Player Matchup

Nemesis
Nemesis
DarkestNight336
Nemesis
Level 25
God Stats
1W - 0L
1,832 SR
Queue Stats
7W - 5L
1,047 Elo+
Party 1
Merlin
Merlin
Loaded_paladin
Merlin
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 41L
1,687 Elo+
Solo
Osiris
Osiris
MagicKarp789632
Osiris
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,303 Elo+
Party 1
Team Averages
Level 52
1,611 SR
1,346 Elo+

VS

Team Averages
Level 78
1,394 SR
1,449 Elo+
Artemis
Artemis
Distractedbunny2
Artemis
Level 87
God Stats
0W - 1L
1,562 SR
Queue Stats
34W - 32L
1,575 Elo+
Party 2
Odin
Odin
Ice_Wolf_007
Odin
Level 124
God Stats
1W - 1L
1,491 SR
Queue Stats
44W - 42L
1,445 Elo+
Party 2
Hades
Hades
NeonPersonaYT
Hades
Level 23
God Stats
3W - 4L
1,130 SR
Queue Stats
8W - 6L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
9,487
791
7,315
8,525
5,696
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 5
8,681
723
6,746
7,633
2,271
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
4 / 0 / 7
9,734
811
7,542
11,707
9,905
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
7,933
661
10,651
11,673
4,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 6 / 1
7,220
602
5,788
14,739
12,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

2
0 / 0 / 0
4,647
387
0
0
0

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
3
3
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
L
2
6
1
0.42
L
1
6
1
0.25
W
2
3
5
1.5
W
4
0
7
7.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,603
Damage
16,439
27,865
Taken
26,412
17,872
Mitigated
17,049
3,960
Healing
3,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,315
4,073
0
1,100
8,525
5,696
831
0
8,309
0
22,133
L
10,651
6,121
0
1,650
11,673
4,370
0
4,026
7,647
0
41,224
L
5,788
934
0
1,577
14,739
12,679
0
2,720
12,019
0
14,751
W
6,746
671
0
1,038
7,633
2,271
268
0
7,448
38,624
0
W
7,542
3,197
532
1,290
11,707
9,905
786
0
11,180
0
33,181
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,902
Gold Earned
19,800
133
Minions Killed
82
0
Camps Cleared
0
735,897
Distance Traveled
381,075
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,487
791
29
2
0
269,276
0
L
Artemis
7,933
661
69
6
0
175,372
0
L
Odin
7,220
602
13
1
0
205,703
1
W
Merlin
8,681
723
69
6
0
204,844
0
W
Osiris
9,734
811
35
3
0
261,777
1
L
Hades
4,647
387
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role