Player Matchup

Izanami
Izanami
 
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Fellharm
Ullr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,204 Elo+
Party 1
Fenrir
Fenrir
Ginnyyyyy
Fenrir
Level 15
God Stats
2W - 10L
1,102 SR
Queue Stats
42W - 58L
1,311 Elo+
Party 1
Hel
Hel
Haxeth
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 81L
1,045 Elo+
Solo
Mercury
Mercury
t9samuel
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,226 Elo+
Solo
Team Averages
Level 11
1,420 SR
1,257 Elo+

VS

Team Averages
Level 10
1,543 SR
1,268 Elo+
Scylla
Scylla
PandaSmiteGod
Scylla
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
312W - 316L
1,287 Elo+
Solo
Neith
Neith
Santi1818
Neith
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 17L
1,019 Elo+
Solo
Kukulkan
Kukulkan
SuperSaiyan11
Kukulkan
Level 5
God Stats
2W - 2L
1,296 SR
Queue Stats
2W - 3L
1,236 Elo+
Solo
Merlin
Merlin
TimeTanuki
Merlin
Level 14
God Stats
8W - 6L
1,633 SR
Queue Stats
238W - 254L
1,377 Elo+
Solo
King Arthur
King Arthur
zonsly
King Arthur
Level 8
God Stats
11W - 4L
1,787 SR
Queue Stats
282W - 271L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
11 / 8 / 6
16,997
1,214
34,102
26,098
7,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ullr
20
1 / 13 / 9
13,222
944
7,928
26,398
8,575
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Ginnyyyyy
Fenrir
20
0 / 12 / 11
13,103
936
6,275
24,461
12,116
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
Haxeth
Hel
20
7 / 4 / 4
14,914
1,065
12,554
22,281
7,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
t9samuel
Mercury
20
1 / 5 / 4
12,360
883
5,438
22,004
7,224
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

127

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 5 / 15
16,421
1,173
18,977
15,405
6,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Neith
Santi1818
Neith
18
1 / 2 / 3
11,187
799
2,515
2,304
641
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
SuperSaiyan11
Kukulkan
20
10 / 5 / 16
15,168
1,083
30,120
13,167
6,335
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Merlin
TimeTanuki
Merlin
20
11 / 4 / 20
16,367
1,169
38,777
16,716
8,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
zonsly
King Arthur
20
6 / 4 / 16
13,787
985
21,646
24,105
18,742
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
112
20
Kills
42
42
Deaths
20
34
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
11
8
6
1.75
L
Ullr
1
13
9
0.42
L
Fenrir
Ginnyyyyy
Fenrir
0
12
11
0.46
L
Hel
Haxeth
Hel
7
4
4
2.25
W
14
5
15
4.3
W
Neith
Santi1818
Neith
1
2
3
1.25
W
Kukulkan
SuperSaiyan11
Kukulkan
10
5
16
3.6
W
Merlin
TimeTanuki
Merlin
11
4
20
5.25
L
Mercury
t9samuel
Mercury
1
5
4
0.6
W
King Arthur
zonsly
King Arthur
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,297
Damage
112,035
121,242
Taken
71,697
42,971
Mitigated
40,641
21,637
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
34,102
19,206
0
2,222
26,098
7,428
0
19,538
6,560
0
93,278
L
Ullr
7,928
4,102
0
1,029
26,398
8,575
0
19,699
6,699
0
22,454
L
Fenrir
Ginnyyyyy
Fenrir
6,275
2,633
0
972
24,461
12,116
0
15,671
8,790
0
19,806
L
Hel
Haxeth
Hel
12,554
1,494
8,346
9,068
22,281
7,628
0
17,451
4,830
29,806
0
W
18,977
6,460
0
0
15,405
6,815
0
2,095
13,310
40,929
0
W
Neith
Santi1818
Neith
2,515
826
0
110
2,304
641
0
0
2,304
0
4,538
W
Kukulkan
SuperSaiyan11
Kukulkan
30,120
3,667
0
1,144
13,167
6,335
0
4,106
9,061
66,036
0
W
Merlin
TimeTanuki
Merlin
38,777
4,927
0
2,637
16,716
8,108
0
2,244
14,472
76,467
0
L
Mercury
t9samuel
Mercury
5,438
716
0
0
22,004
7,224
0
15,515
6,489
0
17,136
W
King Arthur
zonsly
King Arthur
21,646
4,146
0
4,602
24,105
18,742
0
4,109
19,996
0
34,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,596
Gold Earned
72,930
242
Minions Killed
260
6
Camps Cleared
4
1,376,822
Distance Traveled
1,027,415
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
16,997
1,214
122
9
1
272,631
0
L
Ullr
13,222
944
39
3
0
240,915
0
L
Fenrir
13,103
936
21
2
5
269,514
4
L
Hel
14,914
1,065
43
3
0
261,329
0
W
Scylla
16,421
1,173
65
5
0
232,536
0
W
Neith
11,187
799
3
0
0
71,846
0
W
Kukulkan
15,168
1,083
81
6
1
203,754
0
W
Merlin
16,367
1,169
92
7
0
265,036
0
L
Mercury
12,360
883
17
1
0
332,433
2
W
King Arthur
13,787
985
19
1
3
254,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role