Player Matchup

Ymir
Ymir
Cap A of 2k
Ymir
Level 82
God Stats
11W - 12L
1,579 SR
Queue Stats
59W - 65L
1,485 Elo+
Party 1
Discordia
Discordia
ShaneTheSage
Discordia
Level 110
God Stats
3W - 8L
1,488 SR
Queue Stats
15W - 23L
1,453 Elo+
Party 1
Skadi
Skadi
bob14689
Skadi
Level 90
God Stats
1W - 2L
1,285 SR
Queue Stats
17W - 23L
1,430 Elo+
Party 1
Team Averages
Level 94
1,451 SR
1,456 Elo+

VS

Team Averages
Level 86
1,507 SR
1,460 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Iry20
Apollo
Level 61
God Stats
19W - 28L
1,521 SR
Queue Stats
48W - 89L
1,404 Elo+
Party 2
Odin
Odin
Wakatondo
Odin
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 162L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 7
10,946
684
6,547
13,203
17,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
ShaneTheSage
Discordia
15
8 / 3 / 3
11,341
709
17,980
10,885
3,729
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
bob14689
Skadi
8
1 / 1 / 4
8,876
555
2,980
2,160
617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 1 / 3
11,809
738
11,360
8,984
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Iry20
Apollo
13
1 / 7 / 4
9,783
611
7,421
12,056
3,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
15
2 / 3 / 5
10,951
684
4,176
16,413
16,396
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
10
Kills
7
7
Deaths
11
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
3
5.5
L
1
3
7
1.5
W
Apollo
Iry20
Apollo
1
7
4
0.43
L
Discordia
ShaneTheSage
Discordia
8
3
3
3.17
W
Odin
2
3
5
1.5
L
Skadi
bob14689
Skadi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,507
Damage
22,957
26,248
Taken
37,453
21,720
Mitigated
22,198
4,244
Healing
2,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,360
395
0
1,871
8,984
2,507
440
6,069
2,915
63,128
0
L
6,547
664
0
2,107
13,203
17,374
0
6,764
6,439
30,840
0
W
Apollo
Iry20
Apollo
7,421
2,959
0
0
12,056
3,295
1,400
10,185
1,871
0
25,068
L
Discordia
ShaneTheSage
Discordia
17,980
1,210
0
1,887
10,885
3,729
597
4,801
6,084
48,594
0
W
Odin
4,176
792
0
500
16,413
16,396
299
8,273
8,140
5,202
26,103
L
Skadi
bob14689
Skadi
2,980
1,187
0
250
2,160
617
407
616
1,544
0
14,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,163
Gold Earned
32,543
143
Minions Killed
189
0
Camps Cleared
0
690,831
Distance Traveled
926,339
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,809
738
93
6
0
332,711
1
L
Ymir
10,946
684
44
3
0
277,300
0
W
Apollo
9,783
611
35
2
0
279,267
2
L
Discordia
11,341
709
77
5
0
290,568
1
W
Odin
10,951
684
61
4
0
314,361
2
L
Skadi
8,876
555
22
1
0
122,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role