Player Matchup

Rama
Rama
Platinum II
Deathline_RAY
Rama
Platinum II
Level 145
God Stats
8W - 12L
1,524 SR
Queue Stats
122W - 116L
1,809 MMR
Solo
Fafnir
Fafnir
Gold I
Ishkenn
Fafnir
Gold I
Level 139
God Stats
3W - 2L
1,310 SR
Queue Stats
171W - 154L
1,754 MMR
Party 2
Sol
Sol
Gold III
Shenmue_49
Sol
Gold III
Level 144
God Stats
13W - 6L
1,794 SR
Queue Stats
24W - 17L
1,781 MMR
Party 3
Erlang Shen
Erlang Shen
Gold III
kevin02121999
Erlang Shen
Gold III
Level 132
God Stats
13W - 11L
1,619 SR
Queue Stats
24W - 17L
1,781 MMR
Party 3
Chaac
Chaac
Platinum III
winsey1
Chaac
Platinum III
Level 144
God Stats
3W - 0L
1,640 SR
Queue Stats
100W - 88L
1,816 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,577 SR
1,788 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,678 SR
1,791 MMR
Cthulhu
Cthulhu
Platinum V
AhmedCr579
Cthulhu
Platinum V
Level 140
God Stats
19W - 28L
1,526 SR
Queue Stats
325W - 324L
1,659 MMR
Party 4
Izanami
Izanami
Gold I
CallMeKoby
Izanami
Gold I
Level 101
God Stats
13W - 20L
1,606 SR
Queue Stats
652W - 637L
1,728 MMR
Party 1
Ares
Ares
Platinum V
FraserScott17x
Ares
Platinum V
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 161L
1,786 MMR
Solo
Fenrir
Fenrir
Platinum I
Lakkes1
Fenrir
Platinum I
Level 135
God Stats
2W - 1L
1,921 SR
Queue Stats
660W - 652L
1,964 MMR
Party 1
Raijin
Raijin
Gold III
aswadd11
Raijin
Gold III
Level 123
God Stats
3W - 3L
1,839 SR
Queue Stats
19W - 13L
1,817 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
10,908
545
8,194
13,502
4,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Ishkenn
Fafnir
15
1 / 3 / 13
10,908
545
6,452
17,933
24,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
9 / 0 / 8
12,719
636
25,499
13,020
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
kevin02121999
Erlang Shen
18
6 / 3 / 9
12,846
642
11,647
18,609
11,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
winsey1
Chaac
18
3 / 2 / 13
12,217
611
14,640
25,202
33,650
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Morgan Le FayKaliTiamatGilgameshSet

VS

Bans
AthenaArachneArtemisLokiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AhmedCr579
Cthulhu
14
0 / 4 / 5
9,041
452
10,917
18,196
18,360
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
CallMeKoby
Izanami
16
3 / 5 / 4
10,266
513
16,241
16,325
7,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 3 / 5
9,201
460
7,895
21,044
25,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Lakkes1
Fenrir
15
1 / 4 / 4
8,773
439
3,980
18,511
8,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
aswadd11
Raijin
16
4 / 6 / 4
10,593
530
11,337
17,603
8,598
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
33
21
Kills
11
11
Deaths
22
46
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AhmedCr579
Cthulhu
0
4
5
0.63
L
Izanami
CallMeKoby
Izanami
3
5
4
1
W
2
3
3
1.17
L
3
3
5
1.83
W
Fafnir
Ishkenn
Fafnir
1
3
13
2.5
L
Fenrir
Lakkes1
Fenrir
1
4
4
0.75
W
9
0
8
13
L
Raijin
aswadd11
Raijin
4
6
4
1
W
Erlang Shen
kevin02121999
Erlang Shen
6
3
9
3.5
W
Chaac
winsey1
Chaac
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,432
Damage
50,370
88,266
Taken
91,679
79,623
Mitigated
67,329
35,561
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AhmedCr579
Cthulhu
10,917
692
0
1,970
18,196
18,360
0
8,679
9,117
58,529
0
L
Izanami
CallMeKoby
Izanami
16,241
9,518
0
4,047
16,325
7,051
0
3,131
13,091
0
81,651
W
8,194
6,675
0
3,754
13,502
4,546
2,905
3,811
9,691
0
66,492
L
7,895
716
0
2,165
21,044
25,058
0
7,563
13,127
21,986
0
W
Fafnir
Ishkenn
Fafnir
6,452
2,772
0
3,272
17,933
24,109
544
5,147
12,786
23,806
0
L
Fenrir
Lakkes1
Fenrir
3,980
626
0
1,502
18,511
8,262
0
6,548
11,658
0
55,722
W
25,499
10,715
0
9,730
13,020
5,429
8,164
6,427
6,593
106,573
0
L
Raijin
aswadd11
Raijin
11,337
530
168
3,572
17,603
8,598
0
10,825
6,726
79,027
0
W
Erlang Shen
kevin02121999
Erlang Shen
11,647
5,260
0
3,931
18,609
11,889
1,009
5,763
12,846
0
88,085
W
Chaac
winsey1
Chaac
14,640
3,071
0
14,874
25,202
33,650
1,144
9,755
15,447
664
78,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,598
Gold Earned
47,874
584
Minions Killed
505
0
Camps Cleared
0
2,032,348
Distance Traveled
1,858,528
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,041
452
114
6
0
375,644
4
L
Izanami
10,266
513
124
6
0
349,998
7
W
Rama
10,908
545
120
6
0
370,988
3
L
Ares
9,201
460
16
1
0
373,670
6
W
Fafnir
10,908
545
28
1
0
392,140
5
L
Fenrir
8,773
439
101
5
0
411,077
6
W
Sol
12,719
636
163
8
0
401,193
5
L
Raijin
10,593
530
150
8
0
348,139
3
W
Erlang Shen
12,846
642
120
6
0
463,995
6
W
Chaac
12,217
611
153
8
0
404,032
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role