Player Matchup

Sun Wukong
Sun Wukong
ANDRIUSZ71
Sun Wukong
Level 6
God Stats
4W - 0L
1,890 SR
Queue Stats
159W - 158L
1,885 Elo+
Solo
Chang'e
Chang'e
GianluTH
Chang'e
Level 35
God Stats
15W - 4L
1,880 SR
Queue Stats
182W - 158L
1,588 Elo+
Party 1
Nox
Nox
Luxuriiiia
Nox
Level 22
God Stats
51W - 39L
1,768 SR
Queue Stats
120W - 92L
1,562 Elo+
Solo
Heimdallr
Heimdallr
Marccell
Heimdallr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,394 Elo+
Solo
Arachne
Arachne
xLaportax
Arachne
Level 13
God Stats
15W - 7L
1,465 SR
Queue Stats
89W - 64L
1,643 Elo+
Party 1
Team Averages
Level 16
1,701 SR
1,614 Elo+

VS

Team Averages
Level 26
1,501 SR
1,523 Elo+
Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Demolidorrll
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,559 Elo+
Solo
Nu Wa
Nu Wa
jasonmania
Nu Wa
Level 18
God Stats
4W - 3L
1,505 SR
Queue Stats
10W - 8L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ANDRIUSZ71
Sun Wukong
7
3 / 0 / 2
4,640
663
2,338
3,929
1,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chang'e
GianluTH
Chang'e
9
1 / 1 / 2
5,004
715
2,130
2,824
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 1 / 1
5,160
737
2,576
3,086
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Marccell
Heimdallr
7
2 / 1 / 2
4,477
640
1,870
3,241
1,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
xLaportax
Arachne
9
5 / 0 / 1
5,609
801
2,491
4,484
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
2 / 2 / 1
4,554
651
1,867
4,466
1,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
 
Fenrir
6
1 / 0 / 0
4,071
582
1,652
2,668
1,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
 
Heimdallr
5
0 / 4 / 0
3,416
488
1,055
4,260
920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
5
0 / 4 / 0
3,606
515
1,584
3,347
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
6
0 / 4 / 1
3,903
558
1,982
3,602
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
14
Kills
3
3
Deaths
14
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
2
1
1.25
L
Fenrir
 
Fenrir
1
0
0
1
L
Heimdallr
 
Heimdallr
0
4
0
0
W
Sun Wukong
ANDRIUSZ71
Sun Wukong
3
0
2
4
L
Merlin
0
4
0
0
W
Chang'e
GianluTH
Chang'e
1
1
2
2
W
3
1
1
3.5
W
Heimdallr
Marccell
Heimdallr
2
1
2
3
L
Nu Wa
0
4
1
0.13
W
Arachne
xLaportax
Arachne
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,405
Damage
8,140
17,564
Taken
18,343
6,385
Mitigated
5,322
8,150
Healing
2,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,867
782
0
548
4,466
1,550
0
770
3,696
0
14,176
L
Fenrir
 
Fenrir
1,652
471
0
786
2,668
1,080
0
0
2,668
52
8,179
L
Heimdallr
 
Heimdallr
1,055
391
0
332
4,260
920
0
879
3,381
0
10,662
W
Sun Wukong
ANDRIUSZ71
Sun Wukong
2,338
392
0
1,798
3,929
1,467
207
231
3,652
0
14,294
L
Merlin
1,584
325
0
470
3,347
969
0
2,204
1,143
11,852
0
W
Chang'e
GianluTH
Chang'e
2,130
214
298
1,604
2,824
729
0
1,095
1,591
27,965
0
W
2,576
156
0
681
3,086
1,072
927
1,675
1,371
23,588
0
W
Heimdallr
Marccell
Heimdallr
1,870
598
63
1,109
3,241
1,009
199
144
3,057
0
14,657
L
Nu Wa
1,982
683
0
230
3,602
803
0
853
2,749
15,794
0
W
Arachne
xLaportax
Arachne
2,491
1,363
0
2,597
4,484
2,108
4
169
4,275
0
26,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,890
Gold Earned
19,550
216
Minions Killed
144
0
Camps Cleared
0
719,004
Distance Traveled
662,381
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,554
651
38
5
0
163,487
2
L
Fenrir
4,071
582
17
2
0
141,728
2
L
Heimdallr
3,416
488
19
3
0
159,875
1
W
Sun Wukong
4,640
663
23
3
0
155,001
1
L
Merlin
3,606
515
28
4
0
85,175
2
W
Chang'e
5,004
715
54
8
0
144,602
4
W
Nox
5,160
737
43
6
0
126,909
1
W
Heimdallr
4,477
640
41
6
0
118,179
1
L
Nu Wa
3,903
558
42
6
0
112,116
1
W
Arachne
5,609
801
55
8
0
174,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role