Player Matchup

Izanami
Izanami
Duckpunch
Izanami
Level 25
God Stats
64W - 59L
1,577 SR
Queue Stats
198W - 252L
1,385 Elo+
Party 3
Cerberus
Cerberus
Iscaisquiu
Cerberus
Level 106
God Stats
15W - 17L
1,578 SR
Queue Stats
149W - 178L
1,367 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Luxsus
Tsukuyomi
Level 82
God Stats
2W - 7L
1,555 SR
Queue Stats
87W - 77L
1,479 Elo+
Party 2
Freya
Freya
Popelito
Freya
Level 28
God Stats
0W - 2L
1,303 SR
Queue Stats
3W - 7L
1,348 Elo+
Party 2
Ymir
Ymir
SrCrush
Ymir
Level 149
God Stats
2W - 2L
1,648 SR
Queue Stats
71W - 56L
1,378 Elo+
Party 3
Team Averages
Level 78
1,532 SR
1,392 Elo+

VS

Team Averages
Level 78
1,550 SR
1,557 Elo+
King Arthur
King Arthur
 
King Arthur
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Manegalinha
Mercury
Level 103
God Stats
4W - 0L
1,500 SR
Queue Stats
40W - 15L
1,754 Elo+
Party 1
Yemoja
Yemoja
Sharkkwater
Yemoja
Level 109
God Stats
8W - 5L
1,622 SR
Queue Stats
31W - 15L
1,597 Elo+
Party 1
Olorun
Olorun
dacaixaST
Olorun
Level 49
God Stats
3W - 0L
1,629 SR
Queue Stats
309W - 351L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Duckpunch
Izanami
12
2 / 0 / 2
7,170
598
3,952
5,945
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Iscaisquiu
Cerberus
10
1 / 3 / 1
6,181
515
4,702
9,788
8,485
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Luxsus
Tsukuyomi
11
1 / 3 / 0
6,480
540
2,362
8,441
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Popelito
Freya
9
0 / 5 / 0
5,621
468
2,277
7,689
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
SrCrush
Ymir
10
3 / 2 / 3
6,596
550
5,358
9,831
6,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
6 / 1 / 0
7,980
665
10,440
12,744
7,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morgan Le Fay
 
Morgan Le Fay
11
3 / 0 / 4
6,506
542
8,619
4,310
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Manegalinha
Mercury
12
4 / 1 / 4
7,239
603
4,016
5,141
1,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
10
0 / 1 / 1
5,281
440
1,603
3,766
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
dacaixaST
Olorun
11
0 / 4 / 2
5,963
497
3,726
10,006
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
7
Kills
13
13
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
1
0
6
W
Morgan Le Fay
 
Morgan Le Fay
3
0
4
5
L
Izanami
Duckpunch
Izanami
2
0
2
3
L
Cerberus
Iscaisquiu
Cerberus
1
3
1
0.5
L
Tsukuyomi
Luxsus
Tsukuyomi
1
3
0
0.33
W
Mercury
Manegalinha
Mercury
4
1
4
6
L
Freya
Popelito
Freya
0
5
0
0
W
Yemoja
0
1
1
0.5
L
Ymir
SrCrush
Ymir
3
2
3
2.25
W
Olorun
dacaixaST
Olorun
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,651
Damage
28,404
41,694
Taken
35,967
23,207
Mitigated
15,329
12,043
Healing
15,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,440
2,178
0
5,946
12,744
7,672
64
5,844
6,900
0
49,179
W
Morgan Le Fay
 
Morgan Le Fay
8,619
822
62
1,653
4,310
1,463
178
1,910
2,400
31,775
0
L
Izanami
Duckpunch
Izanami
3,952
1,638
0
2,737
5,945
1,884
0
3,651
2,294
0
49,234
L
Cerberus
Iscaisquiu
Cerberus
4,702
859
0
4,016
9,788
8,485
0
304
9,484
30,845
0
L
Tsukuyomi
Luxsus
Tsukuyomi
2,362
445
0
2,775
8,441
3,073
0
2,222
6,219
0
38,625
W
Mercury
Manegalinha
Mercury
4,016
1,711
0
0
5,141
1,590
0
1,517
3,624
0
42,510
L
Freya
Popelito
Freya
2,277
644
0
1,247
7,689
3,275
400
3,002
4,687
18,909
1,939
W
Yemoja
1,603
478
2,172
1,585
3,766
1,656
0
1,062
2,704
14,533
0
L
Ymir
SrCrush
Ymir
5,358
1,304
0
1,268
9,831
6,490
0
4,769
5,062
25,431
0
W
Olorun
dacaixaST
Olorun
3,726
1,156
179
3,433
10,006
2,948
40
1,782
8,224
43,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,048
Gold Earned
32,969
358
Minions Killed
340
0
Camps Cleared
0
1,129,706
Distance Traveled
1,197,079
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,980
665
95
8
0
250,966
3
W
Morgan Le Fay
6,506
542
53
4
0
243,103
3
L
Izanami
7,170
598
114
10
0
225,315
4
L
Cerberus
6,181
515
70
6
0
205,484
4
L
Tsukuyomi
6,480
540
85
7
0
246,300
2
W
Mercury
7,239
603
92
8
0
285,578
4
L
Freya
5,621
468
53
4
0
226,304
5
W
Yemoja
5,281
440
27
2
0
216,056
3
L
Ymir
6,596
550
36
3
0
226,303
2
W
Olorun
5,963
497
73
6
0
201,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role