Player Matchup

Ra
Ra
 
Ra
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Inari100
Chernobog
Level 15
God Stats
4W - 2L
1,434 SR
Queue Stats
4W - 7L
1,243 Elo+
Solo
Sylvanus
Sylvanus
MaminSaharok
Sylvanus
Level 20
God Stats
4W - 0L
1,766 SR
Queue Stats
41W - 40L
1,415 Elo+
Solo
Mercury
Mercury
NaKaS9ViKuSi
Mercury
Level 11
God Stats
4W - 1L
1,427 SR
Queue Stats
70W - 77L
1,373 Elo+
Solo
Izanami
Izanami
OopsieDoopsieAO
Izanami
Level 16
God Stats
7W - 2L
1,675 SR
Queue Stats
29W - 17L
1,491 Elo+
Solo
Team Averages
Level 15
1,560 SR
1,404 Elo+

VS

Team Averages
Level 23
1,530 SR
1,460 Elo+
Da Ji
Da Ji
 
Da Ji
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
CannibalC0rpse
Bellona
Level 18
God Stats
14W - 9L
1,663 SR
Queue Stats
29W - 26L
1,512 Elo+
Solo
Zeus
Zeus
HellboySMITE
Zeus
Level 28
God Stats
9W - 13L
1,418 SR
Queue Stats
51W - 58L
1,428 Elo+
Solo
Athena
Athena
InGame21
Athena
Level 29
God Stats
4W - 2L
1,727 SR
Queue Stats
198W - 189L
1,486 Elo+
Party 1
Cupid
Cupid
Shizocyde
Cupid
Level 21
God Stats
1W - 4L
1,342 SR
Queue Stats
35W - 36L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
5
0 / 0 / 0
3,354
671
152
1,090
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Inari100
Chernobog
5
1 / 0 / 1
3,514
703
1,042
2,006
461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
MaminSaharok
Sylvanus
4
0 / 0 / 1
3,211
642
489
1,524
823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mercury
NaKaS9ViKuSi
Mercury
5
1 / 1 / 1
3,567
713
1,319
1,577
374
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

5
2 / 0 / 1
3,685
737
2,290
2,198
494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
5
0 / 0 / 0
3,351
670
142
2,283
526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

2
0 / 1 / 0
2,743
549
239
1,333
601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 0 / 0
3,430
686
533
1,062
182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
InGame21
Athena
4
0 / 1 / 1
3,056
611
1,181
3,342
1,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
Shizocyde
Cupid
5
1 / 2 / 0
3,211
642
1,325
3,098
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
0
0
0
L
Da Ji
 
Da Ji
0
0
0
0
L
0
1
0
0
L
0
0
0
0
L
Athena
InGame21
Athena
0
1
1
0.5
W
Chernobog
Inari100
Chernobog
1
0
1
1.5
W
Sylvanus
MaminSaharok
Sylvanus
0
0
1
0.5
W
Mercury
NaKaS9ViKuSi
Mercury
1
1
1
1.5
W
2
0
1
2.5
L
Cupid
Shizocyde
Cupid
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,292
Damage
3,420
8,395
Taken
11,118
2,434
Mitigated
2,930
3,816
Healing
4,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
152
0
503
688
1,090
282
27
533
557
9,545
0
L
Da Ji
 
Da Ji
142
38
0
1,474
2,283
526
0
98
2,185
0
11,052
L
239
0
0
502
1,333
601
0
189
1,144
0
2,244
L
533
0
0
212
1,062
182
0
0
1,062
12,117
0
L
Athena
InGame21
Athena
1,181
510
0
1,257
3,342
1,068
0
66
3,276
2,796
0
W
Chernobog
Inari100
Chernobog
1,042
696
0
456
2,006
461
863
48
1,958
0
10,926
W
Sylvanus
MaminSaharok
Sylvanus
489
266
594
526
1,524
823
138
49
1,475
4,285
0
W
Mercury
NaKaS9ViKuSi
Mercury
1,319
460
0
0
1,577
374
35
559
983
0
4,918
W
2,290
1,837
0
1,049
2,198
494
571
451
1,708
0
13,891
L
Cupid
Shizocyde
Cupid
1,325
68
24
691
3,098
553
0
288
2,810
0
8,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,331
Gold Earned
15,791
85
Minions Killed
89
0
Camps Cleared
0
446,577
Distance Traveled
415,073
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
3,354
671
21
4
0
100,213
1
L
Da Ji
3,351
670
36
7
0
91,800
0
L
Bellona
2,743
549
9
2
0
30,624
0
L
Zeus
3,430
686
24
5
0
100,987
1
L
Athena
3,056
611
4
1
0
101,384
0
W
Chernobog
3,514
703
18
4
0
79,956
0
W
Sylvanus
3,211
642
12
2
0
96,722
4
W
Mercury
3,567
713
15
3
0
88,723
0
W
Izanami
3,685
737
19
4
0
80,963
0
L
Cupid
3,211
642
16
3
0
90,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role