Player Matchup

Neith
Neith
Hibariw
Neith
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,606 Elo+
Solo
Hun Batz
Hun Batz
Ilvness
Hun Batz
Level 14
God Stats
3W - 1L
1,306 SR
Queue Stats
34W - 20L
1,555 Elo+
Solo
Ymir
Ymir
Lucastheking00
Ymir
Level 22
God Stats
23W - 17L
1,640 SR
Queue Stats
49W - 54L
1,457 Elo+
Solo
Sol
Sol
Thebigsm0k3
Sol
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 24L
1,515 Elo+
Solo
Zeus
Zeus
xrattobarx
Zeus
Level 29
God Stats
2W - 1L
1,555 SR
Queue Stats
68W - 92L
1,554 Elo+
Solo
Team Averages
Level 18
1,500 SR
1,537 Elo+

VS

Team Averages
Level 20
1,449 SR
1,535 Elo+
Janus
Janus
 
Janus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
CKayn
Arachne
Level 28
God Stats
23W - 18L
1,542 SR
Queue Stats
124W - 122L
1,444 Elo+
Solo
Artemis
Artemis
DyinggDiamond
Artemis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 80L
1,488 Elo+
Solo
Hercules
Hercules
MamaDeJere69
Hercules
Level 18
God Stats
0W - 3L
1,201 SR
Queue Stats
27W - 15L
1,566 Elo+
Solo
Jormungandr
Jormungandr
reno_reins84
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hibariw
Neith
17
6 / 1 / 8
11,495
575
13,471
9,418
3,120
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
Ilvness
Hun Batz
18
9 / 4 / 3
12,230
612
14,720
13,208
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 2 / 6
10,081
504
3,135
14,083
16,884
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
4 / 2 / 4
12,111
606
13,829
10,992
5,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 7 / 5
9,438
472
4,903
10,397
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
3 / 1 / 0
7,637
382
2,244
2,969
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
CKayn
Arachne
17
8 / 6 / 0
11,252
563
7,202
16,589
8,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
16
1 / 5 / 3
9,748
487
12,322
15,143
5,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
MamaDeJere69
Hercules
15
2 / 5 / 3
9,537
477
8,625
22,051
19,560
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
reno_reins84
Jormungandr
4
0 / 6 / 0
5,798
290
382
7,757
2,159
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
23
Kills
14
16
Deaths
23
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
0
3
L
Arachne
CKayn
Arachne
8
6
0
1.33
L
Artemis
1
5
3
0.5
W
Neith
Hibariw
Neith
6
1
8
10
W
Hun Batz
Ilvness
Hun Batz
9
4
3
2.63
W
3
2
6
3
L
Hercules
MamaDeJere69
Hercules
2
5
3
0.7
W
4
2
4
3
L
Jormungandr
reno_reins84
Jormungandr
0
6
0
0
W
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,058
Damage
30,775
58,098
Taken
64,509
34,150
Mitigated
36,435
13,893
Healing
16,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,244
107
0
917
2,969
678
0
1,069
1,752
25,819
0
L
Arachne
CKayn
Arachne
7,202
3,826
0
4,653
16,589
8,418
0
3,532
12,973
0
64,910
L
Artemis
12,322
4,702
0
4,619
15,143
5,620
0
1,988
13,077
0
71,904
W
Neith
Hibariw
Neith
13,471
6,894
0
5,542
9,418
3,120
7,066
392
8,986
0
67,121
W
Hun Batz
Ilvness
Hun Batz
14,720
4,127
0
2,829
13,208
5,851
603
358
12,846
0
86,602
W
3,135
547
0
0
14,083
16,884
477
192
13,690
32,618
0
L
Hercules
MamaDeJere69
Hercules
8,625
3,094
0
6,218
22,051
19,560
0
11,271
10,686
0
50,237
W
13,829
6,002
0
4,612
10,992
5,009
7,444
10
10,884
80,771
8,804
L
Jormungandr
reno_reins84
Jormungandr
382
317
0
0
7,757
2,159
91
2,340
5,407
1,857
0
W
4,903
807
126
784
10,397
3,286
2,153
1,732
8,527
38,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,355
Gold Earned
43,972
537
Minions Killed
393
0
Camps Cleared
0
1,822,131
Distance Traveled
1,254,680
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,637
382
59
3
0
131,613
0
L
Arachne
11,252
563
88
4
0
355,567
4
L
Artemis
9,748
487
132
7
0
305,656
2
W
Neith
11,495
575
125
6
0
367,395
2
W
Hun Batz
12,230
612
136
7
0
409,546
3
W
Ymir
10,081
504
44
2
0
343,956
3
L
Hercules
9,537
477
111
6
0
310,750
2
W
Sol
12,111
606
148
7
0
365,545
2
L
Jormungandr
5,798
290
3
0
0
151,094
0
W
Zeus
9,438
472
84
4
0
335,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role