Player Matchup

Nemesis
Nemesis
SDH_070
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 122L
1,436 Elo+
Party 1
Osiris
Osiris
Straydog2312
Osiris
Level 118
God Stats
1W - 1L
1,331 SR
Queue Stats
65W - 52L
1,532 Elo+
Party 1
Olorun
Olorun
swifblue
Olorun
Level 65
God Stats
4W - 6L
1,486 SR
Queue Stats
141W - 141L
1,492 Elo+
Party 1
Team Averages
Level 70
1,439 SR
1,487 Elo+

VS

Team Averages
Level 75
1,636 SR
1,418 Elo+
Ra
Ra
Nut69Cracker69
Ra
Level 41
God Stats
0W - 1L
1,763 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
phanom_vort3x
Medusa
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,392 Elo+
Party 2
Susano
Susano
tolototo69
Susano
Level 89
God Stats
4W - 1L
1,646 SR
Queue Stats
212W - 225L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SDH_070
Nemesis
16
5 / 2 / 13
11,491
676
14,438
16,891
9,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
15
9 / 0 / 9
11,790
694
7,047
10,333
13,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
swifblue
Olorun
17
5 / 1 / 10
11,661
686
10,123
10,122
4,803
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 0
10,387
611
8,217
9,256
3,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 2
8,920
525
4,089
10,604
3,204
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
tolototo69
Susano
12
0 / 10 / 1
8,905
524
7,391
15,980
5,707
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
19
Kills
3
3
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Nemesis
SDH_070
Nemesis
5
2
13
5.75
W
Osiris
9
0
9
13.5
L
0
5
2
0.2
W
Olorun
swifblue
Olorun
5
1
10
10
L
Susano
tolototo69
Susano
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,608
Damage
19,697
37,346
Taken
35,840
28,348
Mitigated
12,287
7,633
Healing
5,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,217
856
1,876
2,031
9,256
3,376
0
2,285
6,971
44,984
0
W
Nemesis
SDH_070
Nemesis
14,438
5,247
0
2,278
16,891
9,606
596
3,544
13,347
0
50,247
W
Osiris
7,047
2,253
0
544
10,333
13,939
873
2,659
7,674
0
27,170
L
4,089
1,861
0
970
10,604
3,204
0
3,016
7,588
0
22,275
W
Olorun
swifblue
Olorun
10,123
2,788
389
4,422
10,122
4,803
1,475
2,014
8,108
65,479
0
L
Susano
tolototo69
Susano
7,391
1,520
223
604
15,980
5,707
0
4,822
11,158
0
25,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,942
Gold Earned
28,212
202
Minions Killed
149
0
Camps Cleared
0
884,712
Distance Traveled
810,049
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,387
611
96
6
0
274,951
0
W
Nemesis
11,491
676
66
4
0
327,551
4
W
Osiris
11,790
694
45
3
0
271,255
3
L
Medusa
8,920
525
30
2
0
269,318
0
W
Olorun
11,661
686
91
5
0
285,906
1
L
Susano
8,905
524
23
1
0
265,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role