Player Matchup

Jing Wei
Jing Wei
ChromeHeartTags
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,536 Elo+
Party 1
Da Ji
Da Ji
Curwy
Da Ji
Level 102
God Stats
5W - 5L
1,556 SR
Queue Stats
25W - 24L
1,578 Elo+
Party 1
Kuzenbo
Kuzenbo
el_farfan_ctm
Kuzenbo
Level 126
God Stats
6W - 6L
1,481 SR
Queue Stats
214W - 217L
1,469 Elo+
Party 3
Gilgamesh
Gilgamesh
ignaciom7l
Gilgamesh
Level 34
God Stats
21W - 11L
1,491 SR
Queue Stats
191W - 194L
1,467 Elo+
Party 3
Janus
Janus
sippys
Janus
Level 120
God Stats
2W - 3L
1,526 SR
Queue Stats
53W - 58L
1,565 Elo+
Party 1
Team Averages
Level 82
1,511 SR
1,523 Elo+

VS

Team Averages
Level 94
1,622 SR
1,626 Elo+
Hel
Hel
CaptainKartoshka
Hel
Level 89
God Stats
17W - 12L
1,594 SR
Queue Stats
239W - 181L
1,611 Elo+
Party 2
Cthulhu
Cthulhu
Fireascending
Cthulhu
Level 129
God Stats
3W - 3L
1,665 SR
Queue Stats
168W - 107L
1,670 Elo+
Party 2
Chaac
Chaac
FlexoAlexo
Chaac
Level 19
God Stats
7W - 8L
1,689 SR
Queue Stats
44W - 30L
1,731 Elo+
Party 2
Hera
Hera
RoboPenguin21
Hera
Level 128
God Stats
6W - 2L
1,681 SR
Queue Stats
219W - 163L
1,616 Elo+
Party 2
Achilles
Achilles
Zelda1R
Achilles
Level 104
God Stats
7W - 3L
1,483 SR
Queue Stats
38W - 43L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 9 / 5
8,041
574
6,969
15,704
5,233
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Curwy
Da Ji
16
4 / 6 / 2
9,664
690
12,792
13,602
5,545
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
16
4 / 0 / 5
9,716
694
9,672
20,480
29,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ignaciom7l
Gilgamesh
16
4 / 4 / 4
10,259
733
9,423
18,123
14,996
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
sippys
Janus
15
1 / 2 / 1
8,560
611
10,346
6,238
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 8
11,753
840
18,264
12,450
4,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
16
3 / 4 / 9
9,930
709
12,603
15,686
18,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
18
3 / 2 / 12
10,872
777
10,289
15,892
17,486
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 3 / 7
10,669
762
13,451
9,357
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
Zelda1R
Achilles
16
3 / 4 / 8
10,226
730
9,944
21,182
21,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
13
Kills
21
21
Deaths
13
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
L
Jing Wei
0
9
5
0.28
L
Da Ji
Curwy
Da Ji
4
6
2
0.83
W
Cthulhu
3
4
9
1.88
W
Chaac
3
2
12
4.5
W
5
3
7
2.83
W
Achilles
Zelda1R
Achilles
3
4
8
1.75
L
Kuzenbo
4
0
5
6.5
L
Gilgamesh
ignaciom7l
Gilgamesh
4
4
4
1.5
L
Janus
sippys
Janus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,202
Damage
64,551
74,147
Taken
74,567
58,179
Mitigated
66,294
10,932
Healing
35,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,264
1,565
10,555
9,364
12,450
4,879
395
3,279
8,935
71,763
0
L
Jing Wei
6,969
4,695
0
3,556
15,704
5,233
0
10,270
5,237
0
25,136
L
Da Ji
Curwy
Da Ji
12,792
4,972
0
1,008
13,602
5,545
0
7,566
5,870
0
29,343
W
Cthulhu
12,603
550
2,170
834
15,686
18,194
708
4,851
10,675
35,628
0
W
Chaac
10,289
1,247
0
3,650
15,892
17,486
145
5,021
10,625
0
30,066
W
13,451
3,589
136
1,311
9,357
3,900
2,912
2,291
6,928
33,080
0
W
Achilles
Zelda1R
Achilles
9,944
2,544
0
7,207
21,182
21,835
491
4,404
16,653
0
32,511
L
Kuzenbo
9,672
3,726
0
5,961
20,480
29,552
0
10,785
9,396
24,767
0
L
Gilgamesh
ignaciom7l
Gilgamesh
9,423
1,730
0
146
18,123
14,996
0
11,298
6,669
0
29,942
L
Janus
sippys
Janus
10,346
261
0
261
6,238
2,853
0
4,045
2,153
42,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,240
Gold Earned
53,450
245
Minions Killed
344
6
Camps Cleared
8
1,235,212
Distance Traveled
1,415,211
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,753
840
126
9
4
317,356
1
L
Jing Wei
8,041
574
41
3
1
222,959
2
L
Da Ji
9,664
690
35
3
2
219,431
4
W
Cthulhu
9,930
709
54
4
1
280,546
4
W
Chaac
10,872
777
64
5
2
294,155
1
W
Hera
10,669
762
63
5
0
256,655
0
W
Achilles
10,226
730
37
3
1
266,499
0
L
Kuzenbo
9,716
694
30
2
0
280,187
2
L
Gilgamesh
10,259
733
40
3
2
272,773
0
L
Janus
8,560
611
99
7
1
239,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role