Player Matchup

Persephone
Persephone
Kookineji
Persephone
Level 122
God Stats
1W - 0L
1,596 SR
Queue Stats
3W - 0L
1,790 Elo+
Party 1
Sobek
Sobek
Zpyy
Sobek
Level 106
God Stats
1W - 0L
1,731 SR
Queue Stats
6W - 3L
1,665 Elo+
Party 1
Hel
Hel
mcbonarfarts
Hel
Level 105
God Stats
1W - 0L
1,518 SR
Queue Stats
2W - 2L
1,432 Elo+
Party 1
Team Averages
Level 111
1,615 SR
1,629 Elo+

VS

Team Averages
Level 89
1,517 SR
1,352 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
is0Bad
Ra
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,251 Elo+
Solo
Bellona
Bellona
sharminion
Bellona
Level 59
God Stats
0W - 1L
1,552 SR
Queue Stats
7W - 21L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Kookineji
Persephone
20
12 / 4 / 7
15,304
765
36,717
26,494
14,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
Zpyy
Sobek
15
3 / 3 / 9
11,949
597
12,744
27,161
35,892
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
7 / 6 / 12
13,576
679
13,554
29,135
28,861
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
4 / 8 / 6
13,542
677
16,744
28,884
31,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ra
18
5 / 9 / 5
13,358
668
26,967
27,507
9,589
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bellona
sharminion
Bellona
15
3 / 5 / 6
12,038
602
16,565
24,163
20,784
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
22
Kills
12
13
Deaths
22
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
8
6
0.88
W
Persephone
Kookineji
Persephone
12
4
7
3.88
W
Sobek
Zpyy
Sobek
3
3
9
2.5
L
Ra
5
9
5
0.83
W
7
6
12
2.17
L
Bellona
sharminion
Bellona
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,015
Damage
60,276
82,790
Taken
80,554
79,217
Mitigated
61,519
36,576
Healing
19,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
16,744
3,625
529
3,873
28,884
31,146
1,025
20,817
7,570
0
48,939
W
Persephone
Kookineji
Persephone
36,717
2,680
759
7,758
26,494
14,464
811
5,615
20,875
99,297
0
W
Sobek
Zpyy
Sobek
12,744
1,352
0
3,503
27,161
35,892
997
10,973
16,188
26,487
0
L
Ra
26,967
3,401
3,633
10,646
27,507
9,589
1,364
23,051
3,846
84,702
0
W
13,554
816
12,040
12,516
29,135
28,861
1,253
10,378
17,272
38,752
0
L
Bellona
sharminion
Bellona
16,565
4,921
0
986
24,163
20,784
675
17,582
6,123
0
37,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,829
Gold Earned
38,938
199
Minions Killed
186
0
Camps Cleared
0
1,027,055
Distance Traveled
932,088
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,542
677
32
2
0
334,306
0
W
Persephone
15,304
765
125
6
0
333,460
0
W
Sobek
11,949
597
26
1
0
349,336
1
L
Ra
13,358
668
136
7
0
303,960
1
W
Hel
13,576
679
48
2
0
344,259
0
L
Bellona
12,038
602
18
1
0
293,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role