Player Matchup

Zeus
Zeus
 
Zeus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Azrhiel
Ne Zha
Level 15
God Stats
1W - 1L
1,732 SR
Queue Stats
70W - 51L
1,370 Elo+
Solo
Ymir
Ymir
ComedieOrque725
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Artemis
Artemis
DwarvenThunder5
Artemis
Level 27
God Stats
11W - 19L
1,413 SR
Queue Stats
28W - 41L
1,395 Elo+
Solo
Cthulhu
Cthulhu
Hotspark
Cthulhu
Level 12
God Stats
2W - 4L
1,454 SR
Queue Stats
16W - 31L
1,292 Elo+
Solo
Team Averages
Level 15
1,520 SR
1,411 Elo+

VS

Team Averages
Level 38
1,660 SR
1,748 Elo+
Hera
Hera
 
Hera
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
OadeTheGod
Ares
Level 13
God Stats
3W - 0L
1,710 SR
Queue Stats
52W - 16L
1,689 Elo+
Party 1
Sun Wukong
Sun Wukong
Tuandeptraivl
Sun Wukong
Level 9
God Stats
2W - 0L
1,688 SR
Queue Stats
22W - 5L
1,827 Elo+
Party 1
Tiamat
Tiamat
VnMAVA
Tiamat
Level 29
God Stats
16W - 5L
1,900 SR
Queue Stats
216W - 77L
1,783 Elo+
Party 1
Rama
Rama
ziozioozio
Rama
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 63L
1,939 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 2 / 4
7,806
1,115
8,191
9,252
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Azrhiel
Ne Zha
12
2 / 5 / 3
7,402
1,057
4,221
8,318
3,058
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 9 / 1
7,138
1,020
2,017
12,233
4,998
13
1 / 8 / 4
7,439
1,063
7,488
14,780
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Hotspark
Cthulhu
12
0 / 0 / 0
6,143
878
0
0
0
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

181

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 1 / 15
7,826
1,118
7,198
4,603
1,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 16
7,523
1,075
4,541
6,874
6,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Tuandeptraivl
Sun Wukong
14
3 / 1 / 10
8,188
1,170
4,618
7,127
3,720
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
VnMAVA
Tiamat
15
5 / 0 / 15
8,855
1,265
10,890
5,108
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
14 / 1 / 8
10,328
1,475
12,707
4,392
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
88
5
Kills
24
24
Deaths
5
12
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
2
4
1.5
W
Hera
 
Hera
1
1
15
8.5
L
Ne Zha
Azrhiel
Ne Zha
2
5
3
0.7
L
1
9
1
0.17
L
1
8
4
0.38
L
Cthulhu
Hotspark
Cthulhu
0
0
0
0
W
1
2
16
4.5
W
Sun Wukong
Tuandeptraivl
Sun Wukong
3
1
10
8
W
Tiamat
VnMAVA
Tiamat
5
0
15
12.5
W
14
1
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,917
Damage
39,954
44,583
Taken
28,104
16,173
Mitigated
17,199
2,488
Healing
3,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,191
962
0
336
9,252
3,702
0
4,351
4,811
35,140
0
W
Hera
 
Hera
7,198
1,464
0
88
4,603
1,475
0
2,207
2,396
17,597
0
L
Ne Zha
Azrhiel
Ne Zha
4,221
477
0
112
8,318
3,058
0
3,456
4,668
0
9,901
L
2,017
932
0
0
12,233
4,998
0
5,426
6,578
5,594
0
L
7,488
3,165
0
2,040
14,780
4,415
0
8,637
5,897
0
16,611
L
Cthulhu
Hotspark
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
4,541
406
0
0
6,874
6,759
0
3,278
3,596
6,319
0
W
Sun Wukong
Tuandeptraivl
Sun Wukong
4,618
1,701
0
417
7,127
3,720
0
2,476
2,888
0
15,517
W
Tiamat
VnMAVA
Tiamat
10,890
248
0
1,158
5,108
3,483
0
523
4,585
23,190
0
W
12,707
10,031
0
1,498
4,392
1,762
0
1,724
2,668
0
27,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,928
Gold Earned
42,720
104
Minions Killed
122
3
Camps Cleared
9
406,189
Distance Traveled
650,162
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,806
1,115
64
9
2
108,693
0
W
Hera
7,826
1,118
30
4
0
141,444
0
L
Ne Zha
7,402
1,057
12
2
1
95,435
0
L
Ymir
7,138
1,020
3
0
0
93,768
0
L
Artemis
7,439
1,063
25
4
0
97,715
0
L
Cthulhu
6,143
878
0
0
0
10,578
0
W
Ares
7,523
1,075
3
0
0
109,271
0
W
Sun Wukong
8,188
1,170
22
3
2
121,492
3
W
Tiamat
8,855
1,265
38
5
0
149,609
0
W
Rama
10,328
1,475
29
4
7
128,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role