Player Matchup

Persephone
Persephone
Evdawwwwwwwwg
Persephone
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
149W - 134L
1,738 Elo+
Party 2
Sun Wukong
Sun Wukong
Penguin Dummie
Sun Wukong
Level 106
God Stats
3W - 1L
1,452 SR
Queue Stats
118W - 115L
1,529 Elo+
Party 2
Chaac
Chaac
Tillbunk
Chaac
Level 100
God Stats
6W - 5L
1,601 SR
Queue Stats
434W - 395L
1,584 Elo+
Party 2
Hachiman
Hachiman
oR 3 Vo
Hachiman
Level 148
God Stats
18W - 17L
1,533 SR
Queue Stats
454W - 409L
1,608 Elo+
Party 2
Chronos
Chronos
yickory
Chronos
Level 27
God Stats
1W - 1L
1,424 SR
Queue Stats
20W - 9L
1,629 Elo+
Party 2
Team Averages
Level 80
1,502 SR
1,618 Elo+

VS

Team Averages
Level 97
1,479 SR
1,478 Elo+
Hachiman
Hachiman
Anginorub
Hachiman
Level 106
God Stats
4W - 8L
1,301 SR
Queue Stats
512W - 544L
1,437 Elo+
Solo
Poseidon
Poseidon
Dejobro1
Poseidon
Level 106
God Stats
4W - 11L
1,444 SR
Queue Stats
289W - 268L
1,408 Elo+
Solo
Fenrir
Fenrir
TWIX FOX
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 40L
1,618 Elo+
Party 1
Nox
Nox
TxNups DrkxT
Nox
Level 123
God Stats
13W - 9L
1,537 SR
Queue Stats
427W - 432L
1,388 Elo+
Solo
Eset
Eset
skittles raven
Eset
Level 119
God Stats
16W - 7L
1,616 SR
Queue Stats
498W - 423L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Evdawwwwwwwwg
Persephone
18
3 / 6 / 14
12,105
757
5,946
10,146
3,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Penguin Dummie
Sun Wukong
18
5 / 6 / 25
12,086
755
11,208
32,655
26,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
Tillbunk
Chaac
20
5 / 3 / 36
13,927
870
17,597
27,560
33,947
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
oR 3 Vo
Hachiman
20
29 / 5 / 12
15,819
989
37,108
20,135
8,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
yickory
Chronos
18
8 / 6 / 17
12,260
766
20,635
19,061
6,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Anginorub
Hachiman
16
3 / 12 / 13
10,690
668
15,372
20,953
9,758
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Dejobro1
Poseidon
17
2 / 11 / 10
10,457
654
16,981
18,637
8,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
TWIX FOX
Fenrir
17
1 / 12 / 11
10,580
661
8,138
28,302
39,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
5 / 6 / 4
9,067
567
5,114
8,909
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
13 / 9 / 6
13,692
856
23,049
21,666
11,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
68
50
Kills
24
26
Deaths
50
104
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Anginorub
Hachiman
3
12
13
0.79
L
Poseidon
Dejobro1
Poseidon
2
11
10
0.64
W
Persephone
Evdawwwwwwwwg
Persephone
3
6
14
1.67
W
Sun Wukong
Penguin Dummie
Sun Wukong
5
6
25
2.92
L
Fenrir
TWIX FOX
Fenrir
1
12
11
0.54
W
Chaac
Tillbunk
Chaac
5
3
36
7.67
L
5
6
4
1.17
W
Hachiman
oR 3 Vo
Hachiman
29
5
12
7
L
13
9
6
1.78
W
Chronos
yickory
Chronos
8
6
17
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,494
Damage
68,654
109,557
Taken
98,467
79,444
Mitigated
72,483
48,656
Healing
17,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Anginorub
Hachiman
15,372
9,568
453
2,660
20,953
9,758
0
4,282
16,490
0
25,158
L
Poseidon
Dejobro1
Poseidon
16,981
2,383
840
3,699
18,637
8,090
0
4,762
13,602
40,231
0
W
Persephone
Evdawwwwwwwwg
Persephone
5,946
278
404
1,726
10,146
3,683
1,070
4,609
5,531
16,249
0
W
Sun Wukong
Penguin Dummie
Sun Wukong
11,208
1,425
1,085
13,380
32,655
26,169
542
15,134
13,344
0
16,043
L
Fenrir
TWIX FOX
Fenrir
8,138
2,040
677
1,452
28,302
39,205
0
9,478
18,353
0
14,112
W
Chaac
Tillbunk
Chaac
17,597
2,180
2,264
14,922
27,560
33,947
844
9,615
17,303
0
38,918
L
5,114
312
231
531
8,909
3,825
0
2,134
6,601
8,229
0
W
Hachiman
oR 3 Vo
Hachiman
37,108
29,855
1,267
8,307
20,135
8,963
1,421
6,922
13,213
0
58,062
L
23,049
322
1,782
5,376
21,666
11,605
0
5,925
15,467
47,573
0
W
Chronos
yickory
Chronos
20,635
10,256
1,115
4,186
19,061
6,682
3,530
8,859
8,864
34,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,197
Gold Earned
54,486
149
Minions Killed
127
0
Camps Cleared
0
1,476,565
Distance Traveled
988,559
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,690
668
14
1
0
171,707
0
L
Poseidon
10,457
654
45
3
0
216,522
1
W
Persephone
12,105
757
19
1
0
290,708
0
W
Sun Wukong
12,086
755
9
1
0
278,422
1
L
Fenrir
10,580
661
8
1
0
250,297
0
W
Chaac
13,927
870
35
2
0
345,225
9
L
Nox
9,067
567
8
1
0
101,048
3
W
Hachiman
15,819
989
54
3
0
278,721
0
L
Eset
13,692
856
52
3
0
248,985
3
W
Chronos
12,260
766
32
2
0
283,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role