Player Matchup

Hera
Hera
C9_Thresh
Hera
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
283W - 296L
1,435 Elo+
Solo
Ganesha
Ganesha
Cain360
Ganesha
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 90L
1,599 Elo+
Solo
King Arthur
King Arthur
Minimalot
King Arthur
Level 15
God Stats
0W - 2L
1,126 SR
Queue Stats
20W - 17L
1,629 Elo+
Solo
Fenrir
Fenrir
blablabla1909
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 125L
1,467 Elo+
Solo
Heimdallr
Heimdallr
krustywusty
Heimdallr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,619 Elo+
Solo
Team Averages
Level 15
1,425 SR
1,550 Elo+

VS

Team Averages
Level 27
1,547 SR
1,562 Elo+
Danzaburou
Danzaburou
DGoheen
Danzaburou
Level 29
God Stats
19W - 9L
1,650 SR
Queue Stats
87W - 74L
1,638 Elo+
Party 1
Merlin
Merlin
GooN_Mystic
Merlin
Level 32
God Stats
2W - 2L
1,578 SR
Queue Stats
72W - 56L
1,657 Elo+
Party 1
Sylvanus
Sylvanus
HollowlionHS
Sylvanus
Level 28
God Stats
15W - 14L
1,589 SR
Queue Stats
133W - 149L
1,551 Elo+
Solo
Sun Wukong
Sun Wukong
Spartacus0130
Sun Wukong
Level 18
God Stats
10W - 3L
1,497 SR
Queue Stats
18W - 13L
1,518 Elo+
Solo
Ravana
Ravana
Stinkweech
Ravana
Level 26
God Stats
4W - 4L
1,421 SR
Queue Stats
60W - 49L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
7
0 / 2 / 0
3,833
548
2,500
4,344
1,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Cain360
Ganesha
6
0 / 1 / 0
3,901
557
1,650
3,795
2,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Minimalot
King Arthur
8
2 / 2 / 0
4,440
634
2,595
4,820
2,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 3 / 0
4,215
602
1,088
4,335
1,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
krustywusty
Heimdallr
1
0 / 0 / 0
2,928
418
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DGoheen
Danzaburou
8
1 / 0 / 2
4,732
676
1,010
2,610
660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
9
3 / 0 / 1
4,926
704
3,531
2,535
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
HollowlionHS
Sylvanus
7
1 / 0 / 3
4,225
604
1,623
3,666
1,516
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Spartacus0130
Sun Wukong
6
0 / 2 / 2
4,252
607
2,003
4,382
1,765
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
Stinkweech
Ravana
8
3 / 0 / 0
5,146
735
1,768
2,512
640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
2
Kills
8
8
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
0
2
0
0
L
Ganesha
Cain360
Ganesha
0
1
0
0
W
Danzaburou
DGoheen
Danzaburou
1
0
2
2
W
Merlin
3
0
1
3.5
W
Sylvanus
HollowlionHS
Sylvanus
1
0
3
2.5
L
King Arthur
Minimalot
King Arthur
2
2
0
1
W
Sun Wukong
Spartacus0130
Sun Wukong
0
2
2
0.5
W
Ravana
Stinkweech
Ravana
3
0
0
3
L
0
3
0
0
L
Heimdallr
krustywusty
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,833
Damage
9,935
17,294
Taken
15,705
7,373
Mitigated
5,322
4,689
Healing
6,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
2,500
855
0
1,597
4,344
1,393
0
2,782
1,562
16,991
0
L
Ganesha
Cain360
Ganesha
1,650
286
0
370
3,795
2,333
0
1,778
2,017
8,112
0
W
Danzaburou
DGoheen
Danzaburou
1,010
276
0
1,018
2,610
660
99
395
2,215
0
23,827
W
Merlin
3,531
405
0
637
2,535
741
94
1,582
953
27,267
0
W
Sylvanus
HollowlionHS
Sylvanus
1,623
740
911
2,534
3,666
1,516
478
1,976
1,690
8,602
0
L
King Arthur
Minimalot
King Arthur
2,595
521
0
1,232
4,820
2,179
58
0
4,820
0
14,666
W
Sun Wukong
Spartacus0130
Sun Wukong
2,003
957
0
964
4,382
1,765
204
0
4,072
0
12,170
W
Ravana
Stinkweech
Ravana
1,768
805
0
447
2,512
640
0
345
2,129
0
24,287
L
1,088
471
0
1,490
4,335
1,468
0
594
3,741
0
19,703
L
Heimdallr
krustywusty
Heimdallr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,317
Gold Earned
23,281
124
Minions Killed
204
0
Camps Cleared
0
510,475
Distance Traveled
680,449
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
3,833
548
35
5
0
125,640
3
L
Ganesha
3,901
557
15
2
0
133,333
0
W
Danzaburou
4,732
676
51
7
0
147,203
1
W
Merlin
4,926
704
52
7
0
129,436
0
W
Sylvanus
4,225
604
12
2
0
134,837
1
L
King Arthur
4,440
634
26
4
0
143,101
1
W
Sun Wukong
4,252
607
30
4
0
130,773
1
W
Ravana
5,146
735
59
8
0
138,200
0
L
Fenrir
4,215
602
48
7
0
108,401
1
L
Heimdallr
2,928
418
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role