Player Matchup

Fenrir
Fenrir
Ardy_McFly
Fenrir
Level 150
God Stats
20W - 14L
1,299 SR
Queue Stats
285W - 294L
1,487 Elo+
Party 2
Baron Samedi
Baron Samedi
DoubtfulDemon
Baron Samedi
Level 149
God Stats
7W - 5L
1,757 SR
Queue Stats
238W - 245L
1,464 Elo+
Party 2
Ganesha
Ganesha
Mortimiir
Ganesha
Level 121
God Stats
2W - 1L
1,700 SR
Queue Stats
276W - 267L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
damha_pt
Danzaburou
Level 55
God Stats
74W - 103L
1,364 SR
Queue Stats
250W - 332L
1,282 Elo+
Solo
Kukulkan
Kukulkan
mrsaman_deyhim
Kukulkan
Level 66
God Stats
9W - 24L
1,412 SR
Queue Stats
9W - 24L
1,147 Elo+
Solo
Team Averages
Level 108
1,506 SR
1,378 Elo+

VS

Team Averages
Level 88
1,616 SR
1,429 Elo+
Olorun
Olorun
Dr-Dash5
Olorun
Level 87
God Stats
5W - 2L
1,681 SR
Queue Stats
293W - 279L
1,542 Elo+
Party 1
Nike
Nike
Ez-Slxmp
Nike
Level 62
God Stats
3W - 3L
1,692 SR
Queue Stats
192W - 196L
1,497 Elo+
Party 1
Cerberus
Cerberus
Indeasiver1
Cerberus
Level 76
God Stats
3W - 0L
1,768 SR
Queue Stats
25W - 28L
1,411 Elo+
Solo
Sol
Sol
Silvertide79
Sol
Level 126
God Stats
19W - 17L
1,496 SR
Queue Stats
79W - 79L
1,347 Elo+
Solo
Heimdallr
Heimdallr
jujudip
Heimdallr
Level 89
God Stats
31W - 35L
1,443 SR
Queue Stats
605W - 685L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ardy_McFly
Fenrir
14
2 / 5 / 1
7,798
487
7,348
13,969
6,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
DoubtfulDemon
Baron Samedi
12
0 / 5 / 2
6,421
401
6,345
9,623
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Mortimiir
Ganesha
11
1 / 2 / 9
7,567
473
7,078
13,130
12,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
damha_pt
Danzaburou
11
3 / 2 / 0
7,353
460
4,289
8,417
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
13
5 / 5 / 0
8,129
508
4,500
9,021
3,074
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dr-Dash5
Olorun
16
9 / 2 / 1
10,483
655
11,418
9,084
3,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
17
5 / 1 / 3
10,165
635
10,071
10,927
8,503
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
Indeasiver1
Cerberus
12
1 / 3 / 5
8,100
506
5,971
13,279
12,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 5
8,744
547
7,160
13,031
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
jujudip
Heimdallr
13
1 / 3 / 6
8,292
518
6,501
10,107
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
11
Kills
19
19
Deaths
13
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ardy_McFly
Fenrir
2
5
1
0.5
L
Baron Samedi
DoubtfulDemon
Baron Samedi
0
5
2
0.2
W
Olorun
Dr-Dash5
Olorun
9
2
1
4.75
W
Nike
5
1
3
6.5
W
Cerberus
Indeasiver1
Cerberus
1
3
5
1.17
L
Ganesha
Mortimiir
Ganesha
1
2
9
2.75
W
3
4
5
1.38
L
Danzaburou
damha_pt
Danzaburou
3
2
0
1.5
W
Heimdallr
jujudip
Heimdallr
1
3
6
1.33
L
Kukulkan
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,560
Damage
41,121
54,160
Taken
56,428
28,026
Mitigated
31,831
13,662
Healing
21,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ardy_McFly
Fenrir
7,348
1,178
0
4,941
13,969
6,443
0
4,279
8,851
0
35,907
L
Baron Samedi
DoubtfulDemon
Baron Samedi
6,345
372
925
2,360
9,623
3,145
0
5,739
3,884
36,022
0
W
Olorun
Dr-Dash5
Olorun
11,418
5,817
224
5,206
9,084
3,921
2,070
5,514
3,570
55,378
5,420
W
Nike
10,071
1,600
0
3,263
10,927
8,503
980
1,422
9,505
8,200
55,825
W
Cerberus
Indeasiver1
Cerberus
5,971
355
87
4,835
13,279
12,085
323
5,326
7,953
27,784
0
L
Ganesha
Mortimiir
Ganesha
7,078
1,244
0
2,732
13,130
12,984
0
7,443
5,588
21,783
0
W
7,160
2,099
0
3,484
13,031
3,889
598
2,380
10,651
47,036
0
L
Danzaburou
damha_pt
Danzaburou
4,289
1,385
77
2,225
8,417
2,380
1,212
4,030
4,387
0
30,836
W
Heimdallr
jujudip
Heimdallr
6,501
3,872
246
4,126
10,107
3,433
1,431
3,878
6,229
0
54,456
L
Kukulkan
4,500
305
67
335
9,021
3,074
0
3,587
5,286
41,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,268
Gold Earned
45,784
297
Minions Killed
495
0
Camps Cleared
0
1,556,580
Distance Traveled
1,465,297
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,798
487
74
5
0
311,821
4
L
Baron Samedi
6,421
401
73
5
0
277,704
6
W
Olorun
10,483
655
107
7
0
296,446
2
W
Nike
10,165
635
137
9
0
318,783
5
W
Cerberus
8,100
506
82
5
0
307,259
0
L
Ganesha
7,567
473
8
1
0
351,767
5
W
Sol
8,744
547
70
4
0
314,572
0
L
Danzaburou
7,353
460
62
4
0
284,768
1
W
Heimdallr
8,292
518
99
6
0
228,237
0
L
Kukulkan
8,129
508
80
5
0
330,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role