Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Karrrasco
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,209 Elo+
Party 1
Tiamat
Tiamat
Mancrauli
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,209 Elo+
Party 1
Neith
Neith
bernard0ogbr
Neith
Level 26
God Stats
80W - 107L
1,444 SR
Queue Stats
170W - 211L
1,349 Elo+
Solo
Nemesis
Nemesis
ttvgx
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 14
1,489 SR
1,353 Elo+

VS

Team Averages
Level 32
1,604 SR
1,462 Elo+
Kukulkan
Kukulkan
Amattes01
Kukulkan
Level 18
God Stats
8W - 2L
1,887 SR
Queue Stats
50W - 62L
1,507 Elo+
Party 2
Terra
Terra
DoranAetos
Terra
Level 29
God Stats
6W - 5L
1,311 SR
Queue Stats
44W - 46L
1,446 Elo+
Solo
Izanami
Izanami
GODKILLER1000
Izanami
Level 28
God Stats
27W - 19L
1,617 SR
Queue Stats
27W - 19L
1,389 Elo+
Solo
Artemis
Artemis
Murilittlw
Artemis
Level 68
God Stats
13W - 12L
1,511 SR
Queue Stats
36W - 45L
1,451 Elo+
Party 2
Ymir
Ymir
sfc_marinho_11
Ymir
Level 18
God Stats
23W - 12L
1,696 SR
Queue Stats
56W - 53L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
3
0 / 2 / 0
3,715
413
157
2,127
440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Karrrasco
Cthulhu
7
2 / 6 / 0
4,757
529
3,447
9,478
5,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Mancrauli
Tiamat
6
0 / 5 / 0
3,888
432
1,769
5,454
2,214
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 0
4,821
536
2,303
5,431
1,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
ttvgx
Nemesis
5
0 / 5 / 0
3,918
435
886
6,350
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Amattes01
Kukulkan
10
6 / 1 / 3
5,969
663
5,191
3,037
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
8
0 / 0 / 9
5,029
559
1,579
5,467
4,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
10
7 / 0 / 3
6,370
708
6,647
5,080
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
Murilittlw
Artemis
9
3 / 0 / 7
5,403
600
3,824
3,456
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
4 / 2 / 3
5,796
644
2,981
3,882
2,829
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
3
Kills
20
22
Deaths
3
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
W
Kukulkan
Amattes01
Kukulkan
6
1
3
7.5
W
Terra
0
0
9
4.5
W
Izanami
7
0
3
8.5
L
Cthulhu
Karrrasco
Cthulhu
2
6
0
0.33
L
Tiamat
Mancrauli
Tiamat
0
5
0
0
W
Artemis
Murilittlw
Artemis
3
0
7
6.5
L
1
4
0
0.25
W
4
2
3
2.75
L
Nemesis
ttvgx
Nemesis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,562
Damage
20,222
28,840
Taken
20,922
10,113
Mitigated
10,852
4,910
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
157
123
0
200
2,127
440
84
79
2,048
0
3,851
W
Kukulkan
Amattes01
Kukulkan
5,191
384
0
400
3,037
1,048
823
1,241
1,796
22,743
0
W
Terra
1,579
335
518
1,702
5,467
4,302
166
770
4,697
9,904
0
W
Izanami
6,647
4,673
0
1,638
5,080
1,553
1,425
1,159
3,921
0
39,097
L
Cthulhu
Karrrasco
Cthulhu
3,447
730
0
1,000
9,478
5,030
22
2,726
6,722
11,250
0
L
Tiamat
Mancrauli
Tiamat
1,769
170
0
1,114
5,454
2,214
0
3,089
2,087
9,619
0
W
Artemis
Murilittlw
Artemis
3,824
1,830
0
1,506
3,456
1,120
1,362
231
3,225
0
22,822
L
2,303
486
0
862
5,431
1,126
0
1,761
3,568
0
21,950
W
2,981
1,314
0
507
3,882
2,829
420
1,815
2,067
17,832
0
L
Nemesis
ttvgx
Nemesis
886
480
0
1,734
6,350
1,303
0
1,646
4,664
0
11,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,099
Gold Earned
28,567
95
Minions Killed
227
0
Camps Cleared
0
677,742
Distance Traveled
800,503
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,715
413
11
1
0
61,486
1
W
Kukulkan
5,969
663
51
6
0
176,530
0
W
Terra
5,029
559
23
3
0
163,742
1
W
Izanami
6,370
708
84
9
0
155,797
0
L
Cthulhu
4,757
529
10
1
0
156,953
0
L
Tiamat
3,888
432
15
2
0
153,870
0
W
Artemis
5,403
600
36
4
0
155,555
2
L
Neith
4,821
536
36
4
0
157,332
0
W
Ymir
5,796
644
33
4
0
148,879
0
L
Nemesis
3,918
435
23
3
0
148,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role