Player Matchup

Sun Wukong
Sun Wukong
Azurikt
Sun Wukong
Level 109
God Stats
1W - 1L
1,273 SR
Queue Stats
35W - 26L
1,757 Elo+
Party 2
Ne Zha
Ne Zha
KingOfDaBooty
Ne Zha
Level 144
God Stats
2W - 2L
1,633 SR
Queue Stats
41W - 23L
1,737 Elo+
Party 2
Tiamat
Tiamat
SenpaiWerci
Tiamat
Level 144
God Stats
1W - 2L
1,598 SR
Queue Stats
55W - 34L
1,720 Elo+
Party 2
Ymir
Ymir
SunWuPaul
Ymir
Level 125
God Stats
1W - 2L
1,495 SR
Queue Stats
86W - 74L
1,683 Elo+
Party 2
Team Averages
Level 131
1,500 SR
1,724 Elo+

VS

Team Averages
Level 111
1,636 SR
1,710 Elo+
Fenrir
Fenrir
BlindProspect
Fenrir
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 20L
1,771 Elo+
Solo
Izanami
Izanami
DarkUV
Izanami
Level 68
God Stats
6W - 1L
1,846 SR
Queue Stats
46W - 16L
1,858 Elo+
Party 1
Kukulkan
Kukulkan
o El Mattador o
Kukulkan
Level 127
God Stats
17W - 16L
1,567 SR
Queue Stats
536W - 642L
1,473 Elo+
Solo
Sobek
Sobek
spoinkaboy
Sobek
Level 102
God Stats
1W - 0L
1,632 SR
Queue Stats
97W - 54L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Azurikt
Sun Wukong
14
1 / 1 / 2
8,405
700
7,569
11,287
11,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 6 / 1
8,671
723
7,973
9,271
3,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
15
2 / 3 / 1
8,784
732
9,070
9,917
7,337
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
13
0 / 6 / 2
8,502
709
5,054
15,276
10,217
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 4
9,469
789
8,367
13,696
8,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
DarkUV
Izanami
15
4 / 2 / 8
9,531
794
10,272
8,964
2,366
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
17
6 / 0 / 3
10,583
882
11,129
3,415
1,117
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sobek
15
2 / 0 / 11
9,919
827
8,676
17,376
19,162
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
16
16
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Azurikt
Sun Wukong
1
1
2
2
W
4
4
4
1.5
W
Izanami
DarkUV
Izanami
4
2
8
4
L
2
6
1
0.42
L
Tiamat
2
3
1
0.83
L
Ymir
0
6
2
0.17
W
Kukulkan
6
0
3
7.5
W
Sobek
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,666
Damage
38,444
45,751
Taken
43,451
32,519
Mitigated
31,573
7,505
Healing
10,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Azurikt
Sun Wukong
7,569
988
0
3,286
11,287
11,623
0
5,688
5,599
0
21,178
W
8,367
2,403
0
4,128
13,696
8,928
1,110
4,299
8,889
65
26,676
W
Izanami
DarkUV
Izanami
10,272
5,079
0
755
8,964
2,366
1,764
2,411
6,510
0
41,554
L
7,973
1,570
0
1,451
9,271
3,342
231
3,515
5,756
0
26,591
L
Tiamat
9,070
834
0
2,350
9,917
7,337
113
3,883
6,001
31,875
0
L
Ymir
5,054
799
0
418
15,276
10,217
189
6,958
8,106
25,369
0
W
Kukulkan
11,129
1,495
0
500
3,415
1,117
985
1,447
1,830
52,442
0
W
Sobek
8,676
854
499
4,742
17,376
19,162
817
6,303
10,680
26,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,362
Gold Earned
39,502
179
Minions Killed
241
9
Camps Cleared
10
890,702
Distance Traveled
972,582
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,405
700
34
3
0
270,095
1
W
Fenrir
9,469
789
27
2
2
263,007
2
W
Izanami
9,531
794
73
6
2
217,057
2
L
Ne Zha
8,671
723
26
2
3
195,572
2
L
Tiamat
8,784
732
67
6
3
234,028
1
L
Ymir
8,502
709
52
4
3
191,007
1
W
Kukulkan
10,583
882
108
9
5
248,313
3
W
Sobek
9,919
827
33
3
1
244,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role