Player Matchup

Cthulhu
Cthulhu
Blast WRLD
Cthulhu
Level 86
God Stats
18W - 12L
1,557 SR
Queue Stats
677W - 732L
1,458 Elo+
Party 2
Skadi
Skadi
Bomber6663089
Skadi
Level 125
God Stats
74W - 44L
1,642 SR
Queue Stats
655W - 628L
1,449 Elo+
Solo
Ymir
Ymir
K0V1DPOSITIV
Ymir
Level 85
God Stats
96W - 98L
1,521 SR
Queue Stats
651W - 704L
1,463 Elo+
Party 2
Discordia
Discordia
lKillerQueen267
Discordia
Level 129
God Stats
1W - 0L
1,810 SR
Queue Stats
26W - 13L
1,234 Elo+
Solo
Hun Batz
Hun Batz
scorek
Hun Batz
Level 111
God Stats
1W - 0L
1,289 SR
Queue Stats
32W - 24L
1,494 Elo+
Solo
Team Averages
Level 107
1,564 SR
1,420 Elo+

VS

Team Averages
Level 108
1,433 SR
1,475 Elo+
Chaac
Chaac
 
Chaac
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Borndwarf21
Ah Muzen Cab
Level 110
God Stats
1W - 2L
1,482 SR
Queue Stats
125W - 122L
1,515 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Dewcrew715
Kumbhakarna
Level 57
God Stats
0W - 1L
1,258 SR
Queue Stats
15W - 20L
1,396 Elo+
Party 1
Da Ji
Da Ji
SCRREEBB
Da Ji
Level 132
God Stats
1W - 2L
1,460 SR
Queue Stats
43W - 41L
1,464 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sweaty_Clam420
Morgan Le Fay
Level 104
God Stats
0W - 2L
1,465 SR
Queue Stats
318W - 315L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blast WRLD
Cthulhu
11
2 / 1 / 0
5,900
590
4,607
5,683
5,236
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 0 / 3
5,834
583
4,847
3,456
1,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 0 / 4
6,292
629
1,938
6,994
4,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
lKillerQueen267
Discordia
11
3 / 0 / 2
6,286
629
3,826
3,744
1,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
scorek
Hun Batz
10
3 / 0 / 2
5,892
589
2,042
5,391
1,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 2 / 0
5,426
543
4,926
8,249
4,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Borndwarf21
Ah Muzen Cab
7
0 / 3 / 0
4,562
456
1,627
4,319
1,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
Dewcrew715
Kumbhakarna
6
0 / 3 / 0
4,018
402
990
5,157
2,051
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
SCRREEBB
Da Ji
6
0 / 4 / 0
4,415
442
382
5,777
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Sweaty_Clam420
Morgan Le Fay
9
0 / 2 / 0
5,166
517
3,178
4,729
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
14
Kills
1
1
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
0
0.5
W
Cthulhu
Blast WRLD
Cthulhu
2
1
0
2
W
3
0
3
4.5
L
Ah Muzen Cab
Borndwarf21
Ah Muzen Cab
0
3
0
0
L
Kumbhakarna
Dewcrew715
Kumbhakarna
0
3
0
0
W
3
0
4
5
L
Da Ji
SCRREEBB
Da Ji
0
4
0
0
L
Morgan Le Fay
Sweaty_Clam420
Morgan Le Fay
0
2
0
0
W
Discordia
lKillerQueen267
Discordia
3
0
2
4
W
Hun Batz
scorek
Hun Batz
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,260
Damage
11,103
25,268
Taken
28,231
13,581
Mitigated
11,122
8,323
Healing
7,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,926
1,340
0
4,439
8,249
4,475
0
4,523
3,726
0
22,764
W
Cthulhu
Blast WRLD
Cthulhu
4,607
492
71
1,886
5,683
5,236
297
0
4,948
25,639
0
W
4,847
1,935
0
962
3,456
1,247
1,478
488
2,940
0
31,227
L
Ah Muzen Cab
Borndwarf21
Ah Muzen Cab
1,627
199
0
788
4,319
1,058
0
1,260
3,059
0
24,245
L
Kumbhakarna
Dewcrew715
Kumbhakarna
990
85
0
0
5,157
2,051
0
979
4,178
5,044
0
W
1,938
373
0
2,167
6,994
4,614
56
1,290
5,636
17,089
0
L
Da Ji
SCRREEBB
Da Ji
382
0
0
1,235
5,777
2,024
0
1,727
4,050
0
18,179
L
Morgan Le Fay
Sweaty_Clam420
Morgan Le Fay
3,178
171
0
928
4,729
1,514
96
1,882
2,847
27,632
0
W
Discordia
lKillerQueen267
Discordia
3,826
219
0
1,492
3,744
1,041
10
1,139
2,429
35,047
0
W
Hun Batz
scorek
Hun Batz
2,042
662
0
1,745
5,391
1,443
765
909
4,372
0
27,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,204
Gold Earned
23,587
290
Minions Killed
232
0
Camps Cleared
0
952,519
Distance Traveled
807,133
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,426
543
62
6
0
161,653
1
W
Cthulhu
5,900
590
51
5
0
190,168
0
W
Skadi
5,834
583
62
6
0
174,413
2
L
Ah Muzen Cab
4,562
456
56
6
0
180,820
2
L
Kumbhakarna
4,018
402
13
1
0
168,187
5
W
Ymir
6,292
629
34
3
0
181,272
3
L
Da Ji
4,415
442
40
4
0
122,384
0
L
Morgan Le Fay
5,166
517
61
6
0
174,089
4
W
Discordia
6,286
629
73
7
0
187,605
3
W
Hun Batz
5,892
589
70
7
0
219,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role