Player Matchup

Fafnir
Fafnir
AroQ02
Fafnir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 49L
1,699 Elo+
Party 2
Persephone
Persephone
TheMarck2002
Persephone
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 48L
1,697 Elo+
Party 2
Ullr
Ullr
ktmarcos
Ullr
Level 87
God Stats
6W - 11L
1,572 SR
Queue Stats
123W - 103L
1,699 Elo+
Party 2
Team Averages
Level 99
1,524 SR
1,698 Elo+

VS

Team Averages
Level 121
1,713 SR
1,583 Elo+
Pele
Pele
CHLENExoi
Pele
Level 127
God Stats
2W - 1L
1,899 SR
Queue Stats
440W - 336L
1,615 Elo+
Party 1
Anubis
Anubis
MexiCiano
Anubis
Level 97
God Stats
16W - 7L
1,738 SR
Queue Stats
24W - 24L
1,569 Elo+
Solo
Cerberus
Cerberus
Zabifixus
Cerberus
Level 139
God Stats
19W - 16L
1,503 SR
Queue Stats
391W - 319L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AroQ02
Fafnir
16
2 / 3 / 3
11,409
600
8,554
23,793
36,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
TheMarck2002
Persephone
18
7 / 7 / 1
13,929
733
13,029
17,665
5,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
16
1 / 7 / 9
11,956
629
11,649
21,518
6,673
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
9 / 6 / 5
13,365
703
18,513
18,848
9,893
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
MexiCiano
Anubis
19
7 / 3 / 11
13,690
721
22,168
15,987
8,312
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Zabifixus
Cerberus
16
2 / 1 / 16
12,591
663
11,144
15,168
19,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
10
Kills
18
17
Deaths
10
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AroQ02
Fafnir
2
3
3
1.17
W
Pele
9
6
5
1.92
W
Anubis
MexiCiano
Anubis
7
3
11
4.17
L
Persephone
TheMarck2002
Persephone
7
7
1
1.07
W
Cerberus
Zabifixus
Cerberus
2
1
16
10
L
Ullr
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,232
Damage
51,825
62,976
Taken
50,003
48,701
Mitigated
37,756
12,841
Healing
16,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AroQ02
Fafnir
8,554
2,001
0
6,964
23,793
36,959
273
11,060
12,733
30,927
0
W
Pele
18,513
4,192
0
4,066
18,848
9,893
1,215
8,403
10,445
0
64,084
W
Anubis
MexiCiano
Anubis
22,168
1,710
0
8,599
15,987
8,312
1,040
7,012
8,752
84,786
0
L
Persephone
TheMarck2002
Persephone
13,029
199
136
2,245
17,665
5,069
0
9,134
8,524
57,487
0
W
Cerberus
Zabifixus
Cerberus
11,144
547
400
3,127
15,168
19,551
629
5,867
9,223
25,089
0
L
Ullr
11,649
7,604
0
3,496
21,518
6,673
1,587
13,115
8,403
0
45,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,294
Gold Earned
39,646
191
Minions Killed
229
0
Camps Cleared
0
988,203
Distance Traveled
995,436
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,409
600
28
1
0
325,540
0
W
Pele
13,365
703
61
3
0
352,734
4
W
Anubis
13,690
721
136
7
0
314,181
3
L
Persephone
13,929
733
92
5
0
350,250
1
W
Cerberus
12,591
663
32
2
0
328,521
0
L
Ullr
11,956
629
71
4
0
312,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role