Player Matchup

Skadi
Skadi
Gold I
Assassin Gam3r1
Skadi
Gold I
Level 122
God Stats
11W - 13L
1,623 SR
Queue Stats
304W - 316L
1,498 MMR
Solo
Merlin
Merlin
Gold III
Fycez
Merlin
Gold III
Level 148
God Stats
2W - 3L
1,723 SR
Queue Stats
283W - 279L
1,521 MMR
Party 2
Chang'e
Chang'e
Gold V
Schn4ufi
Chang'e
Gold V
Level 131
God Stats
4W - 6L
1,460 SR
Queue Stats
209W - 187L
1,406 MMR
Party 2
Pele
Pele
Bronze III
SolarDoctorRJ
Pele
Bronze III
Level 43
God Stats
0W - 1L
1,459 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
ViridPumaBr
Sylvanus
Gold V
Level 159
God Stats
10W - 5L
1,640 SR
Queue Stats
101W - 113L
1,497 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,581 SR
1,484 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,506 SR
1,446 MMR
Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold V
Big Cheeesee
Janus
Gold V
Level 146
God Stats
8W - 6L
1,556 SR
Queue Stats
27W - 30L
1,494 MMR
Solo
Mercury
Mercury
Gold V
FlamenFlack
Mercury
Gold V
Level 87
God Stats
1W - 2L
1,529 SR
Queue Stats
54W - 62L
1,310 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
Ruthafords Fury
Zhong Kui
Gold IV
Level 131
God Stats
96W - 113L
1,516 SR
Queue Stats
283W - 291L
1,468 MMR
Solo
Bacchus
Bacchus
Bronze III
scamjesus
Bacchus
Bronze III
Level 99
God Stats
1W - 1L
1,427 SR
Queue Stats
4W - 8L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,761
451
2,709
8,663
2,457
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Fycez
Merlin
14
0 / 2 / 2
7,649
510
4,299
6,664
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Schn4ufi
Chang'e
15
0 / 1 / 0
8,393
560
6,811
10,298
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 1
6,859
457
4,424
10,050
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
ViridPumaBr
Sylvanus
11
3 / 3 / 0
7,012
467
5,998
10,365
7,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AthenaSetBakasuraGilgameshTiamat

VS

Bans
Morgan Le FayCu ChulainnTsukuyomiCabrakanKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
7 / 1 / 3
8,530
569
7,049
7,611
2,418
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 1 / 4
9,351
623
6,948
7,868
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
FlamenFlack
Mercury
13
2 / 1 / 6
7,759
517
5,686
9,996
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Ruthafords Fury
Zhong Kui
15
1 / 0 / 0
8,324
555
5,607
9,337
7,244
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
scamjesus
Bacchus
13
3 / 0 / 6
7,147
476
5,180
7,225
5,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
15
15
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
7
1
3
8.5
L
0
5
1
0.1
W
2
1
4
4
W
Mercury
FlamenFlack
Mercury
2
1
6
5
L
Merlin
Fycez
Merlin
0
2
2
0.5
W
Zhong Kui
Ruthafords Fury
Zhong Kui
1
0
0
1
L
Chang'e
Schn4ufi
Chang'e
0
1
0
0
L
0
4
1
0.13
L
Sylvanus
ViridPumaBr
Sylvanus
3
3
0
1
W
Bacchus
scamjesus
Bacchus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,241
Damage
30,470
46,040
Taken
42,037
20,944
Mitigated
21,288
15,767
Healing
14,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,049
4,418
237
3,711
7,611
2,418
1,128
1,595
6,016
0
59,264
L
2,709
763
0
1,228
8,663
2,457
0
2,309
6,097
0
45,302
W
6,948
794
123
2,409
7,868
2,770
0
3,892
3,976
78,556
0
W
Mercury
FlamenFlack
Mercury
5,686
1,742
0
460
9,996
3,699
0
4,479
5,517
0
47,324
L
Merlin
Fycez
Merlin
4,299
105
0
1,799
6,664
2,415
0
2,866
3,596
54,876
0
W
Zhong Kui
Ruthafords Fury
Zhong Kui
5,607
55
0
5,268
9,337
7,244
0
5,781
3,556
55,646
0
L
Chang'e
Schn4ufi
Chang'e
6,811
117
77
4,980
10,298
5,077
0
5,280
5,018
61,473
0
L
4,424
810
0
4,125
10,050
3,230
0
2,446
7,433
0
42,762
L
Sylvanus
ViridPumaBr
Sylvanus
5,998
963
272
3,286
10,365
7,765
30
3,848
6,008
21,413
4,830
W
Bacchus
scamjesus
Bacchus
5,180
944
759
2,012
7,225
5,157
290
1,334
5,891
26,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,674
Gold Earned
41,111
445
Minions Killed
514
0
Camps Cleared
0
1,302,782
Distance Traveled
1,558,216
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,530
569
128
9
0
283,098
3
L
Skadi
6,761
451
82
5
0
216,348
0
W
Janus
9,351
623
151
10
0
313,362
6
W
Mercury
7,759
517
74
5
0
370,943
4
L
Merlin
7,649
510
105
7
0
284,751
6
W
Zhong Kui
8,324
555
127
8
0
300,454
5
L
Chang'e
8,393
560
135
9
0
265,027
6
L
Pele
6,859
457
89
6
0
292,198
0
L
Sylvanus
7,012
467
34
2
0
244,458
5
W
Bacchus
7,147
476
34
2
0
290,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role