Player Matchup

Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GrimDeathX
Thanatos
Level 28
God Stats
28W - 19L
1,683 SR
Queue Stats
107W - 95L
1,524 Elo+
Solo
Ymir
Ymir
bokobinbabu
Ymir
Level 18
God Stats
0W - 1L
1,749 SR
Queue Stats
16W - 25L
1,182 Elo+
Solo
Team Averages
Level 26
1,586 SR
1,441 Elo+

VS

Team Averages
Level 10
1,370 SR
1,356 Elo+
Khepri
Khepri
KingTurtTile
Khepri
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
PietroFed1
Thanatos
Level 15
God Stats
1W - 3L
1,126 SR
Queue Stats
9W - 18L
1,160 Elo+
Party 1
He Bo
He Bo
SgtPeppersLHCB
He Bo
Level 7
God Stats
10W - 4L
1,500 SR
Queue Stats
125W - 88L
1,573 Elo+
Solo
Heimdallr
Heimdallr
TTVPain
Heimdallr
Level 19
God Stats
1W - 0L
1,429 SR
Queue Stats
23W - 25L
1,526 Elo+
Solo
Horus
Horus
cladimirius
Horus
Level 8
God Stats
2W - 11L
1,294 SR
Queue Stats
11W - 25L
1,022 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
7 / 3 / 0
10,017
477
10,032
11,146
12,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
 
Izanami
5
0 / 11 / 0
6,113
291
43
8,934
1,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Merlin
 
Merlin
3
0 / 2 / 0
5,910
281
0
1,117
378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
GrimDeathX
Thanatos
15
6 / 3 / 2
9,909
472
6,180
11,307
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 7 / 2
7,701
367
4,081
12,410
6,971
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
4
0 / 0 / 0
7,454
355
0
237
75
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thanatos
PietroFed1
Thanatos
14
5 / 7 / 5
10,856
517
5,332
12,936
4,177
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 2 / 1
14,210
677
9,313
10,547
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
TTVPain
Heimdallr
20
8 / 1 / 2
14,627
697
12,478
15,877
7,287
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 3
9,591
457
1,073
12,605
4,875
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
13
Kills
24
26
Deaths
14
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
7
3
0
2.33
L
Izanami
 
Izanami
0
11
0
0
L
Merlin
 
Merlin
0
2
0
0
L
Thanatos
GrimDeathX
Thanatos
6
3
2
2.33
W
Khepri
0
0
0
0
W
Thanatos
PietroFed1
Thanatos
5
7
5
1.07
W
10
2
1
5.25
W
Heimdallr
TTVPain
Heimdallr
8
1
2
9
L
0
7
2
0.14
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,336
Damage
28,196
44,914
Taken
52,202
27,478
Mitigated
20,396
12,848
Healing
18,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,032
1,422
0
3,020
11,146
12,927
876
2,089
8,975
405
44,884
L
Izanami
 
Izanami
43
43
0
0
8,934
1,992
0
3,302
5,597
0
43
L
Merlin
 
Merlin
0
0
0
0
1,117
378
0
595
522
0
0
L
Thanatos
GrimDeathX
Thanatos
6,180
794
0
9,828
11,307
5,210
0
2,173
9,012
0
58,021
W
Khepri
0
0
0
0
237
75
0
0
237
822
0
W
Thanatos
PietroFed1
Thanatos
5,332
1,578
0
8,471
12,936
4,177
1,718
1,413
11,438
0
34,822
W
9,313
600
0
1,129
10,547
3,982
744
1,132
9,208
110,633
0
W
Heimdallr
TTVPain
Heimdallr
12,478
8,444
0
7,815
15,877
7,287
11,345
1,473
14,313
0
166,385
L
4,081
737
0
0
12,410
6,971
429
844
11,495
24,043
0
W
1,073
938
318
896
12,605
4,875
1,447
704
11,435
0
17,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,650
Gold Earned
56,738
240
Minions Killed
522
0
Camps Cleared
0
1,041,023
Distance Traveled
1,545,115
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,017
477
93
4
0
318,784
2
L
Izanami
6,113
291
0
0
0
72,041
0
L
Merlin
5,910
281
0
0
0
3,921
0
L
Thanatos
9,909
472
99
5
0
366,541
3
W
Khepri
7,454
355
1
0
0
46,699
0
W
Thanatos
10,856
517
63
3
0
356,293
2
W
He Bo
14,210
677
209
10
0
400,638
3
W
Heimdallr
14,627
697
217
10
0
349,021
1
L
Ymir
7,701
367
48
2
0
279,736
0
W
Horus
9,591
457
32
2
0
392,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role