Player Matchup

Zeus
Zeus
 
Zeus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Found_YOULOL
Neith
Level 45
God Stats
45W - 43L
1,411 SR
Queue Stats
64W - 91L
1,323 Elo+
Solo
Chaac
Chaac
sassykittyy420
Chaac
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,112 Elo+
Solo
Team Averages
Level 64
1,470 SR
1,312 Elo+

VS

Team Averages
Level 63
1,338 SR
1,209 Elo+
Gilgamesh
Gilgamesh
Hyperloop1208
Gilgamesh
Level 47
God Stats
8W - 5L
1,319 SR
Queue Stats
28W - 37L
1,174 Elo+
Party 1
Ah Puch
Ah Puch
Mime_Assassin
Ah Puch
Level 75
God Stats
1W - 1L
1,195 SR
Queue Stats
4W - 11L
1,233 Elo+
Solo
Medusa
Medusa
T0paz Julez
Medusa
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
3 / 6 / 2
7,214
721
7,742
6,519
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 2
6,985
699
5,930
5,318
2,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 3 / 4
6,385
639
2,842
5,882
3,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hyperloop1208
Gilgamesh
10
3 / 2 / 7
7,447
745
2,368
7,944
3,160
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
12
5 / 0 / 5
8,037
804
6,981
5,283
1,440
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
11
2 / 3 / 8
7,354
735
6,117
8,243
1,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
10
10
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
6
2
0.67
L
2
1
2
3
W
Gilgamesh
Hyperloop1208
Gilgamesh
3
2
7
3.25
W
Ah Puch
5
0
5
7.5
W
Medusa
2
3
8
2
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,514
Damage
15,466
17,719
Taken
21,470
7,489
Mitigated
6,598
4,225
Healing
6,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,742
854
210
826
6,519
1,629
0
2,641
3,878
20,870
0
L
5,930
1,596
0
1,780
5,318
2,525
120
1,940
3,378
0
21,196
W
Gilgamesh
Hyperloop1208
Gilgamesh
2,368
592
0
2,032
7,944
3,160
357
3,200
4,181
0
11,195
W
Ah Puch
6,981
135
0
1,794
5,283
1,440
150
1,320
3,612
25,838
0
W
Medusa
6,117
2,223
0
3,093
8,243
1,998
801
2,662
5,042
0
28,394
L
2,842
227
199
1,210
5,882
3,335
58
2,400
3,482
0
11,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,584
Gold Earned
22,838
106
Minions Killed
117
0
Camps Cleared
0
471,160
Distance Traveled
553,723
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,214
721
44
4
0
143,449
1
L
Neith
6,985
699
46
5
0
168,568
1
W
Gilgamesh
7,447
745
26
3
0
192,599
2
W
Ah Puch
8,037
804
51
5
0
185,046
0
W
Medusa
7,354
735
40
4
0
176,078
0
L
Chaac
6,385
639
16
2
0
159,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role