Player Matchup

Sol
Sol
Platinum V
TheSanji
Sol
Platinum V
Level 87
God Stats
7W - 7L
1,761 SR
Queue Stats
55W - 47L
1,740 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 87
1,761 SR
1,740 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,574 SR
1,500 MMR
Sol
Sol
Bronze III
kisean
Sol
Bronze III
Level 108
God Stats
0W - 2L
1,574 SR
Queue Stats
0W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 0
7,383
1,231
5,828
4,822
1,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
ArtemisLokiMedusa

VS

Bans
IzanamiZeusCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
kisean
Sol
9
0 / 6 / 0
4,940
823
2,053
7,862
2,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
Sol
kisean
Sol
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,828
Damage
2,053
4,822
Taken
7,862
1,950
Mitigated
2,596
3,237
Healing
1,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,828
2,994
0
3,237
4,822
1,950
2,651
2,053
2,769
33,165
3,021
L
Sol
kisean
Sol
2,053
294
0
1,970
7,862
2,596
116
5,280
2,582
20,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,383
Gold Earned
4,940
79
Minions Killed
37
0
Camps Cleared
0
112,927
Distance Traveled
115,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,383
1,231
79
13
0
112,927
0
L
Sol
4,940
823
37
6
0
115,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role