Player Matchup

Sylvanus
Sylvanus
FireVortex26
Sylvanus
Level 6
God Stats
0W - 1L
1,218 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Raijin
Raijin
Jauffre
Raijin
Level 17
God Stats
0W - 1L
1,408 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
Pandusia
Izanami
Level 25
God Stats
0W - 2L
1,268 SR
Queue Stats
16W - 25L
1,293 Elo+
Party 2
Mulan
Mulan
Pocotli
Mulan
Level 28
God Stats
19W - 14L
1,587 SR
Queue Stats
27W - 30L
1,349 Elo+
Party 2
Bellona
Bellona
Pro100Tanck
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,244 Elo+
Solo
Team Averages
Level 18
1,396 SR
1,377 Elo+

VS

Team Averages
Level 7
1,473 SR
1,495 Elo+
Ymir
Ymir
BLAZIKIDD
Ymir
Level 18
God Stats
12W - 7L
1,573 SR
Queue Stats
51W - 48L
1,476 Elo+
Party 3
Neith
Neith
ISTOBARSI
Neith
Level 3
God Stats
1W - 1L
1,290 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Artemis
Artemis
Kowsonn
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 4
Bellona
Bellona
RoseJakuu
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 4
Nemesis
Nemesis
Wujek4Game
Nemesis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FireVortex26
Sylvanus
15
3 / 8 / 6
10,371
471
5,433
21,446
26,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
Jauffre
Raijin
17
7 / 5 / 2
11,285
513
17,204
13,770
5,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Pandusia
Izanami
13
2 / 5 / 1
9,199
418
9,568
10,983
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Pocotli
Mulan
13
1 / 8 / 3
8,404
382
8,239
18,500
7,473
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Pro100Tanck
Bellona
17
4 / 5 / 3
10,958
498
8,694
24,713
22,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
7 / 0 / 6
10,676
485
13,875
13,438
17,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
ISTOBARSI
Neith
16
6 / 4 / 5
10,257
466
10,961
13,635
5,825
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
Kowsonn
Artemis
17
7 / 6 / 4
11,086
504
16,455
14,263
4,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
RoseJakuu
Bellona
17
6 / 4 / 6
11,222
510
12,101
16,597
13,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Wujek4Game
Nemesis
16
5 / 4 / 7
10,864
494
7,642
13,465
4,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
17
Kills
31
31
Deaths
18
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
0
6
10
L
Sylvanus
FireVortex26
Sylvanus
3
8
6
0.75
W
Neith
ISTOBARSI
Neith
6
4
5
2.13
L
Raijin
Jauffre
Raijin
7
5
2
1.6
W
Artemis
Kowsonn
Artemis
7
6
4
1.5
L
Izanami
Pandusia
Izanami
2
5
1
0.5
L
Mulan
Pocotli
Mulan
1
8
3
0.31
L
Bellona
Pro100Tanck
Bellona
4
5
3
1.1
W
Bellona
RoseJakuu
Bellona
6
4
6
2.25
W
Nemesis
Wujek4Game
Nemesis
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,138
Damage
61,034
89,412
Taken
71,398
66,179
Mitigated
45,865
16,714
Healing
16,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
13,875
3,007
0
1,110
13,438
17,129
228
464
12,974
48,683
0
L
Sylvanus
FireVortex26
Sylvanus
5,433
2,344
610
1,858
21,446
26,933
214
672
20,774
33,078
0
W
Neith
ISTOBARSI
Neith
10,961
5,996
0
2,623
13,635
5,825
973
1,942
11,693
0
51,502
L
Raijin
Jauffre
Raijin
17,204
1,559
0
1,569
13,770
5,432
612
958
12,812
62,037
0
W
Artemis
Kowsonn
Artemis
16,455
6,934
0
2,678
14,263
4,796
4,049
10,534
3,729
0
65,455
L
Izanami
Pandusia
Izanami
9,568
4,898
0
1,551
10,983
3,430
687
5,639
5,344
0
50,991
L
Mulan
Pocotli
Mulan
8,239
2,133
0
2,589
18,500
7,473
117
6,164
12,336
0
30,758
L
Bellona
Pro100Tanck
Bellona
8,694
4,742
0
8,537
24,713
22,911
1,794
442
24,271
0
70,913
W
Bellona
RoseJakuu
Bellona
12,101
5,133
0
5,959
16,597
13,197
1,554
4,825
11,772
0
50,284
W
Nemesis
Wujek4Game
Nemesis
7,642
3,644
0
3,902
13,465
4,918
1,444
5,431
8,034
0
62,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,217
Gold Earned
54,105
406
Minions Killed
437
0
Camps Cleared
0
1,718,712
Distance Traveled
1,973,487
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,676
485
46
2
0
388,025
1
L
Sylvanus
10,371
471
58
3
0
353,691
0
W
Neith
10,257
466
95
4
0
384,705
0
L
Raijin
11,285
513
75
3
0
365,724
7
W
Artemis
11,086
504
99
5
0
335,672
3
L
Izanami
9,199
418
108
5
0
339,142
1
L
Mulan
8,404
382
45
2
0
355,199
4
L
Bellona
10,958
498
120
5
0
304,956
0
W
Bellona
11,222
510
97
4
0
397,804
6
W
Nemesis
10,864
494
100
5
0
467,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role