Player Matchup

Neith
Neith
DANLUU
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
FernandoOo33
Nemesis
Level 25
God Stats
1W - 2L
1,488 SR
Queue Stats
14W - 12L
1,418 Elo+
Solo
Bellona
Bellona
IIMEII
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
TearGatherer81
Cerberus
Level 37
God Stats
16W - 29L
1,397 SR
Queue Stats
119W - 160L
1,298 Elo+
Party 2
Sol
Sol
Tobigara
Sol
Level 20
God Stats
2W - 2L
1,813 SR
Queue Stats
18W - 33L
1,264 Elo+
Party 2
Team Averages
Level 17
1,540 SR
1,396 Elo+

VS

Team Averages
Level 12
1,541 SR
1,326 Elo+
Bellona
Bellona
DE1M0Z
Bellona
Level 22
God Stats
7W - 1L
1,574 SR
Queue Stats
23W - 38L
1,205 Elo+
Party 1
Artemis
Artemis
MJ4Lifeys
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
Nobitaog
Bacchus
Level 18
God Stats
1W - 3L
1,835 SR
Queue Stats
17W - 26L
1,182 Elo+
Party 1
Fenrir
Fenrir
SODOPEE
Fenrir
Level 18
God Stats
5W - 2L
1,296 SR
Queue Stats
15W - 19L
1,241 Elo+
Party 1
Ra
Ra
SnuggleFudge
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DANLUU
Neith
3
0 / 3 / 0
5,512
290
140
2,107
526
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
FernandoOo33
Nemesis
14
5 / 4 / 3
8,962
472
6,895
11,407
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
IIMEII
Bellona
13
2 / 5 / 3
8,350
439
9,658
13,196
8,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
13
1 / 4 / 4
8,111
427
9,074
17,307
13,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
7 / 4 / 4
10,236
539
13,035
10,702
3,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DE1M0Z
Bellona
14
4 / 2 / 4
8,962
472
9,519
13,296
11,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
MJ4Lifeys
Artemis
11
0 / 10 / 0
6,983
368
776
10,730
3,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Nobitaog
Bacchus
15
4 / 1 / 8
9,868
519
8,813
11,122
12,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
SODOPEE
Fenrir
14
5 / 2 / 6
9,103
479
8,939
12,747
6,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
6 / 1 / 1
10,180
536
8,740
12,547
5,098
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
15
Kills
19
20
Deaths
16
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
DANLUU
Neith
0
3
0
0
W
Bellona
DE1M0Z
Bellona
4
2
4
3
L
Nemesis
FernandoOo33
Nemesis
5
4
3
1.63
L
Bellona
IIMEII
Bellona
2
5
3
0.7
W
Artemis
MJ4Lifeys
Artemis
0
10
0
0
W
Bacchus
Nobitaog
Bacchus
4
1
8
8
W
Fenrir
SODOPEE
Fenrir
5
2
6
4
W
6
1
1
6.5
L
Cerberus
1
4
4
0.75
L
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,802
Damage
36,787
54,719
Taken
60,442
31,011
Mitigated
38,806
14,290
Healing
17,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DANLUU
Neith
140
140
0
0
2,107
526
0
774
1,333
0
4,306
W
Bellona
DE1M0Z
Bellona
9,519
3,157
0
3,666
13,296
11,480
745
4,041
9,255
0
41,183
L
Nemesis
FernandoOo33
Nemesis
6,895
2,410
0
2,572
11,407
4,846
0
2,151
9,219
0
56,740
L
Bellona
IIMEII
Bellona
9,658
2,330
0
3,197
13,196
8,668
380
2,539
9,702
0
37,581
W
Artemis
MJ4Lifeys
Artemis
776
518
0
392
10,730
3,452
51
3,897
6,833
0
16,315
W
Bacchus
Nobitaog
Bacchus
8,813
1,514
0
856
11,122
12,068
356
5,609
5,513
33,707
0
W
Fenrir
SODOPEE
Fenrir
8,939
1,863
0
3,042
12,747
6,708
0
3,356
9,391
0
48,718
W
8,740
1,858
657
8,419
12,547
5,098
440
5,206
7,341
75,860
0
L
Cerberus
9,074
589
0
5,584
17,307
13,915
210
8,112
9,195
39,096
0
L
13,035
7,380
0
2,937
10,702
3,056
2,793
3,977
6,585
51,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,171
Gold Earned
45,096
329
Minions Killed
361
0
Camps Cleared
0
1,337,823
Distance Traveled
1,658,584
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,512
290
6
0
0
62,641
0
W
Bellona
8,962
472
67
4
0
320,830
3
L
Nemesis
8,962
472
89
5
0
358,975
2
L
Bellona
8,350
439
66
3
0
334,147
1
W
Artemis
6,983
368
35
2
0
267,848
2
W
Bacchus
9,868
519
56
3
0
371,299
2
W
Fenrir
9,103
479
76
4
0
354,417
1
W
Ra
10,180
536
127
7
0
344,190
3
L
Cerberus
8,111
427
79
4
0
298,769
0
L
Sol
10,236
539
89
5
0
283,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role