Player Matchup

Merlin
Merlin
Ahrimaniac
Merlin
Level 38
God Stats
22W - 13L
1,577 SR
Queue Stats
99W - 100L
1,405 Elo+
Party 3
Ymir
Ymir
DonQuackQuack
Ymir
Level 42
God Stats
2W - 4L
1,428 SR
Queue Stats
7W - 15L
1,396 Elo+
Solo
Ao Kuang
Ao Kuang
Master-_-spectre
Ao Kuang
Level 40
God Stats
0W - 1L
1,229 SR
Queue Stats
167W - 192L
1,339 Elo+
Solo
Hun Batz
Hun Batz
ProSURFAHOLIC
Hun Batz
Level 39
God Stats
2W - 13L
1,317 SR
Queue Stats
34W - 63L
1,303 Elo+
Solo
Danzaburou
Danzaburou
UoAGR
Danzaburou
Level 45
God Stats
3W - 13L
1,179 SR
Queue Stats
69W - 83L
1,350 Elo+
Party 3
Team Averages
Level 41
1,346 SR
1,359 Elo+

VS

Team Averages
Level 63
1,438 SR
1,307 Elo+
Arachne
Arachne
JoeshTV
Arachne
Level 24
God Stats
8W - 7L
1,500 SR
Queue Stats
32W - 61L
1,095 Elo+
Party 1
Izanami
Izanami
Judvs
Izanami
Level 69
God Stats
2W - 5L
1,319 SR
Queue Stats
34W - 69L
1,121 Elo+
Party 1
Mulan
Mulan
MonsieurBÉ
Mulan
Level 113
God Stats
8W - 5L
1,570 SR
Queue Stats
318W - 321L
1,562 Elo+
Solo
Chang'e
Chang'e
Rlmv
Chang'e
Level 42
God Stats
2W - 4L
1,303 SR
Queue Stats
95W - 109L
1,387 Elo+
Party 2
He Bo
He Bo
vamprx
He Bo
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 164L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ahrimaniac
Merlin
11
1 / 4 / 1
7,290
405
9,224
8,804
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 2
7,178
399
5,628
17,956
11,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 6 / 0
7,656
425
4,984
14,014
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
ProSURFAHOLIC
Hun Batz
14
0 / 2 / 1
8,149
453
1,792
9,319
7,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
UoAGR
Danzaburou
11
1 / 4 / 1
7,504
417
8,206
12,390
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JoeshTV
Arachne
13
1 / 3 / 6
8,069
448
3,223
8,840
3,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Judvs
Izanami
16
6 / 1 / 3
9,543
530
10,895
8,658
3,145
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 0 / 7
8,599
478
9,848
10,489
10,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chang'e
Rlmv
Chang'e
16
3 / 0 / 3
9,755
542
6,801
8,974
4,481
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
vamprx
He Bo
16
8 / 0 / 2
9,580
532
13,199
15,279
7,114
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
20
20
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ahrimaniac
Merlin
1
4
1
0.38
L
0
4
2
0.25
W
Arachne
JoeshTV
Arachne
1
3
6
1.33
W
Izanami
Judvs
Izanami
6
1
3
7.5
L
2
6
0
0.33
W
2
0
7
5.5
L
Hun Batz
ProSURFAHOLIC
Hun Batz
0
2
1
0.25
W
Chang'e
Rlmv
Chang'e
3
0
3
4.5
L
Danzaburou
UoAGR
Danzaburou
1
4
1
0.38
W
He Bo
vamprx
He Bo
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,834
Damage
43,966
62,483
Taken
52,240
29,652
Mitigated
29,613
14,896
Healing
22,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ahrimaniac
Merlin
9,224
380
84
1,736
8,804
2,820
96
4,828
3,976
41,446
0
L
5,628
1,265
422
2,800
17,956
11,336
286
3,460
14,496
24,307
0
W
Arachne
JoeshTV
Arachne
3,223
1,975
0
2,855
8,840
3,960
0
2,964
5,876
0
46,973
W
Izanami
Judvs
Izanami
10,895
8,040
0
2,132
8,658
3,145
313
3,118
5,540
0
78,378
L
4,984
1,371
0
5,368
14,014
4,848
0
3,521
10,493
42,092
0
W
9,848
1,364
0
3,626
10,489
10,913
49
3,911
6,578
623
35,664
L
Hun Batz
ProSURFAHOLIC
Hun Batz
1,792
406
0
1,076
9,319
7,052
0
4,355
4,964
0
43,450
W
Chang'e
Rlmv
Chang'e
6,801
1,072
1,029
7,011
8,974
4,481
448
2,898
6,076
62,896
0
L
Danzaburou
UoAGR
Danzaburou
8,206
2,573
0
3,410
12,390
3,596
1,350
4,292
8,098
0
45,161
W
He Bo
vamprx
He Bo
13,199
752
260
5,814
15,279
7,114
64
7,008
8,271
61,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,777
Gold Earned
45,546
339
Minions Killed
506
0
Camps Cleared
0
1,483,872
Distance Traveled
1,735,931
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,290
405
68
4
0
286,343
5
L
Ymir
7,178
399
36
2
0
287,010
2
W
Arachne
8,069
448
85
5
0
358,142
1
W
Izanami
9,543
530
146
8
0
328,045
7
L
Ao Kuang
7,656
425
82
5
0
346,209
10
W
Mulan
8,599
478
43
2
0
361,590
4
L
Hun Batz
8,149
453
84
5
0
300,555
4
W
Chang'e
9,755
542
129
7
0
345,960
3
L
Danzaburou
7,504
417
69
4
0
263,755
0
W
He Bo
9,580
532
103
6
0
342,194
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role