Player Matchup

Apollo
Apollo
DE1M0Z
Apollo
Level 21
God Stats
2W - 4L
1,235 SR
Queue Stats
23W - 38L
1,189 Elo+
Party 1
Gilgamesh
Gilgamesh
IAMTRIPLE_1
Gilgamesh
Level 18
God Stats
9W - 16L
1,409 SR
Queue Stats
35W - 59L
1,280 Elo+
Party 3
Kukulkan
Kukulkan
Nobitaog
Kukulkan
Level 17
God Stats
10W - 13L
1,307 SR
Queue Stats
17W - 26L
1,149 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SODOPEE
Tsukuyomi
Level 17
God Stats
5W - 4L
1,311 SR
Queue Stats
15W - 19L
1,212 Elo+
Party 1
Horus
Horus
Spidooo
Horus
Level 16
God Stats
1W - 5L
1,514 SR
Queue Stats
6W - 15L
1,225 Elo+
Party 3
Team Averages
Level 18
1,355 SR
1,211 Elo+

VS

Team Averages
Level 14
1,519 SR
1,554 Elo+
Sun Wukong
Sun Wukong
Adeke548
Sun Wukong
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
NXBXDY420
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Solo
Heimdallr
Heimdallr
OneShortBreak
Heimdallr
Level 23
God Stats
3W - 3L
1,416 SR
Queue Stats
26W - 13L
1,553 Elo+
Party 2
Athena
Athena
PegAsiAviation
Athena
Level 15
God Stats
9W - 5L
1,678 SR
Queue Stats
53W - 38L
1,655 Elo+
Party 2
Nemesis
Nemesis
RenayGade
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DE1M0Z
Apollo
11
0 / 5 / 2
6,919
407
3,650
9,962
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
IAMTRIPLE_1
Gilgamesh
14
0 / 7 / 1
8,392
494
4,473
15,036
8,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Nobitaog
Kukulkan
13
5 / 8 / 1
9,272
545
9,129
9,551
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
SODOPEE
Tsukuyomi
14
3 / 5 / 1
9,017
530
6,031
10,833
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Spidooo
Horus
11
1 / 9 / 0
7,363
433
2,884
15,640
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Adeke548
Sun Wukong
14
4 / 2 / 3
9,433
555
7,618
12,031
13,259
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
8
0 / 5 / 3
7,016
413
784
5,589
1,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heimdallr
OneShortBreak
Heimdallr
17
12 / 1 / 6
10,900
641
14,957
11,386
4,630
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 0 / 10
9,332
549
3,755
9,859
7,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
RenayGade
Nemesis
19
15 / 1 / 6
12,243
720
16,997
14,197
9,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
9
Kills
34
34
Deaths
9
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Adeke548
Sun Wukong
4
2
3
2.75
L
Apollo
DE1M0Z
Apollo
0
5
2
0.2
L
Gilgamesh
IAMTRIPLE_1
Gilgamesh
0
7
1
0.07
W
Thor
0
5
3
0.3
L
Kukulkan
Nobitaog
Kukulkan
5
8
1
0.69
W
Heimdallr
OneShortBreak
Heimdallr
12
1
6
15
W
3
0
10
8
W
Nemesis
RenayGade
Nemesis
15
1
6
18
L
Tsukuyomi
SODOPEE
Tsukuyomi
3
5
1
0.7
L
Horus
Spidooo
Horus
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,167
Damage
44,111
61,022
Taken
53,062
25,289
Mitigated
37,078
9,918
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Adeke548
Sun Wukong
7,618
2,460
0
994
12,031
13,259
0
857
11,174
0
43,767
L
Apollo
DE1M0Z
Apollo
3,650
2,399
0
2,708
9,962
2,805
0
548
9,414
0
25,260
L
Gilgamesh
IAMTRIPLE_1
Gilgamesh
4,473
1,222
0
2,703
15,036
8,745
370
443
14,593
0
52,340
W
Thor
784
70
0
80
5,589
1,665
0
3,407
2,182
0
10,090
L
Kukulkan
Nobitaog
Kukulkan
9,129
909
0
524
9,551
3,116
1,054
118
9,433
49,384
0
W
Heimdallr
OneShortBreak
Heimdallr
14,957
8,735
0
4,675
11,386
4,630
258
1,903
9,483
0
84,159
W
3,755
1,442
0
3,560
9,859
7,670
0
3,369
6,490
19,572
0
W
Nemesis
RenayGade
Nemesis
16,997
9,452
0
6,129
14,197
9,854
956
3,909
10,288
0
106,053
L
Tsukuyomi
SODOPEE
Tsukuyomi
6,031
1,329
0
2,752
10,833
3,336
0
770
10,063
0
44,491
L
Horus
Spidooo
Horus
2,884
1,206
36
1,195
15,640
7,287
524
1,876
13,764
0
22,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,963
Gold Earned
48,924
350
Minions Killed
400
0
Camps Cleared
0
1,673,759
Distance Traveled
1,583,569
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,433
555
89
5
0
352,724
4
L
Apollo
6,919
407
46
3
0
365,430
3
L
Gilgamesh
8,392
494
90
5
0
309,874
0
W
Thor
7,016
413
21
1
0
155,637
3
L
Kukulkan
9,272
545
104
6
0
349,055
3
W
Heimdallr
10,900
641
120
7
0
326,016
2
W
Athena
9,332
549
26
2
0
359,709
5
W
Nemesis
12,243
720
144
8
0
389,483
4
L
Tsukuyomi
9,017
530
75
4
0
342,763
0
L
Horus
7,363
433
35
2
0
306,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role