Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
ItsmeXDD5
Chronos
Level 29
God Stats
43W - 27L
1,692 SR
Queue Stats
151W - 150L
1,520 Elo+
Party 2
Set
Set
MajesticMagic
Set
Level 28
God Stats
2W - 3L
1,311 SR
Queue Stats
88W - 93L
1,543 Elo+
Solo
Nike
Nike
ZeroDamnChill
Nike
Level 29
God Stats
4W - 2L
1,569 SR
Queue Stats
51W - 59L
1,459 Elo+
Party 2
Izanami
Izanami
almaportisto
Izanami
Level 18
God Stats
26W - 25L
1,563 SR
Queue Stats
46W - 46L
1,551 Elo+
Solo
Team Averages
Level 25
1,527 SR
1,514 Elo+

VS

Team Averages
Level 16
1,610 SR
1,581 Elo+
Rama
Rama
AzsHoal
Rama
Level 6
God Stats
2W - 2L
1,741 SR
Queue Stats
11W - 7L
1,494 Elo+
Solo
Hel
Hel
ZonaBenZona
Hel
Level 18
God Stats
7W - 14L
1,575 SR
Queue Stats
31W - 36L
1,602 Elo+
Party 1
Poseidon
Poseidon
darkwarlord7781
Poseidon
Level 27
God Stats
3W - 3L
1,567 SR
Queue Stats
375W - 373L
1,545 Elo+
Party 1
Ymir
Ymir
eternalzen7
Ymir
Level 27
God Stats
2W - 2L
1,668 SR
Queue Stats
91W - 81L
1,611 Elo+
Solo
Bakasura
Bakasura
macaco001
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 1 / 3
5,243
524
3,000
6,104
1,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
ItsmeXDD5
Chronos
13
9 / 1 / 1
7,422
742
11,075
6,435
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 1 / 1
5,827
583
3,172
7,682
2,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
0 / 1 / 0
5,750
575
987
6,567
2,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

Izanami
almaportisto
Izanami
9
1 / 1 / 1
5,504
550
4,478
5,954
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AzsHoal
Rama
9
0 / 1 / 2
4,911
491
6,065
4,936
1,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 0 / 0
6,707
671
5,960
3,918
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
9
2 / 4 / 0
5,448
545
3,495
9,370
3,360
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 3 / 0
4,618
462
2,672
9,257
4,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
macaco001
Bakasura
7
1 / 4 / 2
4,958
496
2,210
6,824
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
12
Kills
4
5
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
3
1.5
L
Rama
AzsHoal
Rama
0
1
2
1
W
Chronos
ItsmeXDD5
Chronos
9
1
1
9.5
W
2
1
1
2.5
W
0
1
0
0
L
1
0
0
1
W
Izanami
almaportisto
Izanami
1
1
1
1.5
L
Poseidon
2
4
0
0.5
L
0
3
0
0
L
Bakasura
macaco001
Bakasura
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,712
Damage
20,402
32,742
Taken
34,305
10,339
Mitigated
12,949
12,411
Healing
14,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,000
1,027
1,086
2,799
6,104
1,887
236
1,227
4,722
12,560
0
L
Rama
AzsHoal
Rama
6,065
4,982
0
2,163
4,936
1,356
0
962
3,974
0
30,046
W
Chronos
ItsmeXDD5
Chronos
11,075
5,291
0
3,020
6,435
1,936
0
3,270
3,102
47,702
0
W
3,172
2,031
0
770
7,682
2,549
190
1,979
5,663
0
33,917
W
987
0
0
2,250
6,567
2,383
0
3,834
2,733
0
27,581
L
5,960
0
0
3,220
3,918
1,527
0
187
3,731
46,169
0
W
Izanami
almaportisto
Izanami
4,478
3,660
0
2,486
5,954
1,584
306
1,817
4,137
0
32,402
L
Poseidon
3,495
766
0
4,028
9,370
3,360
0
6,943
2,427
25,559
0
L
2,672
343
0
2,641
9,257
4,620
0
2,987
6,270
10,914
0
L
Bakasura
macaco001
Bakasura
2,210
1,756
0
2,480
6,824
2,086
0
2,996
3,828
0
12,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,746
Gold Earned
26,642
319
Minions Killed
260
0
Camps Cleared
0
994,857
Distance Traveled
930,474
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,243
524
22
2
0
204,038
4
L
Rama
4,911
491
55
6
0
179,635
1
W
Chronos
7,422
742
83
8
0
204,391
3
W
Set
5,827
583
73
7
0
196,871
0
W
Nike
5,750
575
65
7
0
216,458
3
L
Hel
6,707
671
105
11
0
222,846
2
W
Izanami
5,504
550
76
8
0
173,099
4
L
Poseidon
5,448
545
55
6
0
171,194
0
L
Ymir
4,618
462
7
1
0
169,221
0
L
Bakasura
4,958
496
38
4
0
187,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role