Player Matchup

Set
Set
BIGLITTLEGIRLBOY
Set
Level 48
God Stats
37W - 27L
1,673 SR
Queue Stats
446W - 314L
1,649 Elo+
Party 2
Nox
Nox
CriticalPen
Nox
Level 7
God Stats
2W - 2L
1,845 SR
Queue Stats
23W - 9L
1,734 Elo+
Party 1
Kali
Kali
NotWavez
Kali
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,663 Elo+
Solo
Tiamat
Tiamat
TypicalEgirlUwU
Tiamat
Level 10
God Stats
2W - 7L
1,310 SR
Queue Stats
253W - 180L
1,733 Elo+
Party 2
Cupid
Cupid
xHOLYGODSLAYERx
Cupid
Level 128
God Stats
3W - 2L
1,613 SR
Queue Stats
35W - 30L
1,537 Elo+
Party 1
Team Averages
Level 41
1,588 SR
1,663 Elo+

VS

Team Averages
Level 22
1,546 SR
1,643 Elo+
Anhur
Anhur
DrLoveMaker9706
Anhur
Level 17
God Stats
4W - 5L
1,480 SR
Queue Stats
34W - 35L
1,568 Elo+
Solo
King Arthur
King Arthur
GrinchBelly
King Arthur
Level 15
God Stats
2W - 2L
1,278 SR
Queue Stats
8W - 9L
1,710 Elo+
Solo
Olorun
Olorun
Kinver0000
Olorun
Level 23
God Stats
1W - 1L
1,742 SR
Queue Stats
76W - 72L
1,671 Elo+
Solo
Cerberus
Cerberus
Siddorax
Cerberus
Level 26
God Stats
4W - 1L
1,787 SR
Queue Stats
223W - 192L
1,717 Elo+
Solo
Nemesis
Nemesis
tehpuertoric4n
Nemesis
Level 27
God Stats
3W - 6L
1,440 SR
Queue Stats
161W - 166L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
7,808
558
4,970
6,417
2,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 11
7,473
534
3,594
6,686
4,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
12
3 / 2 / 6
7,686
549
6,111
11,471
5,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
8 / 0 / 4
8,825
630
11,561
6,847
5,279
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
5 / 2 / 3
7,804
557
3,397
6,167
1,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,081
577
1,707
6,527
1,928
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
GrinchBelly
King Arthur
9
0 / 3 / 0
5,300
379
1,244
5,263
3,945
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
Kinver0000
Olorun
10
1 / 5 / 0
6,366
455
5,672
8,835
3,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
Siddorax
Cerberus
13
0 / 3 / 0
7,112
508
4,248
11,694
7,777
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 5 / 2
5,883
420
3,083
10,368
3,223
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
18
Kills
3
4
Deaths
18
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
2
0
11
7.5
L
2
2
0
1
L
King Arthur
GrinchBelly
King Arthur
0
3
0
0
L
Olorun
Kinver0000
Olorun
1
5
0
0.2
W
Kali
3
2
6
3
L
Cerberus
Siddorax
Cerberus
0
3
0
0
W
8
0
4
10
L
0
5
2
0.2
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,633
Damage
15,954
37,588
Taken
42,687
19,631
Mitigated
20,280
17,654
Healing
10,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,970
1,943
0
4,261
6,417
2,686
216
3,315
3,102
0
51,743
W
3,594
359
222
2,432
6,686
4,772
0
1,261
5,425
31,840
0
L
1,707
394
0
1,912
6,527
1,928
0
1,258
5,269
0
60,452
L
King Arthur
GrinchBelly
King Arthur
1,244
214
0
0
5,263
3,945
86
1,334
3,929
0
11,969
L
Olorun
Kinver0000
Olorun
5,672
2,567
41
1,292
8,835
3,407
0
5,738
3,097
34,190
3,219
W
Kali
6,111
2,094
0
5,083
11,471
5,166
196
1,277
10,194
0
51,102
L
Cerberus
Siddorax
Cerberus
4,248
851
0
4,217
11,694
7,777
0
4,502
7,192
47,313
0
W
11,561
1,680
56
3,381
6,847
5,279
162
3,384
3,463
59,154
0
L
3,083
914
0
2,866
10,368
3,223
0
2,323
8,045
0
25,650
W
3,397
1,555
81
2,138
6,167
1,728
518
312
5,855
0
48,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,596
Gold Earned
32,742
467
Minions Killed
447
0
Camps Cleared
0
1,374,461
Distance Traveled
1,248,380
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,808
558
108
8
0
265,660
5
W
Nox
7,473
534
52
4
0
283,045
1
L
Anhur
8,081
577
141
10
0
253,091
4
L
King Arthur
5,300
379
25
2
0
265,191
6
L
Olorun
6,366
455
85
6
0
227,384
2
W
Kali
7,686
549
85
6
0
290,665
4
L
Cerberus
7,112
508
146
10
0
227,230
4
W
Tiamat
8,825
630
123
9
0
292,222
4
L
Nemesis
5,883
420
50
4
0
275,484
0
W
Cupid
7,804
557
99
7
0
242,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role