280
0
3,344
6,475
4,748
0
567
5,908
11,812
0
W
Kuzenbo
polygonmelt
Kuzenbo
1,444
629
152
2,088
7,603
4,540
399
853
6,750
11,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,326
Gold Earned
28,152
212
Minions Killed
258
0
Camps Cleared
0
935,794
Distance Traveled
930,273
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,756
476
40
4
0
204,091
1
W
Ravana
6,275
628
60
6
0
203,480
0
L
Merlin
5,934
593
70
7
0
160,839
0
W
Thanatos
6,554
655
61
6
0
201,049
1
L
Guan Yu
4,863
486
52
5
0
168,772
0
W
Izanami
4,834
483
48
5
0
176,527
2
L
Mercury
4,792
479
35
4
0
218,515
2
W
Janus
5,448
545
71
7
0
170,986
0
L
Sobek
4,981
498
15
2
0
183,577
0
W
Kuzenbo
5,041
504
18
2
0
178,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role