Player Matchup

Chronos
Chronos
Fr0stb1te890
Chronos
Level 29
God Stats
1W - 2L
1,294 SR
Queue Stats
103W - 114L
1,329 Elo+
Party 2
Hachiman
Hachiman
Terrorbarny
Hachiman
Level 95
God Stats
8W - 6L
1,578 SR
Queue Stats
234W - 260L
1,304 Elo+
Party 2
Artio
Artio
ttaarryynnxxoo
Artio
Level 65
God Stats
1W - 10L
1,497 SR
Queue Stats
70W - 121L
1,470 Elo+
Solo
Team Averages
Level 63
1,456 SR
1,368 Elo+

VS

Team Averages
Level 69
1,556 SR
1,530 Elo+
Nox
Nox
AkunoPancake
Nox
Level 30
God Stats
14W - 15L
1,630 SR
Queue Stats
104W - 109L
1,533 Elo+
Party 1
Ares
Ares
DopeMinority
Ares
Level 89
God Stats
3W - 5L
1,551 SR
Queue Stats
48W - 30L
1,614 Elo+
Solo
Camazotz
Camazotz
illuminateblight
Camazotz
Level 89
God Stats
20W - 11L
1,487 SR
Queue Stats
196W - 259L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Fr0stb1te890
Chronos
12
0 / 2 / 3
8,875
555
4,692
9,859
2,952
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Terrorbarny
Hachiman
14
3 / 2 / 0
9,711
607
16,868
8,485
2,827
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 9 / 3
8,608
538
7,537
18,108
18,591
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 5
10,994
687
9,857
10,545
5,420
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 10
10,016
626
8,479
15,607
10,746
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 1 / 5
10,217
639
10,559
16,553
7,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
13
13
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
0
5
10.5
W
3
2
10
4
L
Chronos
Fr0stb1te890
Chronos
0
2
3
0.75
L
Hachiman
Terrorbarny
Hachiman
3
2
0
1.5
W
2
1
5
4.5
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,097
Damage
28,895
36,452
Taken
42,705
24,370
Mitigated
24,157
9,265
Healing
17,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,857
1,126
1,276
2,633
10,545
5,420
511
4,209
6,336
43,656
0
W
8,479
849
0
3,656
15,607
10,746
135
4,800
10,807
24,888
0
L
Chronos
Fr0stb1te890
Chronos
4,692
713
0
1,851
9,859
2,952
382
3,387
6,472
26,727
0
L
Hachiman
Terrorbarny
Hachiman
16,868
7,227
0
2,931
8,485
2,827
124
3,563
4,922
0
40,437
W
10,559
2,983
0
9,687
16,553
7,991
682
3,220
13,333
0
56,461
L
7,537
369
525
3,958
18,108
18,591
81
11,386
6,722
25,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,194
Gold Earned
31,227
141
Minions Killed
168
0
Camps Cleared
0
843,952
Distance Traveled
878,029
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,994
687
80
5
0
268,809
1
W
Ares
10,016
626
23
1
0
283,865
4
L
Chronos
8,875
555
41
3
0
283,780
4
L
Hachiman
9,711
607
63
4
0
291,271
4
W
Camazotz
10,217
639
65
4
0
325,355
1
L
Artio
8,608
538
37
2
0
268,901
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role