Player Matchup

Bellona
Bellona
ChicoGodzilla
Bellona
Level 18
God Stats
23W - 14L
1,468 SR
Queue Stats
119W - 103L
1,354 Elo+
Solo
Cthulhu
Cthulhu
Enzardra
Cthulhu
Level 8
God Stats
5W - 6L
1,380 SR
Queue Stats
20W - 28L
1,308 Elo+
Party 1
Zeus
Zeus
lcn_atai
Zeus
Level 24
God Stats
1W - 1L
1,230 SR
Queue Stats
60W - 75L
1,386 Elo+
Solo
Fenrir
Fenrir
melatorre
Fenrir
Level 29
God Stats
37W - 47L
1,458 SR
Queue Stats
214W - 252L
1,411 Elo+
Party 1
Heimdallr
Heimdallr
oscarfu_1403run
Heimdallr
Level 40
God Stats
3W - 3L
1,602 SR
Queue Stats
193W - 200L
1,431 Elo+
Party 1
Team Averages
Level 24
1,428 SR
1,378 Elo+

VS

Team Averages
Level 25
1,314 SR
1,422 Elo+
Bacchus
Bacchus
KitsuneRoot
Bacchus
Level 27
God Stats
1W - 2L
1,285 SR
Queue Stats
13W - 16L
1,366 Elo+
Solo
Chaac
Chaac
LGsustony
Chaac
Level 26
God Stats
8W - 12L
1,369 SR
Queue Stats
191W - 181L
1,557 Elo+
Solo
Nu Wa
Nu Wa
MowglisDutches
Nu Wa
Level 29
God Stats
1W - 6L
1,044 SR
Queue Stats
114W - 151L
1,302 Elo+
Solo
Ne Zha
Ne Zha
ObesityEatsAll
Ne Zha
Level 27
God Stats
4W - 9L
1,378 SR
Queue Stats
77W - 70L
1,482 Elo+
Solo
Hachiman
Hachiman
Tamuru
Hachiman
Level 16
God Stats
4W - 6L
1,494 SR
Queue Stats
19W - 23L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
19
1 / 3 / 3
12,700
552
15,637
19,157
20,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Enzardra
Cthulhu
14
1 / 3 / 2
10,263
446
3,005
16,395
13,710
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
19
6 / 4 / 6
13,503
587
10,471
10,796
3,816
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
melatorre
Fenrir
16
9 / 6 / 2
12,104
526
14,420
16,934
8,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
oscarfu_1403run
Heimdallr
19
5 / 1 / 4
12,628
549
8,092
13,714
6,310
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KitsuneRoot
Bacchus
16
3 / 5 / 3
10,301
448
8,891
14,779
20,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
LGsustony
Chaac
20
7 / 2 / 5
12,701
552
16,536
25,391
33,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 9 / 1
9,973
434
4,101
13,709
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 7 / 3
11,538
502
12,423
23,920
9,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hachiman
Tamuru
Hachiman
4
0 / 0 / 1
6,526
284
0
388
120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
22
Kills
16
17
Deaths
23
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
1
3
3
0.83
W
Cthulhu
Enzardra
Cthulhu
1
3
2
0.67
L
Bacchus
KitsuneRoot
Bacchus
3
5
3
0.9
L
Chaac
LGsustony
Chaac
7
2
5
4.75
L
1
9
1
0.17
L
5
7
3
0.93
L
Hachiman
Tamuru
Hachiman
0
0
1
0.5
W
Zeus
6
4
6
2.25
W
Fenrir
melatorre
Fenrir
9
6
2
1.67
W
Heimdallr
oscarfu_1403run
Heimdallr
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,625
Damage
41,951
76,996
Taken
78,187
53,635
Mitigated
68,316
17,215
Healing
21,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
15,637
6,211
0
7,389
19,157
20,929
653
578
18,525
18,805
80,899
W
Cthulhu
Enzardra
Cthulhu
3,005
460
0
0
16,395
13,710
516
4,052
9,972
34,535
0
L
Bacchus
KitsuneRoot
Bacchus
8,891
691
74
1,497
14,779
20,679
754
3,394
11,385
41,217
0
L
Chaac
LGsustony
Chaac
16,536
3,537
0
10,930
25,391
33,582
299
4,790
20,601
0
81,026
L
4,101
1,417
0
0
13,709
4,458
1,969
5,928
7,781
46,770
0
L
12,423
6,438
0
9,045
23,920
9,477
0
2,797
21,123
0
87,387
L
Hachiman
Tamuru
Hachiman
0
0
0
0
388
120
0
388
0
0
0
W
Zeus
10,471
1,864
0
2,447
10,796
3,816
1,986
3,694
6,968
69,999
0
W
Fenrir
melatorre
Fenrir
14,420
2,732
0
3,246
16,934
8,870
105
2,139
14,731
0
46,830
W
Heimdallr
oscarfu_1403run
Heimdallr
8,092
4,765
0
4,133
13,714
6,310
4,338
2,523
11,151
0
128,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,198
Gold Earned
51,039
582
Minions Killed
387
0
Camps Cleared
0
1,953,961
Distance Traveled
1,628,024
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,700
552
156
7
0
364,104
0
W
Cthulhu
10,263
446
57
2
0
368,449
0
L
Bacchus
10,301
448
63
3
0
439,463
0
L
Chaac
12,701
552
133
6
0
408,643
7
L
Nu Wa
9,973
434
83
4
0
359,127
0
L
Ne Zha
11,538
502
108
5
0
420,791
0
L
Hachiman
6,526
284
0
0
0
0
0
W
Zeus
13,503
587
135
6
0
351,731
3
W
Fenrir
12,104
526
83
4
0
439,150
0
W
Heimdallr
12,628
549
151
7
0
430,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role