Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Chonk Sprodder
Olorun
Level 128
God Stats
1W - 1L
1,295 SR
Queue Stats
61W - 58L
1,487 Elo+
Party 1
Nemesis
Nemesis
HoodedAnubis
Nemesis
Level 126
God Stats
1W - 3L
1,157 SR
Queue Stats
146W - 173L
1,529 Elo+
Party 1
Team Averages
Level 127
1,317 SR
1,505 Elo+

VS

Team Averages
Level 54
1,433 SR
1,450 Elo+
Tiamat
Tiamat
Demonio_VTM
Tiamat
Level 109
God Stats
1W - 3L
1,491 SR
Queue Stats
79W - 77L
1,531 Elo+
Party 2
Pele
Pele
OsamaBeenDancing
Pele
Level 23
God Stats
1W - 1L
1,506 SR
Queue Stats
30W - 35L
1,595 Elo+
Party 2
Gilgamesh
Gilgamesh
hensley_t12
Gilgamesh
Level 29
God Stats
18W - 26L
1,303 SR
Queue Stats
118W - 184L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
8 / 0 / 6
8,497
944
8,793
8,040
3,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 11
7,615
846
7,701
6,866
2,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
HoodedAnubis
Nemesis
9
4 / 2 / 8
7,321
813
3,507
5,906
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
1 / 5 / 2
6,243
694
4,691
7,042
4,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 5 / 1
6,769
752
3,967
7,916
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
hensley_t12
Gilgamesh
9
0 / 5 / 1
5,881
653
6,839
12,042
8,238
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
15
Kills
3
3
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
0
6
11
W
3
1
11
8.5
L
Tiamat
1
5
2
0.4
W
Nemesis
HoodedAnubis
Nemesis
4
2
8
4
L
2
5
1
0.5
L
Gilgamesh
hensley_t12
Gilgamesh
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,001
Damage
15,497
20,812
Taken
27,000
7,693
Mitigated
15,077
11,154
Healing
2,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
8,793
1,497
0
4,888
8,040
3,784
1,075
1,723
6,133
22,252
0
W
7,701
4,817
1,074
2,653
6,866
2,210
1,308
1,242
5,456
30,818
0
L
Tiamat
4,691
332
0
1,106
7,042
4,071
87
4,303
2,457
17,756
0
W
Nemesis
HoodedAnubis
Nemesis
3,507
1,403
0
2,539
5,906
1,699
469
1,218
4,532
0
10,403
L
3,967
932
0
896
7,916
2,768
0
4,514
3,150
0
19,478
L
Gilgamesh
hensley_t12
Gilgamesh
6,839
1,824
129
839
12,042
8,238
0
6,765
4,899
0
17,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,433
Gold Earned
18,893
80
Minions Killed
85
0
Camps Cleared
0
513,816
Distance Traveled
502,884
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,497
944
28
3
0
186,757
0
W
Olorun
7,615
846
41
5
0
156,809
0
L
Tiamat
6,243
694
30
3
0
149,150
2
W
Nemesis
7,321
813
11
1
0
170,250
1
L
Pele
6,769
752
38
4
0
182,352
1
L
Gilgamesh
5,881
653
17
2
0
171,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role