Player Matchup

Fafnir
Fafnir
Danite47
Fafnir
Level 25
God Stats
1W - 2L
1,848 SR
Queue Stats
6W - 9L
1,611 Elo+
Solo
Loki
Loki
heldozer854
Loki
Level 18
God Stats
0W - 2L
1,058 SR
Queue Stats
18W - 31L
1,461 Elo+
Solo
Ra
Ra
iLriGgoSmiter
Ra
Level 23
God Stats
5W - 8L
1,425 SR
Queue Stats
75W - 77L
1,540 Elo+
Solo
Thanatos
Thanatos
mrcarrotyum010
Thanatos
Level 10
God Stats
0W - 1L
1,149 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
wil2331
Ullr
Level 26
God Stats
1W - 4L
1,641 SR
Queue Stats
32W - 28L
1,589 Elo+
Solo
Team Averages
Level 20
1,424 SR
1,540 Elo+

VS

Team Averages
Level 19
1,492 SR
1,544 Elo+
Sun Wukong
Sun Wukong
Bursts3d
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 154L
1,500 Elo+
Solo
Mercury
Mercury
Firemages96
Mercury
Level 29
God Stats
3W - 4L
1,452 SR
Queue Stats
125W - 107L
1,579 Elo+
Solo
Hachiman
Hachiman
Lebronsturtle
Hachiman
Level 20
God Stats
23W - 19L
1,550 SR
Queue Stats
28W - 25L
1,497 Elo+
Party 1
Guan Yu
Guan Yu
kodahudd
Guan Yu
Level 8
God Stats
12W - 12L
1,456 SR
Queue Stats
301W - 322L
1,536 Elo+
Solo
Ares
Ares
ss4manny
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 72L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Danite47
Fafnir
17
2 / 9 / 4
13,368
446
10,061
30,542
50,727
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 15 / 4
13,715
457
17,823
30,136
14,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 8 / 3
16,763
559
26,887
33,490
26,110
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
20
2 / 16 / 3
13,466
449
7,022
23,062
10,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
wil2331
Ullr
20
3 / 6 / 4
14,762
492
17,035
17,993
9,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bursts3d
Sun Wukong
9
1 / 6 / 2
10,424
347
2,206
8,103
4,587
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Firemages96
Mercury
20
23 / 1 / 11
18,636
621
37,689
25,683
13,382
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
Lebronsturtle
Hachiman
20
12 / 3 / 15
16,101
537
20,248
20,365
8,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
kodahudd
Guan Yu
18
4 / 3 / 24
13,959
465
8,697
35,876
34,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ares
20
12 / 6 / 26
17,511
584
28,049
44,394
55,602
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
130
18
Kills
52
54
Deaths
19
18
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bursts3d
Sun Wukong
1
6
2
0.33
L
Fafnir
Danite47
Fafnir
2
9
4
0.44
W
Mercury
Firemages96
Mercury
23
1
11
28.5
W
Hachiman
Lebronsturtle
Hachiman
12
3
15
6.5
L
4
15
4
0.4
L
7
8
3
1.06
W
Guan Yu
kodahudd
Guan Yu
4
3
24
5.33
L
Thanatos
2
16
3
0.22
W
Ares
12
6
26
4.17
L
Ullr
wil2331
Ullr
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,828
Damage
96,889
135,223
Taken
134,421
111,042
Mitigated
116,751
35,545
Healing
47,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bursts3d
Sun Wukong
2,206
507
0
92
8,103
4,587
569
2,683
5,384
0
14,395
L
Fafnir
Danite47
Fafnir
10,061
1,589
0
4,677
30,542
50,727
186
7,432
23,110
31,704
0
W
Mercury
Firemages96
Mercury
37,689
24,108
0
4,966
25,683
13,382
5,280
8,840
16,678
0
145,066
W
Hachiman
Lebronsturtle
Hachiman
20,248
11,290
0
9,497
20,365
8,816
6,315
7,752
12,177
0
84,665
L
17,823
6,423
0
5,706
30,136
14,368
786
8,035
22,101
0
74,443
L
26,887
3,082
799
17,318
33,490
26,110
1,336
6,342
27,148
156,300
0
W
Guan Yu
kodahudd
Guan Yu
8,697
1,064
7,014
20,344
35,876
34,364
436
11,404
24,043
0
52,230
L
Thanatos
7,022
1,817
0
6,460
23,062
10,564
4,880
2,004
21,058
0
57,704
W
Ares
28,049
4,293
0
6,055
44,394
55,602
1,631
6,798
37,008
109,821
0
L
Ullr
wil2331
Ullr
17,035
8,408
0
585
17,993
9,273
1,636
4,289
13,704
0
132,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,074
Gold Earned
76,631
672
Minions Killed
469
0
Camps Cleared
0
2,414,036
Distance Traveled
2,539,149
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,424
347
20
1
0
178,884
1
L
Fafnir
13,368
446
26
1
0
498,422
9
W
Mercury
18,636
621
151
5
0
748,223
1
W
Hachiman
16,101
537
97
3
0
542,495
2
L
Loki
13,715
457
101
3
0
492,718
0
L
Ra
16,763
559
240
8
0
460,754
3
W
Guan Yu
13,959
465
71
2
0
560,522
11
L
Thanatos
13,466
449
102
3
0
451,648
0
W
Ares
17,511
584
130
4
0
509,025
0
L
Ullr
14,762
492
203
7
0
510,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role