Player Matchup

Ao Kuang
Ao Kuang
Mebloom
Ao Kuang
Level 6
God Stats
0W - 1L
1,219 SR
Queue Stats
29W - 28L
1,520 Elo+
Party 1
Ares
Ares
Tacticalpsychoz
Ares
Level 14
God Stats
4W - 5L
1,464 SR
Queue Stats
43W - 35L
1,575 Elo+
Party 1
Pele
Pele
WaIInot
Pele
Level 25
God Stats
7W - 8L
1,512 SR
Queue Stats
114W - 98L
1,521 Elo+
Party 2
Izanami
Izanami
cadet_117
Izanami
Level 16
God Stats
4W - 6L
1,513 SR
Queue Stats
41W - 40L
1,471 Elo+
Party 1
Sol
Sol
zScotty_Boy
Sol
Level 24
God Stats
1W - 11L
1,426 SR
Queue Stats
170W - 163L
1,531 Elo+
Party 2
Team Averages
Level 17
1,427 SR
1,524 Elo+

VS

Team Averages
Level 11
1,618 SR
1,603 Elo+
Ra
Ra
CelineCed
Ra
Level 15
God Stats
2W - 0L
1,609 SR
Queue Stats
31W - 28L
1,467 Elo+
Solo
Arachne
Arachne
Fuego26-265
Arachne
Level 28
God Stats
26W - 35L
1,760 SR
Queue Stats
491W - 526L
1,508 Elo+
Solo
Chaac
Chaac
ItsKrug
Chaac
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,742 Elo+
Party 3
Raijin
Raijin
Reign Doctor
Raijin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,649 Elo+
Party 3
Izanami
Izanami
Yoshimitsu7470
Izanami
Level 3
God Stats
2W - 1L
1,722 SR
Queue Stats
4W - 3L
1,649 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Mebloom
Ao Kuang
9
0 / 6 / 1
5,453
419
3,643
7,539
1,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 2
6,137
472
3,843
9,678
5,915
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
WaIInot
Pele
9
1 / 7 / 1
5,833
449
6,039
11,972
3,185
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
cadet_117
Izanami
10
0 / 4 / 0
5,683
437
1,565
5,215
1,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 2 / 1
6,078
468
5,516
7,950
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,509
501
3,253
7,557
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Arachne
Fuego26-265
Arachne
11
2 / 0 / 5
6,970
536
2,529
6,920
2,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
ItsKrug
Chaac
12
5 / 0 / 8
7,753
596
6,891
6,739
6,138
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Raijin
13
8 / 0 / 5
7,976
614
11,113
8,262
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 2 / 4
7,455
573
5,834
8,628
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
21
21
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
Arachne
Fuego26-265
Arachne
2
0
5
4.5
W
Chaac
ItsKrug
Chaac
5
0
8
9
L
Ao Kuang
Mebloom
Ao Kuang
0
6
1
0.08
W
Raijin
8
0
5
10.5
L
1
2
2
1
L
Pele
WaIInot
Pele
1
7
1
0.21
W
5
2
4
3.5
L
Izanami
cadet_117
Izanami
0
4
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,606
Damage
29,620
42,354
Taken
38,106
14,876
Mitigated
18,583
8,231
Healing
14,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,253
372
1,861
2,943
7,557
4,135
498
2,740
4,817
32,164
0
W
Arachne
Fuego26-265
Arachne
2,529
1,825
0
2,928
6,920
2,733
270
954
5,966
0
34,472
W
Chaac
ItsKrug
Chaac
6,891
1,077
0
2,552
6,739
6,138
294
1,803
4,936
0
32,922
L
Ao Kuang
Mebloom
Ao Kuang
3,643
1,039
0
1,101
7,539
1,969
68
934
6,605
19,280
0
W
Raijin
11,113
347
0
1,120
8,262
2,869
330
4,155
4,107
42,573
0
L
3,843
32
0
1,894
9,678
5,915
0
3,370
6,308
11,665
0
L
Pele
WaIInot
Pele
6,039
1,797
0
1,399
11,972
3,185
45
4,282
7,690
0
33,273
W
5,834
4,628
0
2,869
8,628
2,708
2,542
3,101
5,527
0
41,288
L
Izanami
cadet_117
Izanami
1,565
1,413
0
1,194
5,215
1,315
333
1,637
3,578
0
27,861
L
5,516
1,431
0
2,643
7,950
2,492
468
4,143
3,807
26,385
3,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,184
Gold Earned
36,663
231
Minions Killed
331
0
Camps Cleared
0
1,170,447
Distance Traveled
1,345,377
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,509
501
54
4
0
253,240
2
W
Arachne
6,970
536
68
5
0
315,698
0
W
Chaac
7,753
596
68
5
0
287,102
4
L
Ao Kuang
5,453
419
36
3
0
228,206
0
W
Raijin
7,976
614
61
5
0
258,706
2
L
Ares
6,137
472
16
1
0
256,727
1
L
Pele
5,833
449
52
4
0
244,014
2
W
Izanami
7,455
573
80
6
0
230,631
3
L
Izanami
5,683
437
60
5
0
202,460
0
L
Sol
6,078
468
67
5
0
239,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role