Player Matchup

Cthulhu
Cthulhu
CrAzyEgG666
Cthulhu
Level 23
God Stats
25W - 28L
1,410 SR
Queue Stats
96W - 129L
1,327 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DASIXIAORIBEN
Morgan Le Fay
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,416 Elo+
Party 3
Neith
Neith
chwlips
Neith
Level 24
God Stats
52W - 50L
1,528 SR
Queue Stats
118W - 143L
1,361 Elo+
Party 1
Fenrir
Fenrir
doejovin
Fenrir
Level 16
God Stats
3W - 0L
1,801 SR
Queue Stats
4W - 3L
1,418 Elo+
Solo
Poseidon
Poseidon
干你姥姥小日本
Poseidon
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,453 Elo+
Party 3
Team Averages
Level 18
1,548 SR
1,395 Elo+

VS

Team Averages
Level 15
1,390 SR
1,338 Elo+
Hel
Hel
IGhost000
Hel
Level 19
God Stats
0W - 5L
1,279 SR
Queue Stats
286W - 328L
1,364 Elo+
Party 2
Guan Yu
Guan Yu
Nielzito
Guan Yu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 139L
1,382 Elo+
Party 2
Heimdallr
Heimdallr
SushiSensei379
Heimdallr
Level 10
God Stats
30W - 27L
1,128 SR
Queue Stats
167W - 192L
1,413 Elo+
Solo
Thor
Thor
matteolefort
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,125 Elo+
Solo
Chang'e
Chang'e
sephytriaxis
Chang'e
Level 24
God Stats
89W - 84L
1,545 SR
Queue Stats
99W - 105L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrAzyEgG666
Cthulhu
20
9 / 0 / 14
14,685
1,049
25,175
17,148
20,956
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
DASIXIAORIBEN
Morgan Le Fay
20
7 / 3 / 15
14,536
1,038
29,311
19,281
8,953
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
chwlips
Neith
20
1 / 0 / 10
12,724
909
7,635
4,860
2,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
doejovin
Fenrir
20
5 / 7 / 11
12,902
922
18,084
17,301
8,358
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
10 / 3 / 13
14,719
1,051
29,196
13,900
5,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

148

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 7
12,064
862
7,769
13,257
7,277
Guan Yu
Nielzito
Guan Yu
19
6 / 6 / 5
13,625
973
18,935
33,226
49,395
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
SushiSensei379
Heimdallr
19
1 / 8 / 9
12,430
888
19,415
19,449
10,266
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
2 / 14 / 5
12,189
871
11,416
30,113
11,193
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chang'e
sephytriaxis
Chang'e
20
3 / 4 / 9
13,764
983
10,989
19,754
6,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
48
32
Kills
13
13
Deaths
32
63
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CrAzyEgG666
Cthulhu
9
0
14
16
W
Morgan Le Fay
DASIXIAORIBEN
Morgan Le Fay
7
3
15
4.83
L
1
0
7
4.5
L
Guan Yu
Nielzito
Guan Yu
6
6
5
1.42
L
Heimdallr
SushiSensei379
Heimdallr
1
8
9
0.69
W
Neith
chwlips
Neith
1
0
10
6
W
Fenrir
doejovin
Fenrir
5
7
11
1.5
L
2
14
5
0.32
L
Chang'e
sephytriaxis
Chang'e
3
4
9
1.88
W
10
3
13
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,401
Damage
68,524
72,490
Taken
115,799
45,642
Mitigated
85,066
13,271
Healing
31,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CrAzyEgG666
Cthulhu
25,175
884
1,419
3,160
17,148
20,956
0
6,435
10,526
46,191
0
W
Morgan Le Fay
DASIXIAORIBEN
Morgan Le Fay
29,311
5,324
0
3,969
19,281
8,953
0
3,697
15,552
51,818
0
L
7,769
597
4,094
3,331
13,257
7,277
0
10,457
2,800
20,510
0
L
Guan Yu
Nielzito
Guan Yu
18,935
3,547
4,581
8,645
33,226
49,395
0
24,487
8,739
468
40,641
L
Heimdallr
SushiSensei379
Heimdallr
19,415
7,317
0
0
19,449
10,266
0
12,290
7,159
0
44,516
W
Neith
chwlips
Neith
7,635
3,001
0
1,332
4,860
2,197
0
802
4,042
0
46,214
W
Fenrir
doejovin
Fenrir
18,084
6,316
0
1,276
17,301
8,358
0
5,091
12,084
0
19,103
L
11,416
2,608
0
0
30,113
11,193
0
23,964
6,149
0
19,920
L
Chang'e
sephytriaxis
Chang'e
10,989
2,377
5,773
5,124
19,754
6,935
0
12,484
7,270
54,273
0
W
29,196
4,229
0
2,115
13,900
5,178
0
2,792
11,060
62,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,566
Gold Earned
64,072
276
Minions Killed
257
7
Camps Cleared
7
1,428,362
Distance Traveled
1,210,869
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,685
1,049
35
3
0
350,019
1
W
Morgan Le Fay
14,536
1,038
49
4
2
273,067
1
L
Hel
12,064
862
25
2
1
178,666
0
L
Guan Yu
13,625
973
39
3
0
294,011
1
L
Heimdallr
12,430
888
67
5
1
223,429
0
W
Neith
12,724
909
92
7
0
280,504
4
W
Fenrir
12,902
922
3
0
2
272,599
1
L
Thor
12,189
871
9
1
1
229,143
0
L
Chang'e
13,764
983
117
8
4
285,620
0
W
Poseidon
14,719
1,051
97
7
3
252,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role