Player Matchup

Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Goldessa
Olorun
Level 160
God Stats
4W - 1L
1,760 SR
Queue Stats
79W - 24L
1,828 Elo+
Party 1
Heimdallr
Heimdallr
MaestroDC
Heimdallr
Level 160
God Stats
2W - 1L
1,824 SR
Queue Stats
14W - 8L
1,543 Elo+
Party 1
Team Averages
Level 160
1,617 SR
1,574 Elo+

VS

Team Averages
Level 137
1,444 SR
1,576 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Adavayn
Ra
Level 154
God Stats
1W - 6L
1,200 SR
Queue Stats
479W - 437L
1,595 Elo+
Solo
Set
Set
Nutstalgia
Set
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 103L
1,626 Elo+
Solo
Olorun
Olorun
riHADE
Olorun
Level 154
God Stats
5W - 4L
1,522 SR
Queue Stats
445W - 427L
1,605 Elo+
Solo
Chaac
Chaac
tequilamaniac
Chaac
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 75L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
9 / 2 / 14
10,575
961
11,322
11,550
6,093
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
 
Thanatos
16
7 / 4 / 9
9,678
880
12,730
11,956
8,801
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
 
Sylvanus
16
2 / 3 / 18
9,298
845
7,542
15,694
14,104
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
Goldessa
Olorun
15
3 / 4 / 13
9,186
835
10,018
10,891
5,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
MaestroDC
Heimdallr
14
3 / 4 / 14
8,905
810
14,290
11,811
4,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
4 / 3 / 8
8,634
785
8,307
8,685
3,992
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 5 / 9
8,157
742
9,121
10,286
6,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 7 / 8
7,803
709
7,184
10,947
6,083
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
riHADE
Olorun
16
4 / 4 / 8
9,373
852
11,465
14,090
5,726
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 5 / 8
9,157
832
10,707
19,953
19,632
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
57
24
Kills
16
17
Deaths
24
68
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
2
14
8
W
Thanatos
 
Thanatos
7
4
9
2.88
W
Sylvanus
 
Sylvanus
2
3
18
3.67
L
The Morrigan
 
The Morrigan
4
3
8
2.67
L
2
5
9
1.3
W
Olorun
Goldessa
Olorun
3
4
13
2.38
W
Heimdallr
MaestroDC
Heimdallr
3
4
14
2.5
L
2
7
8
0.86
L
Olorun
riHADE
Olorun
4
4
8
2
L
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,902
Damage
46,784
61,902
Taken
63,961
39,215
Mitigated
41,630
31,594
Healing
24,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,322
1,109
298
4,833
11,550
6,093
234
4,992
6,558
33,748
0
W
Thanatos
 
Thanatos
12,730
1,566
140
6,703
11,956
8,801
841
5,166
6,790
0
17,880
W
Sylvanus
 
Sylvanus
7,542
1,686
5,987
4,992
15,694
14,104
478
6,223
9,471
11,940
0
L
The Morrigan
 
The Morrigan
8,307
1,544
326
729
8,685
3,992
59
3,686
4,846
22,147
0
L
9,121
370
6,855
3,318
10,286
6,197
303
4,928
5,358
21,603
0
W
Olorun
Goldessa
Olorun
10,018
4,876
1,908
3,771
10,891
5,224
2,536
6,191
4,700
27,300
1,769
W
Heimdallr
MaestroDC
Heimdallr
14,290
7,121
752
2,210
11,811
4,993
1,963
6,321
5,490
0
30,850
L
7,184
2,920
126
697
10,947
6,083
0
5,456
5,491
0
9,227
L
Olorun
riHADE
Olorun
11,465
7,136
2,205
4,256
14,090
5,726
1,254
7,376
6,532
23,316
0
L
10,707
1,367
833
5,136
19,953
19,632
0
6,191
13,762
0
19,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,642
Gold Earned
43,124
121
Minions Killed
96
0
Camps Cleared
0
990,541
Distance Traveled
1,099,497
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,575
961
45
4
0
189,707
0
W
Thanatos
9,678
880
12
1
0
214,993
1
W
Sylvanus
9,298
845
12
1
0
203,247
0
L
The Morrigan
8,634
785
20
2
0
204,293
2
L
Ra
8,157
742
25
2
0
237,014
5
W
Olorun
9,186
835
27
2
0
190,984
0
W
Heimdallr
8,905
810
25
2
0
191,610
0
L
Set
7,803
709
5
0
0
196,800
5
L
Olorun
9,373
852
29
3
0
204,864
3
L
Chaac
9,157
832
17
2
0
256,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role