Player Matchup

Ymir
Ymir
Blankdoor
Ymir
Level 49
God Stats
41W - 24L
1,637 SR
Queue Stats
283W - 265L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
brentje98
Danzaburou
Level 68
God Stats
39W - 29L
1,601 SR
Queue Stats
254W - 235L
1,552 Elo+
Party 1
Merlin
Merlin
hellforce2601
Merlin
Level 80
God Stats
20W - 27L
1,461 SR
Queue Stats
333W - 312L
1,520 Elo+
Party 1
Team Averages
Level 66
1,566 SR
1,531 Elo+

VS

Team Averages
Level 91
1,521 SR
1,430 Elo+
Zeus
Zeus
Exetlaios96
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 99L
1,398 Elo+
Solo
Kukulkan
Kukulkan
Sagabor
Kukulkan
Level 118
God Stats
11W - 10L
1,576 SR
Queue Stats
24W - 30L
1,424 Elo+
Solo
Chaac
Chaac
facundo16
Chaac
Level 129
God Stats
5W - 7L
1,487 SR
Queue Stats
72W - 83L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
4 / 3 / 13
10,377
741
4,530
20,493
23,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
brentje98
Danzaburou
15
5 / 2 / 9
10,668
762
6,900
9,019
3,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 3 / 7
11,052
789
14,156
10,479
4,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 2
9,690
692
8,253
11,804
4,238
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Sagabor
Kukulkan
15
3 / 6 / 5
9,880
706
13,637
12,180
4,234
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
facundo16
Chaac
7
0 / 4 / 4
7,723
552
2,206
4,606
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
18
Kills
8
8
Deaths
18
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
3
13
3.5
L
5
8
2
0.75
L
Kukulkan
Sagabor
Kukulkan
3
6
5
0.92
W
Danzaburou
brentje98
Danzaburou
5
2
9
4.75
L
Chaac
facundo16
Chaac
0
4
4
0.5
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,586
Damage
24,096
39,991
Taken
28,590
31,619
Mitigated
10,738
7,987
Healing
3,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,530
662
524
5,035
20,493
23,402
314
9,534
10,959
21,727
0
L
8,253
745
0
590
11,804
4,238
305
8,284
3,520
22,235
0
L
Kukulkan
Sagabor
Kukulkan
13,637
426
9
2,113
12,180
4,234
212
8,301
3,879
55,744
0
W
Danzaburou
brentje98
Danzaburou
6,900
2,115
0
1,640
9,019
3,501
1,714
5,817
3,202
0
45,377
L
Chaac
facundo16
Chaac
2,206
292
0
689
4,606
2,266
0
2,101
2,505
0
8,432
W
14,156
373
0
788
10,479
4,716
1,276
6,539
3,940
50,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,097
Gold Earned
27,293
178
Minions Killed
136
0
Camps Cleared
0
738,166
Distance Traveled
561,401
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,377
741
25
2
0
235,129
1
L
Zeus
9,690
692
31
2
0
211,420
4
L
Kukulkan
9,880
706
88
6
0
263,973
3
W
Danzaburou
10,668
762
85
6
0
256,831
1
L
Chaac
7,723
552
17
1
0
86,008
0
W
Merlin
11,052
789
68
5
0
246,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role