Player Matchup

Danzaburou
Danzaburou
Toni0_Filipe
Danzaburou
Level 118
God Stats
13W - 27L
1,305 SR
Queue Stats
235W - 280L
1,323 Elo+
Solo
Mercury
Mercury
crazy_psycho21
Mercury
Level 110
God Stats
410W - 396L
1,544 SR
Queue Stats
666W - 688L
1,463 Elo+
Solo
Yemoja
Yemoja
d-e-r-r-i-o-n
Yemoja
Level 48
God Stats
1W - 1L
1,305 SR
Queue Stats
112W - 142L
1,291 Elo+
Solo
Kuzenbo
Kuzenbo
dotagps
Kuzenbo
Level 154
God Stats
7W - 0L
1,755 SR
Queue Stats
128W - 136L
1,427 Elo+
Solo
Hades
Hades
misael1-3-2
Hades
Level 127
God Stats
6W - 6L
1,589 SR
Queue Stats
204W - 192L
1,542 Elo+
Solo
Team Averages
Level 111
1,500 SR
1,409 Elo+

VS

Team Averages
Level 89
1,521 SR
1,347 Elo+
Chaac
Chaac
BEAST_KILLA561
Chaac
Level 106
God Stats
2W - 2L
1,385 SR
Queue Stats
3W - 8L
1,243 Elo+
Solo
Sol
Sol
MooreToExpect
Sol
Level 63
God Stats
12W - 18L
1,527 SR
Queue Stats
284W - 274L
1,453 Elo+
Solo
Zeus
Zeus
demitrius21
Zeus
Level 102
God Stats
0W - 1L
1,709 SR
Queue Stats
70W - 65L
1,457 Elo+
Solo
Mercury
Mercury
faaafoooma
Mercury
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,241 Elo+
Solo
Horus
Horus
polo1218
Horus
Level 108
God Stats
2W - 1L
1,486 SR
Queue Stats
74W - 94L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Toni0_Filipe
Danzaburou
9
1 / 3 / 2
5,511
551
3,485
6,214
1,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 1 / 1
6,824
682
2,687
6,377
1,585
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8
0 / 0 / 2
5,615
562
3,023
4,904
1,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
dotagps
Kuzenbo
10
0 / 0 / 0
5,900
590
1,712
5,879
2,540
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 0 / 0
7,142
714
3,719
5,447
2,650
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,067
607
2,613
4,599
2,005
9
3 / 3 / 1
5,641
564
6,863
6,037
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
5,235
524
2,747
4,465
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
faaafoooma
Mercury
7
0 / 5 / 0
4,858
486
794
6,367
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
polo1218
Horus
8
1 / 0 / 2
5,544
554
2,138
6,120
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
11
Kills
4
4
Deaths
11
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
3
3
1
1.17
W
Danzaburou
Toni0_Filipe
Danzaburou
1
3
2
0.67
W
3
1
1
3.5
W
0
0
2
1
L
0
3
0
0
W
Kuzenbo
dotagps
Kuzenbo
0
0
0
0
L
Mercury
faaafoooma
Mercury
0
5
0
0
W
7
0
0
7
L
Horus
polo1218
Horus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,626
Damage
15,155
28,821
Taken
27,588
10,496
Mitigated
12,193
11,494
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,613
702
0
2,411
4,599
2,005
0
1,712
2,887
0
36,404
L
6,863
2,109
0
1,274
6,037
1,988
0
1,437
4,600
29,380
4,208
W
Danzaburou
Toni0_Filipe
Danzaburou
3,485
1,295
307
1,646
6,214
1,823
0
3,022
3,192
0
25,033
W
2,687
1,509
0
1,768
6,377
1,585
0
844
5,533
0
46,503
W
3,023
986
542
1,502
4,904
1,898
0
2,432
2,472
20,758
0
L
2,747
201
0
938
4,465
1,199
0
2,455
2,010
27,718
0
W
Kuzenbo
dotagps
Kuzenbo
1,712
1,117
0
2,819
5,879
2,540
0
0
5,879
26,969
0
L
Mercury
faaafoooma
Mercury
794
426
0
1,216
6,367
2,513
0
948
5,419
0
26,268
W
3,719
58
165
2,745
5,447
2,650
899
2,747
2,700
34,126
0
L
Horus
polo1218
Horus
2,138
1,126
1,669
3,993
6,120
4,488
0
1,902
4,218
0
9,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,992
Gold Earned
27,345
307
Minions Killed
254
0
Camps Cleared
0
920,532
Distance Traveled
971,197
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,067
607
78
8
0
201,239
4
L
Sol
5,641
564
57
6
0
183,390
4
W
Danzaburou
5,511
551
44
4
0
170,371
3
W
Mercury
6,824
682
81
8
0
211,463
3
W
Yemoja
5,615
562
43
4
0
177,192
5
L
Zeus
5,235
524
53
5
0
160,727
2
W
Kuzenbo
5,900
590
60
6
0
166,980
4
L
Mercury
4,858
486
50
5
0
212,798
0
W
Hades
7,142
714
79
8
0
194,526
2
L
Horus
5,544
554
16
2
0
213,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role