Player Matchup

Rama
Rama
DankPidge
Rama
Level 15
God Stats
5W - 6L
1,407 SR
Queue Stats
13W - 25L
1,244 Elo+
Party 1
Set
Set
Ktmn110
Set
Level 65
God Stats
4W - 5L
1,498 SR
Queue Stats
4W - 7L
1,287 Elo+
Party 1
Ymir
Ymir
abashiii
Ymir
Level 4
God Stats
1W - 2L
1,318 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
buttwack2000
Xing Tian
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Medusa
Medusa
spartan117y
Medusa
Level 18
God Stats
15W - 23L
1,357 SR
Queue Stats
167W - 188L
1,270 Elo+
Solo
Team Averages
Level 21
1,416 SR
1,360 Elo+

VS

Team Averages
Level 27
1,495 SR
1,399 Elo+
Cerberus
Cerberus
 
Cerberus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JibzPDS
Sol
Level 25
God Stats
5W - 4L
1,496 SR
Queue Stats
7W - 6L
1,273 Elo+
Solo
Scylla
Scylla
NorieBlackheart
Scylla
Level 18
God Stats
2W - 1L
1,477 SR
Queue Stats
28W - 41L
1,305 Elo+
Party 2
Freya
Freya
UmbralDemon
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 84L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
7 / 0 / 1
8,088
735
6,312
4,126
1,313
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Set
10
3 / 2 / 1
6,250
568
1,517
6,482
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
8
2 / 3 / 2
5,566
506
4,093
7,017
4,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Xing Tian
buttwack2000
Xing Tian
9
4 / 6 / 2
6,085
553
2,418
10,638
7,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
11
5 / 3 / 3
6,561
596
11,760
6,723
1,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
3 / 3 / 1
5,541
504
3,774
8,905
6,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ymir
 
Ymir
4
0 / 9 / 0
3,937
358
0
7,457
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
8
0 / 6 / 2
5,220
475
4,577
7,893
1,674
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 2 / 0
6,293
572
3,805
5,282
1,456
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 4 / 3
6,040
549
4,012
9,003
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
21
Kills
12
14
Deaths
24
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
3
1
1.17
L
Ymir
 
Ymir
0
9
0
0
W
Rama
7
0
1
7.5
L
Sol
0
6
2
0.17
W
Set
3
2
1
1.75
L
5
2
0
2.5
L
4
4
3
1.38
W
Ymir
2
3
2
1
W
Xing Tian
buttwack2000
Xing Tian
4
6
2
0.83
W
Medusa
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,100
Damage
16,168
34,986
Taken
38,540
17,943
Mitigated
14,814
10,760
Healing
10,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,774
432
0
3,510
8,905
6,638
0
1,798
7,107
13,435
0
L
Ymir
 
Ymir
0
0
0
0
7,457
2,424
0
1,124
6,333
39
0
W
Rama
6,312
5,139
0
1,705
4,126
1,313
3,440
2,488
1,638
0
44,215
L
Sol
4,577
1,187
0
2,959
7,893
1,674
0
1,035
6,858
19,740
0
W
Set
1,517
745
0
2,787
6,482
2,759
296
1,063
5,419
0
25,482
L
3,805
2,123
0
1,196
5,282
1,456
1,552
1,294
3,988
25,380
0
L
4,012
1,308
125
3,011
9,003
2,622
0
1,260
7,743
19,381
0
W
Ymir
4,093
1,416
0
2,227
7,017
4,216
145
5,212
1,805
10,122
0
W
Xing Tian
buttwack2000
Xing Tian
2,418
828
0
1,580
10,638
7,810
280
3,368
7,270
13,460
0
W
Medusa
11,760
6,692
225
2,236
6,723
1,845
1,257
4,037
2,686
0
37,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,550
Gold Earned
27,031
247
Minions Killed
140
0
Camps Cleared
0
1,032,951
Distance Traveled
819,631
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,541
504
27
2
0
187,574
2
L
Ymir
3,937
358
0
0
0
125,458
0
W
Rama
8,088
735
94
9
0
226,004
0
L
Sol
5,220
475
38
3
0
189,390
0
W
Set
6,250
568
64
6
0
199,035
0
L
Scylla
6,293
572
40
4
0
140,382
1
L
Freya
6,040
549
35
3
0
176,827
0
W
Ymir
5,566
506
22
2
0
209,234
0
W
Xing Tian
6,085
553
14
1
0
198,075
4
W
Medusa
6,561
596
53
5
0
200,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role