Player Matchup

Zeus
Zeus
EggMcMuffin2for4
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 0L
1,608 Elo+
Party 1
Hercules
Hercules
LeanTheGod8266
Hercules
Level 5
God Stats
5W - 5L
1,371 SR
Queue Stats
6W - 8L
1,276 Elo+
Solo
Serqet
Serqet
MaakeAWishKid
Serqet
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 11L
1,236 Elo+
Party 1
Cthulhu
Cthulhu
TeletubbyTony
Cthulhu
Level 13
God Stats
12W - 6L
1,460 SR
Queue Stats
28W - 26L
1,110 Elo+
Party 1
Odin
Odin
toymanloko
Odin
Level 7
God Stats
47W - 23L
1,585 SR
Queue Stats
90W - 80L
1,318 Elo+
Solo
Team Averages
Level 10
1,483 SR
1,310 Elo+

VS

Team Averages
Level 12
1,561 SR
1,409 Elo+
Nemesis
Nemesis
AugustoCesar1993
Nemesis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 34L
1,207 Elo+
Solo
Chaac
Chaac
Granadero123556
Chaac
Level 7
God Stats
4W - 6L
1,503 SR
Queue Stats
14W - 17L
1,272 Elo+
Solo
Zeus
Zeus
KurdischerVegeta
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
NUC1115
He Bo
Level 12
God Stats
2W - 2L
1,784 SR
Queue Stats
2W - 2L
1,689 Elo+
Solo
Skadi
Skadi
its_the_MEL_man
Skadi
Level 27
God Stats
17W - 15L
1,519 SR
Queue Stats
133W - 125L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
36 / 0 / 8
17,139
1,904
49,690
8,075
3,267
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
17
4 / 2 / 20
10,461
1,162
6,336
7,451
7,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
0 / 3 / 14
9,199
1,022
2,193
6,238
2,643
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
18
6 / 4 / 24
11,145
1,238
9,541
11,863
8,857
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 1 / 23
10,399
1,155
6,341
10,696
11,326
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

329

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 4
8,827
981
4,772
17,976
8,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 10 / 5
9,104
1,012
7,380
21,953
10,081
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 9 / 3
8,428
936
3,788
9,700
3,001
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

He Bo
NUC1115
He Bo
15
3 / 7 / 5
9,432
1,048
9,092
13,766
3,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
4 / 13 / 3
9,455
1,051
13,241
18,856
5,336
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
30
48
Kills
10
10
Deaths
48
89
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
W
36
0
8
40
L
1
10
5
0.35
L
1
9
3
0.28
W
Hercules
4
2
20
7
W
0
3
14
2.33
L
He Bo
NUC1115
He Bo
3
7
5
0.79
W
Cthulhu
6
4
24
4.5
L
4
13
3
0.42
W
2
1
23
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,101
Damage
38,273
44,323
Taken
82,251
33,807
Mitigated
30,626
2,149
Healing
3,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,772
1,586
0
1,143
17,976
8,562
0
13,682
3,772
0
12,814
W
49,690
6,121
0
1,637
8,075
3,267
0
1,647
6,296
77,245
0
L
7,380
1,438
0
2,403
21,953
10,081
0
15,470
6,483
0
28,064
L
3,788
965
0
387
9,700
3,001
0
7,030
2,670
9,943
0
W
Hercules
6,336
979
0
512
7,451
7,714
0
2,312
4,919
5,317
11,972
W
2,193
827
0
0
6,238
2,643
0
1,759
4,258
0
6,981
L
He Bo
NUC1115
He Bo
9,092
556
0
42
13,766
3,646
0
9,118
4,239
17,569
0
W
Cthulhu
9,541
2,518
0
0
11,863
8,857
0
4,153
7,539
23,510
0
L
13,241
8,578
0
0
18,856
5,336
0
15,615
3,241
0
22,113
W
6,341
848
0
0
10,696
11,326
0
3,009
7,502
0
14,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,343
Gold Earned
45,246
131
Minions Killed
101
6
Camps Cleared
3
889,174
Distance Traveled
750,555
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,827
981
16
2
0
156,272
0
W
Zeus
17,139
1,904
56
6
3
169,859
0
L
Chaac
9,104
1,012
38
4
0
174,359
0
L
Zeus
8,428
936
11
1
1
93,972
0
W
Hercules
10,461
1,162
15
2
1
190,958
0
W
Serqet
9,199
1,022
22
2
0
151,096
0
L
He Bo
9,432
1,048
14
2
1
168,959
2
W
Cthulhu
11,145
1,238
21
2
0
176,567
0
L
Skadi
9,455
1,051
22
2
1
156,993
0
W
Odin
10,399
1,155
17
2
2
200,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role