Player Matchup

Loki
Loki
 
Loki
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LastbornRuby2
Cthulhu
Level 117
God Stats
6W - 4L
1,873 SR
Queue Stats
169W - 153L
1,518 Elo+
Solo
Tiamat
Tiamat
SRGAnubisTB8
Tiamat
Level 106
God Stats
109W - 80L
1,555 SR
Queue Stats
142W - 114L
1,468 Elo+
Solo
Fenrir
Fenrir
TankyTank4338
Fenrir
Level 29
God Stats
11W - 1L
1,851 SR
Queue Stats
32W - 8L
1,860 Elo+
Party 2
Sol
Sol
jpduh
Sol
Level 155
God Stats
1W - 0L
1,741 SR
Queue Stats
21W - 10L
1,746 Elo+
Party 2
Team Averages
Level 111
1,704 SR
1,618 Elo+

VS

Team Averages
Level 79
1,527 SR
1,586 Elo+
Hachiman
Hachiman
 
Hachiman
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Iron_Patriot__
Morgan Le Fay
Level 119
God Stats
0W - 2L
1,297 SR
Queue Stats
330W - 326L
1,478 Elo+
Party 1
Cerberus
Cerberus
LOYALGUARDIAN39
Cerberus
Level 37
God Stats
2W - 5L
1,500 SR
Queue Stats
75W - 76L
1,563 Elo+
Party 3
Sun Wukong
Sun Wukong
alex5grant
Sun Wukong
Level 13
God Stats
11W - 12L
1,727 SR
Queue Stats
31W - 47L
1,685 Elo+
Party 1
Fenrir
Fenrir
rileyrocks38
Fenrir
Level 120
God Stats
45W - 38L
1,612 SR
Queue Stats
613W - 529L
1,704 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
6 / 1 / 3
8,399
646
5,624
7,056
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
14
0 / 0 / 2
8,223
633
2,790
3,379
3,649
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
13
3 / 0 / 5
8,226
633
5,364
4,948
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 6
7,503
577
4,379
11,003
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
jpduh
Sol
14
5 / 0 / 3
8,372
644
8,155
6,360
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
0 / 2 / 0
4,772
367
2,114
3,515
831
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Iron_Patriot__
Morgan Le Fay
5
0 / 3 / 0
4,610
355
611
2,829
801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
8
0 / 7 / 0
5,201
400
2,434
16,005
7,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
alex5grant
Sun Wukong
9
0 / 0 / 0
5,237
403
1,271
4,131
2,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
11
1 / 4 / 0
6,299
485
5,529
9,683
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
16
Kills
1
1
Deaths
16
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
1
3
7.5
L
Hachiman
 
Hachiman
0
2
0
0
L
Morgan Le Fay
Iron_Patriot__
Morgan Le Fay
0
3
0
0
L
Cerberus
0
7
0
0
W
Cthulhu
0
0
2
1
W
Tiamat
3
0
5
5.5
W
2
0
6
5
L
Sun Wukong
alex5grant
Sun Wukong
0
0
0
0
W
Sol
jpduh
Sol
5
0
3
6.5
L
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,312
Damage
11,959
32,746
Taken
36,163
19,889
Mitigated
16,496
13,406
Healing
8,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,624
1,484
0
655
7,056
2,141
782
221
6,791
0
46,630
L
Hachiman
 
Hachiman
2,114
917
0
1,058
3,515
831
0
1,396
2,119
0
18,499
L
Morgan Le Fay
Iron_Patriot__
Morgan Le Fay
611
37
0
551
2,829
801
0
906
1,923
10,157
0
L
Cerberus
2,434
52
0
3,846
16,005
7,244
0
8,574
7,431
17,496
0
W
Cthulhu
2,790
179
0
1,378
3,379
3,649
943
37
3,141
46,587
0
W
Tiamat
5,364
458
435
2,815
4,948
3,278
675
704
4,220
45,222
0
W
4,379
176
0
3,954
11,003
8,517
1,089
880
10,079
324
14,625
L
Sun Wukong
alex5grant
Sun Wukong
1,271
0
0
1,418
4,131
2,726
0
1,866
2,265
0
19,541
W
Sol
jpduh
Sol
8,155
4,275
0
4,169
6,360
2,304
5,186
1,203
5,157
54,069
5,897
L
Fenrir
5,529
2,108
0
1,781
9,683
4,894
0
2,811
6,872
0
42,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,723
Gold Earned
26,119
394
Minions Killed
256
0
Camps Cleared
0
1,220,100
Distance Traveled
1,080,745
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,399
646
73
6
0
285,122
1
L
Hachiman
4,772
367
38
3
0
219,887
2
L
Morgan Le Fay
4,610
355
27
2
0
101,573
1
L
Cerberus
5,201
400
55
4
0
244,620
1
W
Cthulhu
8,223
633
114
9
0
207,338
1
W
Tiamat
8,226
633
78
6
0
257,947
3
W
Fenrir
7,503
577
22
2
0
227,231
1
L
Sun Wukong
5,237
403
47
4
0
255,163
0
W
Sol
8,372
644
107
8
0
242,462
1
L
Fenrir
6,299
485
89
7
0
259,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role