Player Matchup

Artemis
Artemis
FinalRez
Artemis
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Tiamat
Tiamat
Floquixx77
Tiamat
Level 27
God Stats
25W - 19L
1,671 SR
Queue Stats
112W - 103L
1,578 Elo+
Party 1
Bacchus
Bacchus
Nasarios
Bacchus
Level 48
God Stats
5W - 0L
1,829 SR
Queue Stats
94W - 111L
1,560 Elo+
Party 1
Nemesis
Nemesis
OhadOhad
Nemesis
Level 22
God Stats
5W - 0L
1,848 SR
Queue Stats
20W - 13L
1,476 Elo+
Party 3
Cu Chulainn
Cu Chulainn
lilTalulu
Cu Chulainn
Level 37
God Stats
2W - 2L
1,417 SR
Queue Stats
57W - 54L
1,439 Elo+
Party 3
Team Averages
Level 46
1,653 SR
1,511 Elo+

VS

Team Averages
Level 33
1,459 SR
1,513 Elo+
Hera
Hera
Blaccacademy
Hera
Level 28
God Stats
0W - 1L
1,200 SR
Queue Stats
2W - 5L
1,455 Elo+
Party 4
Baron Samedi
Baron Samedi
Lichlord95
Baron Samedi
Level 42
God Stats
0W - 3L
1,285 SR
Queue Stats
2W - 5L
1,479 Elo+
Party 4
Odin
Odin
Sonic100
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,451 Elo+
Party 2
Vamana
Vamana
ViZioN420
Vamana
Level 42
God Stats
1W - 1L
1,823 SR
Queue Stats
67W - 69L
1,489 Elo+
Party 2
Sol
Sol
Weyro
Sol
Level 25
God Stats
1W - 1L
1,487 SR
Queue Stats
8W - 5L
1,691 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FinalRez
Artemis
20
10 / 1 / 6
13,246
602
19,465
13,184
5,460
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tiamat
Floquixx77
Tiamat
19
9 / 0 / 10
13,692
622
15,821
9,342
6,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Nasarios
Bacchus
16
2 / 1 / 11
11,488
522
7,803
14,585
16,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
OhadOhad
Nemesis
19
4 / 2 / 2
12,599
573
6,322
15,703
6,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cu Chulainn
lilTalulu
Cu Chulainn
17
5 / 3 / 10
12,536
570
7,232
16,095
16,034
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 0
10,428
474
10,090
16,628
5,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
Lichlord95
Baron Samedi
13
2 / 6 / 4
9,461
430
10,080
21,804
8,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
6
0 / 8 / 1
6,705
305
1,352
10,427
2,922
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vamana
ViZioN420
Vamana
3
0 / 4 / 0
6,093
277
719
3,549
1,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Weyro
Sol
14
1 / 7 / 3
8,935
406
4,842
15,628
4,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
30
Kills
7
7
Deaths
30
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
W
Artemis
FinalRez
Artemis
10
1
6
13
W
Tiamat
Floquixx77
Tiamat
9
0
10
14
L
Baron Samedi
Lichlord95
Baron Samedi
2
6
4
0.67
W
Bacchus
Nasarios
Bacchus
2
1
11
7.5
W
Nemesis
OhadOhad
Nemesis
4
2
2
2.5
L
Odin
0
8
1
0.06
L
Vamana
ViZioN420
Vamana
0
4
0
0
L
Sol
Weyro
Sol
1
7
3
0.36
W
Cu Chulainn
lilTalulu
Cu Chulainn
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,643
Damage
27,083
68,909
Taken
68,036
51,882
Mitigated
22,318
19,877
Healing
9,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,090
2,730
0
660
16,628
5,644
0
6,949
9,360
68,073
0
W
Artemis
FinalRez
Artemis
19,465
11,440
0
7,241
13,184
5,460
6,379
4,738
8,446
0
135,838
W
Tiamat
Floquixx77
Tiamat
15,821
1,127
200
4,591
9,342
6,774
2,080
5,052
4,290
85,913
0
L
Baron Samedi
Lichlord95
Baron Samedi
10,080
1,378
1,243
4,120
21,804
8,081
0
7,632
13,861
40,814
0
W
Bacchus
Nasarios
Bacchus
7,803
299
0
2,172
14,585
16,623
2,660
7,894
6,691
27,815
0
W
Nemesis
OhadOhad
Nemesis
6,322
3,578
0
1,506
15,703
6,991
428
4,930
10,773
0
116,458
L
Odin
1,352
464
0
70
10,427
2,922
0
3,781
6,546
0
9,193
L
Vamana
ViZioN420
Vamana
719
349
0
449
3,549
1,235
0
569
2,932
0
7,148
L
Sol
Weyro
Sol
4,842
954
0
2,866
15,628
4,436
0
4,695
10,759
45,365
0
W
Cu Chulainn
lilTalulu
Cu Chulainn
7,232
2,224
0
4,167
16,095
16,034
2,096
4,861
11,234
12,137
48,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,561
Gold Earned
41,622
647
Minions Killed
316
0
Camps Cleared
0
1,984,183
Distance Traveled
1,345,891
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,428
474
146
7
0
391,794
2
W
Artemis
13,246
602
189
9
0
392,575
2
W
Tiamat
13,692
622
152
7
0
419,544
2
L
Baron Samedi
9,461
430
52
2
0
360,933
0
W
Bacchus
11,488
522
34
2
0
425,525
4
W
Nemesis
12,599
573
154
7
0
427,963
0
L
Odin
6,705
305
17
1
0
155,194
3
L
Vamana
6,093
277
17
1
0
66,281
1
L
Sol
8,935
406
84
4
0
371,689
1
W
Cu Chulainn
12,536
570
118
5
0
318,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role