Player Matchup

Nu Wa
Nu Wa
Hobofarts
Nu Wa
Level 24
God Stats
2W - 5L
1,300 SR
Queue Stats
75W - 67L
1,579 Elo+
Solo
Fenrir
Fenrir
Sr JSoto
Fenrir
Level 7
God Stats
2W - 0L
1,568 SR
Queue Stats
19W - 14L
1,601 Elo+
Party 1
Sol
Sol
kevSant29
Sol
Level 29
God Stats
7W - 8L
1,478 SR
Queue Stats
227W - 228L
1,477 Elo+
Solo
Tyr
Tyr
redwolff09
Tyr
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,578 Elo+
Solo
Yemoja
Yemoja
xGREYSTONEx
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,509 Elo+
Party 1
Team Averages
Level 14
1,469 SR
1,549 Elo+

VS

Team Averages
Level 9
1,607 SR
1,508 Elo+
Agni
Agni
DavidDelong
Agni
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
LaNoIR-_-MONSTER
Gilgamesh
Level 10
God Stats
3W - 5L
1,818 SR
Queue Stats
52W - 62L
1,381 Elo+
Solo
Artemis
Artemis
LemonxWizard
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,746 Elo+
Solo
Athena
Athena
MrsVakarian3711
Athena
Level 7
God Stats
4W - 3L
1,568 SR
Queue Stats
5W - 4L
1,347 Elo+
Solo
Fenrir
Fenrir
SkelingtonSr
Fenrir
Level 14
God Stats
44W - 33L
1,647 SR
Queue Stats
403W - 409L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hobofarts
Nu Wa
19
6 / 1 / 6
12,151
640
14,007
12,466
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Sr JSoto
Fenrir
16
10 / 0 / 7
10,569
556
13,424
10,799
8,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
12 / 1 / 6
10,935
576
16,702
15,437
7,962
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 6 / 2
8,338
439
2,893
10,283
5,367
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
14
1 / 1 / 15
8,820
464
6,300
11,400
14,327
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 0
10,213
538
11,385
13,286
3,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
15
4 / 4 / 2
9,660
508
8,002
12,203
14,000
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
LemonxWizard
Artemis
11
1 / 8 / 1
7,451
392
8,030
12,762
3,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 5 / 2
7,026
370
4,281
17,845
8,719
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
14
1 / 8 / 2
8,434
444
6,055
16,964
8,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
30
Kills
9
9
Deaths
30
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Nu Wa
Hobofarts
Nu Wa
6
1
6
9
L
Gilgamesh
4
4
2
1.25
L
Artemis
LemonxWizard
Artemis
1
8
1
0.19
L
1
5
2
0.4
L
Fenrir
1
8
2
0.25
W
Fenrir
Sr JSoto
Fenrir
10
0
7
13.5
W
12
1
6
15
W
1
6
2
0.33
W
Yemoja
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,326
Damage
37,753
60,385
Taken
73,060
41,476
Mitigated
39,047
25,522
Healing
8,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,385
419
0
2,838
13,286
3,816
336
7,443
5,843
79,142
0
W
Nu Wa
Hobofarts
Nu Wa
14,007
4,590
146
3,414
12,466
5,111
2,002
7,520
4,612
91,685
0
L
Gilgamesh
8,002
2,190
0
425
12,203
14,000
548
3,975
8,228
0
45,726
L
Artemis
LemonxWizard
Artemis
8,030
3,447
0
2,096
12,762
3,521
78
8,129
4,633
0
33,575
L
4,281
913
0
968
17,845
8,719
130
11,711
6,134
22,737
0
L
Fenrir
6,055
1,351
0
2,591
16,964
8,991
0
5,751
11,213
460
51,574
W
Fenrir
Sr JSoto
Fenrir
13,424
3,453
0
3,678
10,799
8,709
495
2,511
8,192
0
50,827
W
16,702
6,278
0
10,063
15,437
7,962
3,482
3,000
12,427
83,271
0
W
2,893
1,204
0
1,519
10,283
5,367
0
830
9,427
0
27,321
W
Yemoja
6,300
1,894
4,254
2,448
11,400
14,327
628
2,029
9,363
24,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,813
Gold Earned
42,784
471
Minions Killed
410
0
Camps Cleared
0
1,767,547
Distance Traveled
1,697,611
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,213
538
152
8
0
343,678
2
W
Nu Wa
12,151
640
182
10
0
332,157
9
L
Gilgamesh
9,660
508
98
5
0
366,724
5
L
Artemis
7,451
392
52
3
0
252,972
5
L
Athena
7,026
370
28
1
0
376,621
0
L
Fenrir
8,434
444
80
4
0
357,616
2
W
Fenrir
10,569
556
77
4
0
439,244
3
W
Sol
10,935
576
133
7
0
350,762
4
W
Tyr
8,338
439
50
3
0
337,667
0
W
Yemoja
8,820
464
29
2
0
307,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role