Player Matchup

Serqet
Serqet
GammaFizzy
Serqet
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 38L
1,503 Elo+
Solo
Freya
Freya
Luniita
Freya
Level 29
God Stats
1W - 6L
1,250 SR
Queue Stats
18W - 35L
1,356 Elo+
Solo
Fenrir
Fenrir
SentientTrash
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,418 Elo+
Party 1
Kukulkan
Kukulkan
SmellyGarbage
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,674 Elo+
Party 1
Bellona
Bellona
SmiteKarizma
Bellona
Level 8
God Stats
4W - 4L
1,526 SR
Queue Stats
4W - 7L
1,579 Elo+
Solo
Team Averages
Level 11
1,455 SR
1,506 Elo+

VS

Team Averages
Level 18
1,660 SR
1,488 Elo+
Hel
Hel
MezMeme
Hel
Level 18
God Stats
22W - 15L
1,659 SR
Queue Stats
49W - 52L
1,498 Elo+
Party 2
Gilgamesh
Gilgamesh
PointlessOutrage
Gilgamesh
Level 25
God Stats
14W - 9L
1,531 SR
Queue Stats
78W - 70L
1,504 Elo+
Party 2
Skadi
Skadi
RazNasty
Skadi
Level 5
God Stats
7W - 5L
1,715 SR
Queue Stats
11W - 15L
1,341 Elo+
Solo
King Arthur
King Arthur
UpSETT12
King Arthur
Level 25
God Stats
16W - 9L
1,731 SR
Queue Stats
81W - 82L
1,512 Elo+
Party 2
Tiamat
Tiamat
Zefraxi
Tiamat
Level 16
God Stats
5W - 3L
1,662 SR
Queue Stats
20W - 14L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GammaFizzy
Serqet
14
9 / 3 / 4
8,627
616
9,739
10,234
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Freya
Luniita
Freya
13
2 / 2 / 7
7,651
547
5,793
9,058
3,394
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 2 / 11
8,707
622
5,485
9,949
10,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
SmellyGarbage
Kukulkan
14
6 / 0 / 6
8,657
618
8,994
2,655
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SmiteKarizma
Bellona
13
1 / 2 / 3
7,815
558
9,276
11,748
9,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
9
2 / 7 / 0
6,326
452
2,400
8,964
3,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
8
2 / 5 / 3
6,273
448
6,001
9,867
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
RazNasty
Skadi
10
0 / 4 / 1
6,161
440
1,583
7,738
2,129
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
UpSETT12
King Arthur
13
3 / 3 / 0
8,027
573
6,914
14,744
7,411
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
Zefraxi
Tiamat
11
2 / 4 / 3
6,980
499
7,427
9,573
5,472
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
23
Kills
9
9
Deaths
23
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
GammaFizzy
Serqet
9
3
4
3.67
W
Freya
Luniita
Freya
2
2
7
2.75
L
Hel
2
7
0
0.29
L
Gilgamesh
2
5
3
0.7
L
Skadi
RazNasty
Skadi
0
4
1
0.13
W
5
2
11
5.25
W
Kukulkan
SmellyGarbage
Kukulkan
6
0
6
9
W
Bellona
SmiteKarizma
Bellona
1
2
3
1.25
L
King Arthur
UpSETT12
King Arthur
3
3
0
1
L
Tiamat
Zefraxi
Tiamat
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,287
Damage
24,325
43,644
Taken
50,886
27,936
Mitigated
23,572
14,595
Healing
9,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
GammaFizzy
Serqet
9,739
1,647
0
4,126
10,234
3,541
0
2,496
7,738
0
47,024
W
Freya
Luniita
Freya
5,793
2,137
0
3,868
9,058
3,394
308
5,054
4,004
34,078
4,948
L
Hel
2,400
363
1,686
1,866
8,964
3,625
94
3,384
4,517
9,905
0
L
Gilgamesh
6,001
1,888
0
706
9,867
4,935
462
2,289
7,528
0
23,181
L
Skadi
RazNasty
Skadi
1,583
889
0
814
7,738
2,129
0
3,859
3,541
0
33,813
W
5,485
817
0
2,816
9,949
10,765
326
1,922
8,027
0
17,864
W
Kukulkan
SmellyGarbage
Kukulkan
8,994
604
0
545
2,655
1,202
1,650
355
2,300
64,134
0
W
Bellona
SmiteKarizma
Bellona
9,276
4,522
0
3,240
11,748
9,034
684
0
11,748
0
43,082
L
King Arthur
UpSETT12
King Arthur
6,914
1,299
0
2,533
14,744
7,411
74
185
14,082
0
39,420
L
Tiamat
Zefraxi
Tiamat
7,427
905
0
2,187
9,573
5,472
142
3,899
4,679
32,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,457
Gold Earned
33,767
406
Minions Killed
274
0
Camps Cleared
0
1,382,354
Distance Traveled
1,275,080
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,627
616
83
6
0
315,341
2
W
Freya
7,651
547
78
6
0
271,996
5
L
Hel
6,326
452
16
1
0
259,649
2
L
Gilgamesh
6,273
448
36
3
0
253,613
1
L
Skadi
6,161
440
74
5
0
233,210
4
W
Fenrir
8,707
622
22
2
0
276,750
1
W
Kukulkan
8,657
618
129
9
0
257,428
0
W
Bellona
7,815
558
94
7
0
260,839
3
L
King Arthur
8,027
573
88
6
0
274,670
0
L
Tiamat
6,980
499
60
4
0
253,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role