Player Matchup

Tiamat
Tiamat
Bronel145
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,242 Elo+
Party 1
Kali
Kali
Madbaal
Kali
Level 12
God Stats
5W - 2L
1,500 SR
Queue Stats
43W - 38L
1,404 Elo+
Party 1
Izanami
Izanami
OopsieDoopsieAO
Izanami
Level 16
God Stats
7W - 2L
1,716 SR
Queue Stats
29W - 17L
1,512 Elo+
Solo
Ymir
Ymir
WeedHunter23
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 67L
1,417 Elo+
Solo
Mulan
Mulan
mike145
Mulan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,431 Elo+
Party 1
Team Averages
Level 11
1,543 SR
1,401 Elo+

VS

Team Averages
Level 57
1,526 SR
1,470 Elo+
Fenrir
Fenrir
Bernz118
Fenrir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 3
Ymir
Ymir
DieterDietrich
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,303 Elo+
Party 2
Anubis
Anubis
Sweetyzz
Anubis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 37L
1,430 Elo+
Solo
Nu Wa
Nu Wa
surviver91210
Nu Wa
Level 156
God Stats
5W - 2L
1,539 SR
Queue Stats
209W - 195L
1,580 Elo+
Party 3
Izanami
Izanami
ÐæmøÑ
Izanami
Level 88
God Stats
6W - 4L
1,593 SR
Queue Stats
28W - 23L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bronel145
Tiamat
10
3 / 7 / 1
6,550
468
2,979
8,919
3,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kali
Madbaal
Kali
10
2 / 5 / 3
6,908
493
5,028
11,033
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 0
6,599
471
5,101
9,181
2,068
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 5 / 1
5,999
429
1,322
9,026
3,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
mike145
Mulan
10
0 / 4 / 1
6,145
439
4,295
11,702
4,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bernz118
Fenrir
13
5 / 2 / 6
8,511
608
3,604
7,816
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 0 / 4
7,279
520
1,223
4,866
2,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anubis
Sweetyzz
Anubis
15
8 / 2 / 2
9,058
647
10,886
8,791
4,706
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 2 / 6
8,568
612
10,277
5,150
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ÐæmøÑ
Izanami
15
4 / 0 / 5
9,143
653
9,084
6,308
1,931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
23
23
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bernz118
Fenrir
5
2
6
4
L
Tiamat
Bronel145
Tiamat
3
7
1
0.5
W
2
0
4
4
L
Kali
Madbaal
Kali
2
5
3
0.7
L
1
2
0
0.5
W
Anubis
Sweetyzz
Anubis
8
2
2
4.5
L
0
5
1
0.1
L
Mulan
mike145
Mulan
0
4
1
0.13
W
4
2
6
3.5
W
Izanami
ÐæmøÑ
Izanami
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,725
Damage
35,074
49,861
Taken
32,931
18,254
Mitigated
14,729
12,259
Healing
13,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bernz118
Fenrir
3,604
1,139
0
4,219
7,816
3,951
0
185
7,588
0
50,929
L
Tiamat
Bronel145
Tiamat
2,979
659
0
1,100
8,919
3,776
181
5,452
3,047
19,664
0
W
1,223
499
0
1,000
4,866
2,369
54
748
4,118
9,622
0
L
Kali
Madbaal
Kali
5,028
2,123
0
2,736
11,033
3,546
0
3,694
7,225
0
36,339
L
5,101
3,439
0
3,940
9,181
2,068
0
1,740
7,291
0
42,218
W
Anubis
Sweetyzz
Anubis
10,886
562
0
3,898
8,791
4,706
414
754
7,716
45,386
0
L
1,322
438
0
1,471
9,026
3,992
0
2,338
6,513
17,368
0
L
Mulan
mike145
Mulan
4,295
686
0
3,012
11,702
4,872
182
8,157
3,399
0
27,260
W
10,277
1,773
0
1,183
5,150
1,772
26
2,326
2,779
46,773
0
W
Izanami
ÐæmøÑ
Izanami
9,084
6,116
0
2,849
6,308
1,931
736
438
5,870
0
94,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
42,559
261
Minions Killed
452
0
Camps Cleared
0
1,241,313
Distance Traveled
1,299,039
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,511
608
90
6
0
240,297
0
L
Tiamat
6,550
468
31
2
0
229,499
0
W
Ymir
7,279
520
12
1
0
289,471
2
L
Kali
6,908
493
62
4
0
271,593
0
L
Izanami
6,599
471
81
6
0
239,134
5
W
Anubis
9,058
647
82
6
0
238,735
1
L
Ymir
5,999
429
34
2
0
277,567
2
L
Mulan
6,145
439
53
4
0
223,520
0
W
Nu Wa
8,568
612
88
6
0
264,932
5
W
Izanami
9,143
653
180
13
0
265,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role