Player Matchup

Athena
Athena
BenTerCat
Athena
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,321 Elo+
Solo
Bellona
Bellona
Naviixo
Bellona
Level 27
God Stats
8W - 5L
1,600 SR
Queue Stats
47W - 53L
1,454 Elo+
Solo
Arachne
Arachne
Rod Weezy
Arachne
Level 28
God Stats
7W - 9L
1,522 SR
Queue Stats
7W - 9L
1,430 Elo+
Solo
Mercury
Mercury
iratetroglodyte
Mercury
Level 22
God Stats
5W - 4L
1,904 SR
Queue Stats
40W - 28L
1,445 Elo+
Solo
Merlin
Merlin
oblate_bookends
Merlin
Level 29
God Stats
10W - 15L
1,415 SR
Queue Stats
25W - 29L
1,410 Elo+
Solo
Team Averages
Level 22
1,588 SR
1,412 Elo+

VS

Team Averages
Level 21
1,501 SR
1,597 Elo+
Ares
Ares
A Shy Poet
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 6L
1,810 Elo+
Party 1
Skadi
Skadi
Da Flaca Bihh
Skadi
Level 24
God Stats
56W - 33L
1,547 SR
Queue Stats
142W - 101L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
Phantomattack123
Gilgamesh
Level 30
God Stats
3W - 4L
1,359 SR
Queue Stats
156W - 173L
1,382 Elo+
Solo
Sylvanus
Sylvanus
Xixd
Sylvanus
Level 26
God Stats
1W - 0L
1,782 SR
Queue Stats
25W - 7L
1,885 Elo+
Party 1
Merlin
Merlin
ranilla-lisa
Merlin
Level 21
God Stats
3W - 3L
1,314 SR
Queue Stats
80W - 81L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BenTerCat
Athena
13
1 / 7 / 2
7,353
919
4,653
11,333
9,464
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bellona
Naviixo
Bellona
13
3 / 5 / 2
7,736
967
9,021
9,036
6,759
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Rod Weezy
Arachne
11
0 / 0 / 0
4,920
615
0
0
0
13
3 / 8 / 3
8,043
1,005
6,464
11,488
4,043
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 5 / 1
7,768
971
5,000
8,285
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

180

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 14
10,061
1,258
8,061
4,993
3,006
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 2 / 14
9,216
1,152
6,778
6,554
2,904
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
14
0 / 5 / 12
7,506
938
4,443
7,631
3,956
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Xixd
Sylvanus
15
5 / 0 / 14
9,165
1,146
5,271
2,803
1,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
16
8 / 1 / 12
9,858
1,232
11,498
7,818
3,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
91
8
Kills
25
25
Deaths
8
8
Assists
66
Player
Kills
Deaths
Assists
KDA
W
8
0
14
15
L
Athena
BenTerCat
Athena
1
7
2
0.29
W
4
2
14
5.5
L
Bellona
Naviixo
Bellona
3
5
2
0.8
W
Gilgamesh
0
5
12
1.2
L
Arachne
Rod Weezy
Arachne
0
0
0
0
W
Sylvanus
Xixd
Sylvanus
5
0
14
12
L
3
8
3
0.56
L
1
5
1
0.3
W
Merlin
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,138
Damage
36,051
40,142
Taken
29,799
23,437
Mitigated
14,629
239
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,061
668
64
2,127
4,993
3,006
0
1,846
3,147
20,621
0
L
Athena
BenTerCat
Athena
4,653
1,458
0
0
11,333
9,464
0
6,724
4,609
8,682
0
W
6,778
3,497
0
1,020
6,554
2,904
0
2,200
4,354
0
19,611
L
Bellona
Naviixo
Bellona
9,021
1,618
0
239
9,036
6,759
0
5,453
3,583
0
14,855
W
Gilgamesh
4,443
1,422
0
135
7,631
3,956
0
1,885
5,746
0
11,624
L
Arachne
Rod Weezy
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
Xixd
Sylvanus
5,271
1,906
2,717
1,377
2,803
1,622
0
1,375
1,428
11,129
1,675
L
6,464
3,024
0
0
11,488
4,043
0
7,355
4,133
0
18,630
L
5,000
119
0
0
8,285
3,171
0
4,924
3,361
29,752
0
W
Merlin
11,498
482
0
512
7,818
3,141
0
2,347
5,471
26,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,820
Gold Earned
45,806
104
Minions Killed
125
3
Camps Cleared
6
511,829
Distance Traveled
654,033
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,061
1,258
32
4
0
150,821
0
L
Athena
7,353
919
6
1
0
135,946
0
W
Skadi
9,216
1,152
28
4
4
133,257
0
L
Bellona
7,736
967
9
1
1
99,083
0
W
Gilgamesh
7,506
938
13
2
0
91,538
1
L
Arachne
4,920
615
0
0
0
0
0
W
Sylvanus
9,165
1,146
30
4
2
126,812
0
L
Mercury
8,043
1,005
27
3
2
168,213
1
L
Merlin
7,768
971
62
8
0
108,587
1
W
Merlin
9,858
1,232
22
3
0
151,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role