Player Matchup

Jing Wei
Jing Wei
HI Hater 347620
Jing Wei
Level 18
God Stats
2W - 8L
1,704 SR
Queue Stats
74W - 95L
1,377 Elo+
Party 1
Cthulhu
Cthulhu
Kagames
Cthulhu
Level 42
God Stats
13W - 12L
1,512 SR
Queue Stats
44W - 55L
1,422 Elo+
Party 1
Kali
Kali
MadeMisty
Kali
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,626 Elo+
Party 3
Fenrir
Fenrir
Stealthyarmor
Fenrir
Level 21
God Stats
8W - 9L
1,545 SR
Queue Stats
24W - 29L
1,292 Elo+
Party 3
Arachne
Arachne
that_kid_the_don
Arachne
Level 36
God Stats
11W - 21L
1,382 SR
Queue Stats
88W - 87L
1,376 Elo+
Party 3
Team Averages
Level 26
1,528 SR
1,419 Elo+

VS

Team Averages
Level 27
1,358 SR
1,247 Elo+
Kali
Kali
BYBxGramps-YT
Kali
Level 48
God Stats
8W - 9L
1,472 SR
Queue Stats
205W - 260L
1,295 Elo+
Party 2
Danzaburou
Danzaburou
ImAn_ShOoTeR
Danzaburou
Level 27
God Stats
15W - 25L
1,407 SR
Queue Stats
87W - 97L
1,291 Elo+
Solo
Merlin
Merlin
LordB-rob
Merlin
Level 28
God Stats
8W - 12L
1,360 SR
Queue Stats
78W - 133L
1,213 Elo+
Party 2
Cupid
Cupid
MrBodyWork
Cupid
Level 4
God Stats
0W - 2L
1,166 SR
Queue Stats
0W - 2L
1,079 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TWS_Nicolas
Cu Chulainn
Level 26
God Stats
2W - 5L
1,385 SR
Queue Stats
95W - 97L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
1 / 2 / 4
8,284
414
4,888
11,670
3,877
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Kagames
Cthulhu
14
4 / 1 / 1
8,290
415
5,190
12,512
8,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kali
12
1 / 3 / 4
8,104
405
4,684
9,759
3,417
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 2 / 6
9,466
473
8,853
11,144
8,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
8 / 0 / 1
10,343
517
9,714
9,650
4,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
9,622
481
7,817
12,886
5,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
ImAn_ShOoTeR
Danzaburou
15
3 / 3 / 0
9,504
475
6,723
12,175
4,199
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
LordB-rob
Merlin
12
0 / 6 / 1
8,114
406
8,676
9,794
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
8
0 / 8 / 0
6,941
347
946
8,057
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
TWS_Nicolas
Cu Chulainn
15
0 / 4 / 1
9,109
455
6,156
15,154
11,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
20
Kills
6
8
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
0
2
4
W
Jing Wei
1
2
4
1.5
L
Danzaburou
ImAn_ShOoTeR
Danzaburou
3
3
0
1
W
Cthulhu
Kagames
Cthulhu
4
1
1
4.5
L
Merlin
LordB-rob
Merlin
0
6
1
0.08
W
Kali
1
3
4
1
L
Cupid
0
8
0
0
W
6
2
6
4.5
L
Cu Chulainn
TWS_Nicolas
Cu Chulainn
0
4
1
0.13
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,329
Damage
30,318
54,735
Taken
58,066
28,868
Mitigated
26,443
12,740
Healing
13,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,817
4,017
0
6,111
12,886
5,991
129
200
12,686
0
58,110
W
Jing Wei
4,888
2,845
0
0
11,670
3,877
85
3,408
7,640
0
39,744
L
Danzaburou
ImAn_ShOoTeR
Danzaburou
6,723
2,636
0
4,205
12,175
4,199
1,116
1,659
10,516
0
64,338
W
Cthulhu
Kagames
Cthulhu
5,190
681
90
4,182
12,512
8,470
309
3,289
8,555
38,248
0
L
Merlin
LordB-rob
Merlin
8,676
468
0
0
9,794
2,681
659
2,610
7,184
37,550
0
W
Kali
4,684
2,350
63
2,909
9,759
3,417
206
465
9,172
0
35,569
L
Cupid
946
946
0
0
8,057
1,764
167
721
7,336
0
15,392
W
8,853
1,326
8
2,419
11,144
8,693
516
736
9,895
0
57,936
L
Cu Chulainn
TWS_Nicolas
Cu Chulainn
6,156
539
0
3,210
15,154
11,808
266
0
15,154
14,032
43,883
W
9,714
6,508
120
2,949
9,650
4,411
760
664
8,514
0
50,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,487
Gold Earned
43,290
385
Minions Killed
443
0
Camps Cleared
0
1,923,839
Distance Traveled
1,674,055
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,622
481
97
5
0
413,906
2
W
Jing Wei
8,284
414
86
4
0
385,841
0
L
Danzaburou
9,504
475
118
6
0
335,437
2
W
Cthulhu
8,290
415
52
3
0
408,944
3
L
Merlin
8,114
406
72
4
0
316,555
0
W
Kali
8,104
405
62
3
0
334,427
1
L
Cupid
6,941
347
31
2
0
236,987
0
W
Fenrir
9,466
473
77
4
0
375,780
0
L
Cu Chulainn
9,109
455
125
6
0
371,170
4
W
Arachne
10,343
517
108
5
0
418,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role